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* Largely rewrite to work with mesh refinement.HEADmasterAnton Khirnov2016-02-26
| | | | | As the actual work is now mostly done in the evolution code, this really only handles the symmetry condition on the x-axis.
* Provide symmetry interpolation.schnetter2004-05-28
| | | | git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/Cartoon2D/trunk@84 eec4d7dc-71c2-46d6-addf-10296150bf52
* (Changes from Ian Hawke.)schnetter2004-03-09
| | | | | | | | | | | | | | | | | | | | | Possibly use ENO interpolation. Useful e.g. for hydro where shocks may appear. To make Cartoon use the ENO interpolator you need an additional tags table entry. The same tags are used as for Carpet. Either tags='Prolongation="TVD"' or tags='Prolongation="ENO"' will work. The default (i.e., with no tag) is to use the standard Lagrange polynomials. The tags "Lagrange" and "None" will also do this. Also, any direct call to the Cartoon functions (BndCartoon2DVI etc.) will use Lagrange interpolation. Code from Burkhard Zink for interpolation; tags table stuff from me. git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/Cartoon2D/trunk@76 eec4d7dc-71c2-46d6-addf-10296150bf52
* Routine to execute the Cartoon bcs on all selected vars.rideout2003-01-08
git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/Cartoon2D/trunk@64 eec4d7dc-71c2-46d6-addf-10296150bf52