aboutsummaryrefslogtreecommitdiff
path: root/bindings/go/src/notmuch/notmuch.go
diff options
context:
space:
mode:
Diffstat (limited to 'bindings/go/src/notmuch/notmuch.go')
-rw-r--r--bindings/go/src/notmuch/notmuch.go1131
1 files changed, 1131 insertions, 0 deletions
diff --git a/bindings/go/src/notmuch/notmuch.go b/bindings/go/src/notmuch/notmuch.go
new file mode 100644
index 0000000..00bd53a
--- /dev/null
+++ b/bindings/go/src/notmuch/notmuch.go
@@ -0,0 +1,1131 @@
+// Wrapper around the notmuch library
+
+package notmuch
+
+/*
+#cgo LDFLAGS: -lnotmuch
+
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+#include "notmuch.h"
+*/
+import "C"
+import "unsafe"
+
+// Status codes used for the return values of most functions
+type Status C.notmuch_status_t
+
+const (
+ STATUS_SUCCESS Status = iota
+ STATUS_OUT_OF_MEMORY
+ STATUS_READ_ONLY_DATABASE
+ STATUS_XAPIAN_EXCEPTION
+ STATUS_FILE_ERROR
+ STATUS_FILE_NOT_EMAIL
+ STATUS_DUPLICATE_MESSAGE_ID
+ STATUS_NULL_POINTER
+ STATUS_TAG_TOO_LONG
+ STATUS_UNBALANCED_FREEZE_THAW
+ STATUS_UNBALANCED_ATOMIC
+
+ STATUS_LAST_STATUS
+)
+
+func (self Status) String() string {
+ var p *C.char
+
+ // p is read-only
+ p = C.notmuch_status_to_string(C.notmuch_status_t(self))
+ if p != nil {
+ s := C.GoString(p)
+ return s
+ }
+ return ""
+}
+
+/* Various opaque data types. For each notmuch_<foo>_t see the various
+ * notmuch_<foo> functions below. */
+
+type Database struct {
+ db *C.notmuch_database_t
+}
+
+type Query struct {
+ query *C.notmuch_query_t
+}
+
+type Threads struct {
+ threads *C.notmuch_threads_t
+}
+
+type Thread struct {
+ thread *C.notmuch_thread_t
+}
+
+type Messages struct {
+ messages *C.notmuch_messages_t
+}
+
+type Message struct {
+ message *C.notmuch_message_t
+}
+
+type Tags struct {
+ tags *C.notmuch_tags_t
+}
+
+type Directory struct {
+ dir *C.notmuch_directory_t
+}
+
+type Filenames struct {
+ fnames *C.notmuch_filenames_t
+}
+
+type DatabaseMode C.notmuch_database_mode_t
+
+const (
+ DATABASE_MODE_READ_ONLY DatabaseMode = 0
+ DATABASE_MODE_READ_WRITE
+)
+
+// Create a new, empty notmuch database located at 'path'
+func NewDatabase(path string) (*Database, Status) {
+
+ var c_path *C.char = C.CString(path)
+ defer C.free(unsafe.Pointer(c_path))
+
+ if c_path == nil {
+ return nil, STATUS_OUT_OF_MEMORY
+ }
+
+ self := &Database{db: nil}
+ st := Status(C.notmuch_database_create(c_path, &self.db))
+ if st != STATUS_SUCCESS {
+ return nil, st
+ }
+ return self, st
+}
+
+/* Open an existing notmuch database located at 'path'.
+ *
+ * The database should have been created at some time in the past,
+ * (not necessarily by this process), by calling
+ * notmuch_database_create with 'path'. By default the database should be
+ * opened for reading only. In order to write to the database you need to
+ * pass the NOTMUCH_DATABASE_MODE_READ_WRITE mode.
+ *
+ * An existing notmuch database can be identified by the presence of a
+ * directory named ".notmuch" below 'path'.
+ *
+ * The caller should call notmuch_database_destroy when finished with
+ * this database.
+ *
+ * In case of any failure, this function returns NULL, (after printing
+ * an error message on stderr).
+ */
+func OpenDatabase(path string, mode DatabaseMode) (*Database, Status) {
+
+ var c_path *C.char = C.CString(path)
+ defer C.free(unsafe.Pointer(c_path))
+
+ if c_path == nil {
+ return nil, STATUS_OUT_OF_MEMORY
+ }
+
+ self := &Database{db: nil}
+ st := Status(C.notmuch_database_open(c_path, C.notmuch_database_mode_t(mode), &self.db))
+ if st != STATUS_SUCCESS {
+ return nil, st
+ }
+ return self, st
+}
+
+/* Close the given notmuch database, freeing all associated
+ * resources. See notmuch_database_open. */
+func (self *Database) Close() {
+ C.notmuch_database_destroy(self.db)
+}
+
+/* Return the database path of the given database.
+ */
+func (self *Database) GetPath() string {
+
+ /* The return value is a string owned by notmuch so should not be
+ * modified nor freed by the caller. */
+ var p *C.char = C.notmuch_database_get_path(self.db)
+ if p != nil {
+ s := C.GoString(p)
+ return s
+ }
+ return ""
+}
+
+/* Return the database format version of the given database. */
+func (self *Database) GetVersion() uint {
+ return uint(C.notmuch_database_get_version(self.db))
+}
+
+/* Does this database need to be upgraded before writing to it?
+ *
+ * If this function returns TRUE then no functions that modify the
+ * database (notmuch_database_add_message, notmuch_message_add_tag,
+ * notmuch_directory_set_mtime, etc.) will work unless the function
+ * notmuch_database_upgrade is called successfully first. */
+func (self *Database) NeedsUpgrade() bool {
+ do_upgrade := C.notmuch_database_needs_upgrade(self.db)
+ if do_upgrade == 0 {
+ return false
+ }
+ return true
+}
+
+// TODO: notmuch_database_upgrade
+
+/* Retrieve a directory object from the database for 'path'.
+ *
+ * Here, 'path' should be a path relative to the path of 'database'
+ * (see notmuch_database_get_path), or else should be an absolute path
+ * with initial components that match the path of 'database'.
+ *
+ * Can return NULL if a Xapian exception occurs.
+ */
+func (self *Database) GetDirectory(path string) (*Directory, Status) {
+ var c_path *C.char = C.CString(path)
+ defer C.free(unsafe.Pointer(c_path))
+
+ if c_path == nil {
+ return nil, STATUS_OUT_OF_MEMORY
+ }
+
+ var c_dir *C.notmuch_directory_t
+ st := Status(C.notmuch_database_get_directory(self.db, c_path, &c_dir))
+ if st != STATUS_SUCCESS || c_dir == nil {
+ return nil, st
+ }
+ return &Directory{dir: c_dir}, st
+}
+
+/* Add a new message to the given notmuch database.
+ *
+ * Here,'filename' should be a path relative to the path of
+ * 'database' (see notmuch_database_get_path), or else should be an
+ * absolute filename with initial components that match the path of
+ * 'database'.
+ *
+ * The file should be a single mail message (not a multi-message mbox)
+ * that is expected to remain at its current location, (since the
+ * notmuch database will reference the filename, and will not copy the
+ * entire contents of the file.
+ *
+ * If 'message' is not NULL, then, on successful return '*message'
+ * will be initialized to a message object that can be used for things
+ * such as adding tags to the just-added message. The user should call
+ * notmuch_message_destroy when done with the message. On any failure
+ * '*message' will be set to NULL.
+ *
+ * Return value:
+ *
+ * NOTMUCH_STATUS_SUCCESS: Message successfully added to database.
+ *
+ * NOTMUCH_STATUS_XAPIAN_EXCEPTION: A Xapian exception occurred,
+ * message not added.
+ *
+ * NOTMUCH_STATUS_DUPLICATE_MESSAGE_ID: Message has the same message
+ * ID as another message already in the database. The new
+ * filename was successfully added to the message in the database
+ * (if not already present).
+ *
+ * NOTMUCH_STATUS_FILE_ERROR: an error occurred trying to open the
+ * file, (such as permission denied, or file not found,
+ * etc.). Nothing added to the database.
+ *
+ * NOTMUCH_STATUS_FILE_NOT_EMAIL: the contents of filename don't look
+ * like an email message. Nothing added to the database.
+ *
+ * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
+ * mode so no message can be added.
+ */
+func (self *Database) AddMessage(fname string) (*Message, Status) {
+ var c_fname *C.char = C.CString(fname)
+ defer C.free(unsafe.Pointer(c_fname))
+
+ if c_fname == nil {
+ return nil, STATUS_OUT_OF_MEMORY
+ }
+
+ var c_msg *C.notmuch_message_t = new(C.notmuch_message_t)
+ st := Status(C.notmuch_database_add_message(self.db, c_fname, &c_msg))
+
+ return &Message{message: c_msg}, st
+}
+
+/* Remove a message from the given notmuch database.
+ *
+ * Note that only this particular filename association is removed from
+ * the database. If the same message (as determined by the message ID)
+ * is still available via other filenames, then the message will
+ * persist in the database for those filenames. When the last filename
+ * is removed for a particular message, the database content for that
+ * message will be entirely removed.
+ *
+ * Return value:
+ *
+ * NOTMUCH_STATUS_SUCCESS: The last filename was removed and the
+ * message was removed from the database.
+ *
+ * NOTMUCH_STATUS_XAPIAN_EXCEPTION: A Xapian exception occurred,
+ * message not removed.
+ *
+ * NOTMUCH_STATUS_DUPLICATE_MESSAGE_ID: This filename was removed but
+ * the message persists in the database with at least one other
+ * filename.
+ *
+ * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
+ * mode so no message can be removed.
+ */
+func (self *Database) RemoveMessage(fname string) Status {
+
+ var c_fname *C.char = C.CString(fname)
+ defer C.free(unsafe.Pointer(c_fname))
+
+ if c_fname == nil {
+ return STATUS_OUT_OF_MEMORY
+ }
+
+ st := C.notmuch_database_remove_message(self.db, c_fname)
+ return Status(st)
+}
+
+/* Find a message with the given message_id.
+ *
+ * If the database contains a message with the given message_id, then
+ * a new notmuch_message_t object is returned. The caller should call
+ * notmuch_message_destroy when done with the message.
+ *
+ * This function returns NULL in the following situations:
+ *
+ * * No message is found with the given message_id
+ * * An out-of-memory situation occurs
+ * * A Xapian exception occurs
+ */
+func (self *Database) FindMessage(message_id string) (*Message, Status) {
+
+ var c_msg_id *C.char = C.CString(message_id)
+ defer C.free(unsafe.Pointer(c_msg_id))
+
+ if c_msg_id == nil {
+ return nil, STATUS_OUT_OF_MEMORY
+ }
+
+ msg := &Message{message: nil}
+ st := Status(C.notmuch_database_find_message(self.db, c_msg_id, &msg.message))
+ if st != STATUS_SUCCESS {
+ return nil, st
+ }
+ return msg, st
+}
+
+/* Return a list of all tags found in the database.
+ *
+ * This function creates a list of all tags found in the database. The
+ * resulting list contains all tags from all messages found in the database.
+ *
+ * On error this function returns NULL.
+ */
+func (self *Database) GetAllTags() *Tags {
+ tags := C.notmuch_database_get_all_tags(self.db)
+ if tags == nil {
+ return nil
+ }
+ return &Tags{tags: tags}
+}
+
+/* Create a new query for 'database'.
+ *
+ * Here, 'database' should be an open database, (see
+ * notmuch_database_open and notmuch_database_create).
+ *
+ * For the query string, we'll document the syntax here more
+ * completely in the future, but it's likely to be a specialized
+ * version of the general Xapian query syntax:
+ *
+ * http://xapian.org/docs/queryparser.html
+ *
+ * As a special case, passing either a length-zero string, (that is ""),
+ * or a string consisting of a single asterisk (that is "*"), will
+ * result in a query that returns all messages in the database.
+ *
+ * See notmuch_query_set_sort for controlling the order of results.
+ * See notmuch_query_search_messages and notmuch_query_search_threads
+ * to actually execute the query.
+ *
+ * User should call notmuch_query_destroy when finished with this
+ * query.
+ *
+ * Will return NULL if insufficient memory is available.
+ */
+func (self *Database) CreateQuery(query string) *Query {
+
+ var c_query *C.char = C.CString(query)
+ defer C.free(unsafe.Pointer(c_query))
+
+ if c_query == nil {
+ return nil
+ }
+
+ q := C.notmuch_query_create(self.db, c_query)
+ if q == nil {
+ return nil
+ }
+ return &Query{query: q}
+}
+
+/* Sort values for notmuch_query_set_sort */
+type Sort C.notmuch_sort_t
+
+const (
+ SORT_OLDEST_FIRST Sort = 0
+ SORT_NEWEST_FIRST
+ SORT_MESSAGE_ID
+ SORT_UNSORTED
+)
+
+/* Return the query_string of this query. See notmuch_query_create. */
+func (self *Query) String() string {
+ // FIXME: do we own 'q' or not ?
+ q := C.notmuch_query_get_query_string(self.query)
+ //defer C.free(unsafe.Pointer(q))
+
+ if q != nil {
+ s := C.GoString(q)
+ return s
+ }
+
+ return ""
+}
+
+/* Specify the sorting desired for this query. */
+func (self *Query) SetSort(sort Sort) {
+ C.notmuch_query_set_sort(self.query, C.notmuch_sort_t(sort))
+}
+
+/* Return the sort specified for this query. See notmuch_query_set_sort. */
+func (self *Query) GetSort() Sort {
+ return Sort(C.notmuch_query_get_sort(self.query))
+}
+
+/* Execute a query for threads, returning a notmuch_threads_t object
+ * which can be used to iterate over the results. The returned threads
+ * object is owned by the query and as such, will only be valid until
+ * notmuch_query_destroy.
+ *
+ * Typical usage might be:
+ *
+ * notmuch_query_t *query;
+ * notmuch_threads_t *threads;
+ * notmuch_thread_t *thread;
+ *
+ * query = notmuch_query_create (database, query_string);
+ *
+ * for (threads = notmuch_query_search_threads (query);
+ * notmuch_threads_valid (threads);
+ * notmuch_threads_move_to_next (threads))
+ * {
+ * thread = notmuch_threads_get (threads);
+ * ....
+ * notmuch_thread_destroy (thread);
+ * }
+ *
+ * notmuch_query_destroy (query);
+ *
+ * Note: If you are finished with a thread before its containing
+ * query, you can call notmuch_thread_destroy to clean up some memory
+ * sooner (as in the above example). Otherwise, if your thread objects
+ * are long-lived, then you don't need to call notmuch_thread_destroy
+ * and all the memory will still be reclaimed when the query is
+ * destroyed.
+ *
+ * Note that there's no explicit destructor needed for the
+ * notmuch_threads_t object. (For consistency, we do provide a
+ * notmuch_threads_destroy function, but there's no good reason
+ * to call it if the query is about to be destroyed).
+ *
+ * If a Xapian exception occurs this function will return NULL.
+ */
+func (self *Query) SearchThreads() *Threads {
+ threads := C.notmuch_query_search_threads(self.query)
+ if threads == nil {
+ return nil
+ }
+ return &Threads{threads: threads}
+}
+
+/* Execute a query for messages, returning a notmuch_messages_t object
+ * which can be used to iterate over the results. The returned
+ * messages object is owned by the query and as such, will only be
+ * valid until notmuch_query_destroy.
+ *
+ * Typical usage might be:
+ *
+ * notmuch_query_t *query;
+ * notmuch_messages_t *messages;
+ * notmuch_message_t *message;
+ *
+ * query = notmuch_query_create (database, query_string);
+ *
+ * for (messages = notmuch_query_search_messages (query);
+ * notmuch_messages_valid (messages);
+ * notmuch_messages_move_to_next (messages))
+ * {
+ * message = notmuch_messages_get (messages);
+ * ....
+ * notmuch_message_destroy (message);
+ * }
+ *
+ * notmuch_query_destroy (query);
+ *
+ * Note: If you are finished with a message before its containing
+ * query, you can call notmuch_message_destroy to clean up some memory
+ * sooner (as in the above example). Otherwise, if your message
+ * objects are long-lived, then you don't need to call
+ * notmuch_message_destroy and all the memory will still be reclaimed
+ * when the query is destroyed.
+ *
+ * Note that there's no explicit destructor needed for the
+ * notmuch_messages_t object. (For consistency, we do provide a
+ * notmuch_messages_destroy function, but there's no good
+ * reason to call it if the query is about to be destroyed).
+ *
+ * If a Xapian exception occurs this function will return NULL.
+ */
+func (self *Query) SearchMessages() *Messages {
+ msgs := C.notmuch_query_search_messages(self.query)
+ if msgs == nil {
+ return nil
+ }
+ return &Messages{messages: msgs}
+}
+
+/* Destroy a notmuch_query_t along with any associated resources.
+ *
+ * This will in turn destroy any notmuch_threads_t and
+ * notmuch_messages_t objects generated by this query, (and in
+ * turn any notmuch_thread_t and notmuch_message_t objects generated
+ * from those results, etc.), if such objects haven't already been
+ * destroyed.
+ */
+func (self *Query) Destroy() {
+ if self.query != nil {
+ C.notmuch_query_destroy(self.query)
+ }
+}
+
+/* Return an estimate of the number of messages matching a search
+ *
+ * This function performs a search and returns Xapian's best
+ * guess as to number of matching messages.
+ *
+ * If a Xapian exception occurs, this function may return 0 (after
+ * printing a message).
+ */
+func (self *Query) CountMessages() uint {
+ return uint(C.notmuch_query_count_messages(self.query))
+}
+
+// TODO: wrap threads and thread
+
+/* Is the given 'threads' iterator pointing at a valid thread.
+ *
+ * When this function returns TRUE, notmuch_threads_get will return a
+ * valid object. Whereas when this function returns FALSE,
+ * notmuch_threads_get will return NULL.
+ *
+ * See the documentation of notmuch_query_search_threads for example
+ * code showing how to iterate over a notmuch_threads_t object.
+ */
+func (self *Threads) Valid() bool {
+ if self.threads == nil {
+ return false
+ }
+ valid := C.notmuch_threads_valid(self.threads)
+ if valid == 0 {
+ return false
+ }
+ return true
+}
+
+/* Destroy a notmuch_threads_t object.
+ *
+ * It's not strictly necessary to call this function. All memory from
+ * the notmuch_threads_t object will be reclaimed when the
+ * containg query object is destroyed.
+ */
+func (self *Threads) Destroy() {
+ if self.threads != nil {
+ C.notmuch_threads_destroy(self.threads)
+ }
+}
+
+/* Is the given 'messages' iterator pointing at a valid message.
+ *
+ * When this function returns TRUE, notmuch_messages_get will return a
+ * valid object. Whereas when this function returns FALSE,
+ * notmuch_messages_get will return NULL.
+ *
+ * See the documentation of notmuch_query_search_messages for example
+ * code showing how to iterate over a notmuch_messages_t object.
+ */
+func (self *Messages) Valid() bool {
+ if self.messages == nil {
+ return false
+ }
+ valid := C.notmuch_messages_valid(self.messages)
+ if valid == 0 {
+ return false
+ }
+ return true
+}
+
+/* Get the current message from 'messages' as a notmuch_message_t.
+ *
+ * Note: The returned message belongs to 'messages' and has a lifetime
+ * identical to it (and the query to which it belongs).
+ *
+ * See the documentation of notmuch_query_search_messages for example
+ * code showing how to iterate over a notmuch_messages_t object.
+ *
+ * If an out-of-memory situation occurs, this function will return
+ * NULL.
+ */
+func (self *Messages) Get() *Message {
+ if self.messages == nil {
+ return nil
+ }
+ msg := C.notmuch_messages_get(self.messages)
+ if msg == nil {
+ return nil
+ }
+ return &Message{message: msg}
+}
+
+/* Move the 'messages' iterator to the next message.
+ *
+ * If 'messages' is already pointing at the last message then the
+ * iterator will be moved to a point just beyond that last message,
+ * (where notmuch_messages_valid will return FALSE and
+ * notmuch_messages_get will return NULL).
+ *
+ * See the documentation of notmuch_query_search_messages for example
+ * code showing how to iterate over a notmuch_messages_t object.
+ */
+func (self *Messages) MoveToNext() {
+ if self.messages == nil {
+ return
+ }
+ C.notmuch_messages_move_to_next(self.messages)
+}
+
+/* Destroy a notmuch_messages_t object.
+ *
+ * It's not strictly necessary to call this function. All memory from
+ * the notmuch_messages_t object will be reclaimed when the containing
+ * query object is destroyed.
+ */
+func (self *Messages) Destroy() {
+ if self.messages != nil {
+ C.notmuch_messages_destroy(self.messages)
+ }
+}
+
+/* Return a list of tags from all messages.
+ *
+ * The resulting list is guaranteed not to contain duplicated tags.
+ *
+ * WARNING: You can no longer iterate over messages after calling this
+ * function, because the iterator will point at the end of the list.
+ * We do not have a function to reset the iterator yet and the only
+ * way how you can iterate over the list again is to recreate the
+ * message list.
+ *
+ * The function returns NULL on error.
+ */
+func (self *Messages) CollectTags() *Tags {
+ if self.messages == nil {
+ return nil
+ }
+ tags := C.notmuch_messages_collect_tags(self.messages)
+ if tags == nil {
+ return nil
+ }
+ return &Tags{tags: tags}
+}
+
+/* Get the message ID of 'message'.
+ *
+ * The returned string belongs to 'message' and as such, should not be
+ * modified by the caller and will only be valid for as long as the
+ * message is valid, (which is until the query from which it derived
+ * is destroyed).
+ *
+ * This function will not return NULL since Notmuch ensures that every
+ * message has a unique message ID, (Notmuch will generate an ID for a
+ * message if the original file does not contain one).
+ */
+func (self *Message) GetMessageId() string {
+
+ if self.message == nil {
+ return ""
+ }
+ id := C.notmuch_message_get_message_id(self.message)
+ // we dont own id
+ // defer C.free(unsafe.Pointer(id))
+ if id == nil {
+ return ""
+ }
+ return C.GoString(id)
+}
+
+/* Get the thread ID of 'message'.
+ *
+ * The returned string belongs to 'message' and as such, should not be
+ * modified by the caller and will only be valid for as long as the
+ * message is valid, (for example, until the user calls
+ * notmuch_message_destroy on 'message' or until a query from which it
+ * derived is destroyed).
+ *
+ * This function will not return NULL since Notmuch ensures that every
+ * message belongs to a single thread.
+ */
+func (self *Message) GetThreadId() string {
+
+ if self.message == nil {
+ return ""
+ }
+ id := C.notmuch_message_get_thread_id(self.message)
+ // we dont own id
+ // defer C.free(unsafe.Pointer(id))
+
+ if id == nil {
+ return ""
+ }
+
+ return C.GoString(id)
+}
+
+/* Get a notmuch_messages_t iterator for all of the replies to
+ * 'message'.
+ *
+ * Note: This call only makes sense if 'message' was ultimately
+ * obtained from a notmuch_thread_t object, (such as by coming
+ * directly from the result of calling notmuch_thread_get_
+ * toplevel_messages or by any number of subsequent
+ * calls to notmuch_message_get_replies).
+ *
+ * If 'message' was obtained through some non-thread means, (such as
+ * by a call to notmuch_query_search_messages), then this function
+ * will return NULL.
+ *
+ * If there are no replies to 'message', this function will return
+ * NULL. (Note that notmuch_messages_valid will accept that NULL
+ * value as legitimate, and simply return FALSE for it.)
+ */
+func (self *Message) GetReplies() *Messages {
+ if self.message == nil {
+ return nil
+ }
+ msgs := C.notmuch_message_get_replies(self.message)
+ if msgs == nil {
+ return nil
+ }
+ return &Messages{messages: msgs}
+}
+
+/* Get a filename for the email corresponding to 'message'.
+ *
+ * The returned filename is an absolute filename, (the initial
+ * component will match notmuch_database_get_path() ).
+ *
+ * The returned string belongs to the message so should not be
+ * modified or freed by the caller (nor should it be referenced after
+ * the message is destroyed).
+ *
+ * Note: If this message corresponds to multiple files in the mail
+ * store, (that is, multiple files contain identical message IDs),
+ * this function will arbitrarily return a single one of those
+ * filenames.
+ */
+func (self *Message) GetFileName() string {
+ if self.message == nil {
+ return ""
+ }
+ fname := C.notmuch_message_get_filename(self.message)
+ // we dont own fname
+ // defer C.free(unsafe.Pointer(fname))
+
+ if fname == nil {
+ return ""
+ }
+
+ return C.GoString(fname)
+}
+
+type Flag C.notmuch_message_flag_t
+
+const (
+ MESSAGE_FLAG_MATCH Flag = 0
+)
+
+/* Get a value of a flag for the email corresponding to 'message'. */
+func (self *Message) GetFlag(flag Flag) bool {
+ if self.message == nil {
+ return false
+ }
+ v := C.notmuch_message_get_flag(self.message, C.notmuch_message_flag_t(flag))
+ if v == 0 {
+ return false
+ }
+ return true
+}
+
+/* Set a value of a flag for the email corresponding to 'message'. */
+func (self *Message) SetFlag(flag Flag, value bool) {
+ if self.message == nil {
+ return
+ }
+ var v C.notmuch_bool_t = 0
+ if value {
+ v = 1
+ }
+ C.notmuch_message_set_flag(self.message, C.notmuch_message_flag_t(flag), v)
+}
+
+// TODO: wrap notmuch_message_get_date
+
+/* Get the value of the specified header from 'message'.
+ *
+ * The value will be read from the actual message file, not from the
+ * notmuch database. The header name is case insensitive.
+ *
+ * The returned string belongs to the message so should not be
+ * modified or freed by the caller (nor should it be referenced after
+ * the message is destroyed).
+ *
+ * Returns an empty string ("") if the message does not contain a
+ * header line matching 'header'. Returns NULL if any error occurs.
+ */
+func (self *Message) GetHeader(header string) string {
+ if self.message == nil {
+ return ""
+ }
+
+ var c_header *C.char = C.CString(header)
+ defer C.free(unsafe.Pointer(c_header))
+
+ /* we dont own value */
+ value := C.notmuch_message_get_header(self.message, c_header)
+ if value == nil {
+ return ""
+ }
+
+ return C.GoString(value)
+}
+
+/* Get the tags for 'message', returning a notmuch_tags_t object which
+ * can be used to iterate over all tags.
+ *
+ * The tags object is owned by the message and as such, will only be
+ * valid for as long as the message is valid, (which is until the
+ * query from which it derived is destroyed).
+ *
+ * Typical usage might be:
+ *
+ * notmuch_message_t *message;
+ * notmuch_tags_t *tags;
+ * const char *tag;
+ *
+ * message = notmuch_database_find_message (database, message_id);
+ *
+ * for (tags = notmuch_message_get_tags (message);
+ * notmuch_tags_valid (tags);
+ * notmuch_result_move_to_next (tags))
+ * {
+ * tag = notmuch_tags_get (tags);
+ * ....
+ * }
+ *
+ * notmuch_message_destroy (message);
+ *
+ * Note that there's no explicit destructor needed for the
+ * notmuch_tags_t object. (For consistency, we do provide a
+ * notmuch_tags_destroy function, but there's no good reason to call
+ * it if the message is about to be destroyed).
+ */
+func (self *Message) GetTags() *Tags {
+ if self.message == nil {
+ return nil
+ }
+ tags := C.notmuch_message_get_tags(self.message)
+ if tags == nil {
+ return nil
+ }
+ return &Tags{tags: tags}
+}
+
+/* The longest possible tag value. */
+const TAG_MAX = 200
+
+/* Add a tag to the given message.
+ *
+ * Return value:
+ *
+ * NOTMUCH_STATUS_SUCCESS: Tag successfully added to message
+ *
+ * NOTMUCH_STATUS_NULL_POINTER: The 'tag' argument is NULL
+ *
+ * NOTMUCH_STATUS_TAG_TOO_LONG: The length of 'tag' is too long
+ * (exceeds NOTMUCH_TAG_MAX)
+ *
+ * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
+ * mode so message cannot be modified.
+ */
+func (self *Message) AddTag(tag string) Status {
+ if self.message == nil {
+ return STATUS_NULL_POINTER
+ }
+ c_tag := C.CString(tag)
+ defer C.free(unsafe.Pointer(c_tag))
+
+ return Status(C.notmuch_message_add_tag(self.message, c_tag))
+}
+
+/* Remove a tag from the given message.
+ *
+ * Return value:
+ *
+ * NOTMUCH_STATUS_SUCCESS: Tag successfully removed from message
+ *
+ * NOTMUCH_STATUS_NULL_POINTER: The 'tag' argument is NULL
+ *
+ * NOTMUCH_STATUS_TAG_TOO_LONG: The length of 'tag' is too long
+ * (exceeds NOTMUCH_TAG_MAX)
+ *
+ * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
+ * mode so message cannot be modified.
+ */
+func (self *Message) RemoveTag(tag string) Status {
+ if self.message == nil {
+ return STATUS_NULL_POINTER
+ }
+ c_tag := C.CString(tag)
+ defer C.free(unsafe.Pointer(c_tag))
+
+ return Status(C.notmuch_message_remove_tag(self.message, c_tag))
+}
+
+/* Remove all tags from the given message.
+ *
+ * See notmuch_message_freeze for an example showing how to safely
+ * replace tag values.
+ *
+ * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
+ * mode so message cannot be modified.
+ */
+func (self *Message) RemoveAllTags() Status {
+ if self.message == nil {
+ return STATUS_NULL_POINTER
+ }
+ return Status(C.notmuch_message_remove_all_tags(self.message))
+}
+
+/* Freeze the current state of 'message' within the database.
+ *
+ * This means that changes to the message state, (via
+ * notmuch_message_add_tag, notmuch_message_remove_tag, and
+ * notmuch_message_remove_all_tags), will not be committed to the
+ * database until the message is thawed with notmuch_message_thaw.
+ *
+ * Multiple calls to freeze/thaw are valid and these calls will
+ * "stack". That is there must be as many calls to thaw as to freeze
+ * before a message is actually thawed.
+ *
+ * The ability to do freeze/thaw allows for safe transactions to
+ * change tag values. For example, explicitly setting a message to
+ * have a given set of tags might look like this:
+ *
+ * notmuch_message_freeze (message);
+ *
+ * notmuch_message_remove_all_tags (message);
+ *
+ * for (i = 0; i < NUM_TAGS; i++)
+ * notmuch_message_add_tag (message, tags[i]);
+ *
+ * notmuch_message_thaw (message);
+ *
+ * With freeze/thaw used like this, the message in the database is
+ * guaranteed to have either the full set of original tag values, or
+ * the full set of new tag values, but nothing in between.
+ *
+ * Imagine the example above without freeze/thaw and the operation
+ * somehow getting interrupted. This could result in the message being
+ * left with no tags if the interruption happened after
+ * notmuch_message_remove_all_tags but before notmuch_message_add_tag.
+ *
+ * Return value:
+ *
+ * NOTMUCH_STATUS_SUCCESS: Message successfully frozen.
+ *
+ * NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
+ * mode so message cannot be modified.
+ */
+func (self *Message) Freeze() Status {
+ if self.message == nil {
+ return STATUS_NULL_POINTER
+ }
+ return Status(C.notmuch_message_freeze(self.message))
+}
+
+/* Thaw the current 'message', synchronizing any changes that may have
+ * occurred while 'message' was frozen into the notmuch database.
+ *
+ * See notmuch_message_freeze for an example of how to use this
+ * function to safely provide tag changes.
+ *
+ * Multiple calls to freeze/thaw are valid and these calls with
+ * "stack". That is there must be as many calls to thaw as to freeze
+ * before a message is actually thawed.
+ *
+ * Return value:
+ *
+ * NOTMUCH_STATUS_SUCCESS: Message successfully thawed, (or at least
+ * its frozen count has successfully been reduced by 1).
+ *
+ * NOTMUCH_STATUS_UNBALANCED_FREEZE_THAW: An attempt was made to thaw
+ * an unfrozen message. That is, there have been an unbalanced
+ * number of calls to notmuch_message_freeze and
+ * notmuch_message_thaw.
+ */
+func (self *Message) Thaw() Status {
+ if self.message == nil {
+ return STATUS_NULL_POINTER
+ }
+
+ return Status(C.notmuch_message_thaw(self.message))
+}
+
+/* Destroy a notmuch_message_t object.
+ *
+ * It can be useful to call this function in the case of a single
+ * query object with many messages in the result, (such as iterating
+ * over the entire database). Otherwise, it's fine to never call this
+ * function and there will still be no memory leaks. (The memory from
+ * the messages get reclaimed when the containing query is destroyed.)
+ */
+func (self *Message) Destroy() {
+ if self.message == nil {
+ return
+ }
+ C.notmuch_message_destroy(self.message)
+}
+
+/* Is the given 'tags' iterator pointing at a valid tag.
+ *
+ * When this function returns TRUE, notmuch_tags_get will return a
+ * valid string. Whereas when this function returns FALSE,
+ * notmuch_tags_get will return NULL.
+ *
+ * See the documentation of notmuch_message_get_tags for example code
+ * showing how to iterate over a notmuch_tags_t object.
+ */
+func (self *Tags) Valid() bool {
+ if self.tags == nil {
+ return false
+ }
+ v := C.notmuch_tags_valid(self.tags)
+ if v == 0 {
+ return false
+ }
+ return true
+}
+
+/* Get the current tag from 'tags' as a string.
+ *
+ * Note: The returned string belongs to 'tags' and has a lifetime
+ * identical to it (and the query to which it ultimately belongs).
+ *
+ * See the documentation of notmuch_message_get_tags for example code
+ * showing how to iterate over a notmuch_tags_t object.
+ */
+func (self *Tags) Get() string {
+ if self.tags == nil {
+ return ""
+ }
+ s := C.notmuch_tags_get(self.tags)
+ // we dont own 's'
+
+ return C.GoString(s)
+}
+func (self *Tags) String() string {
+ return self.Get()
+}
+
+/* Move the 'tags' iterator to the next tag.
+ *
+ * If 'tags' is already pointing at the last tag then the iterator
+ * will be moved to a point just beyond that last tag, (where
+ * notmuch_tags_valid will return FALSE and notmuch_tags_get will
+ * return NULL).
+ *
+ * See the documentation of notmuch_message_get_tags for example code
+ * showing how to iterate over a notmuch_tags_t object.
+ */
+func (self *Tags) MoveToNext() {
+ if self.tags == nil {
+ return
+ }
+ C.notmuch_tags_move_to_next(self.tags)
+}
+
+/* Destroy a notmuch_tags_t object.
+ *
+ * It's not strictly necessary to call this function. All memory from
+ * the notmuch_tags_t object will be reclaimed when the containing
+ * message or query objects are destroyed.
+ */
+func (self *Tags) Destroy() {
+ if self.tags == nil {
+ return
+ }
+ C.notmuch_tags_destroy(self.tags)
+}
+
+// TODO: wrap notmuch_directory_<fct>
+
+/* Destroy a notmuch_directory_t object. */
+func (self *Directory) Destroy() {
+ if self.dir == nil {
+ return
+ }
+ C.notmuch_directory_destroy(self.dir)
+}
+
+// TODO: wrap notmuch_filenames_<fct>
+
+/* Destroy a notmuch_filenames_t object.
+ *
+ * It's not strictly necessary to call this function. All memory from
+ * the notmuch_filenames_t object will be reclaimed when the
+ * containing directory object is destroyed.
+ *
+ * It is acceptable to pass NULL for 'filenames', in which case this
+ * function will do nothing.
+ */
+func (self *Filenames) Destroy() {
+ if self.fnames == nil {
+ return
+ }
+ C.notmuch_filenames_destroy(self.fnames)
+}
+
+/* EOF */