aboutsummaryrefslogtreecommitdiff
path: root/src/PlayerControl.hxx
blob: 3b536b8ba5c11084f627e62cfd7f199f2b16c475 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
/*
 * Copyright (C) 2003-2011 The Music Player Daemon Project
 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPD_PLAYER_H
#define MPD_PLAYER_H

#include "audio_format.h"

#include <glib.h>

#include <stdint.h>

struct decoder_control;

enum player_state {
	PLAYER_STATE_STOP = 0,
	PLAYER_STATE_PAUSE,
	PLAYER_STATE_PLAY
};

enum player_command {
	PLAYER_COMMAND_NONE = 0,
	PLAYER_COMMAND_EXIT,
	PLAYER_COMMAND_STOP,
	PLAYER_COMMAND_PAUSE,
	PLAYER_COMMAND_SEEK,
	PLAYER_COMMAND_CLOSE_AUDIO,

	/**
	 * At least one audio_output.enabled flag has been modified;
	 * commit those changes to the output threads.
	 */
	PLAYER_COMMAND_UPDATE_AUDIO,

	/** player_control.next_song has been updated */
	PLAYER_COMMAND_QUEUE,

	/**
	 * cancel pre-decoding player_control.next_song; if the player
	 * has already started playing this song, it will completely
	 * stop
	 */
	PLAYER_COMMAND_CANCEL,

	/**
	 * Refresh status information in the #player_control struct,
	 * e.g. elapsed_time.
	 */
	PLAYER_COMMAND_REFRESH,
};

enum player_error {
	PLAYER_ERROR_NONE = 0,

	/**
	 * The decoder has failed to decode the song.
	 */
	PLAYER_ERROR_DECODER,

	/**
	 * The audio output has failed.
	 */
	PLAYER_ERROR_OUTPUT,
};

struct player_status {
	enum player_state state;
	uint16_t bit_rate;
	struct audio_format audio_format;
	float total_time;
	float elapsed_time;
};

struct player_control {
	unsigned buffer_chunks;

	unsigned int buffered_before_play;

	/** the handle of the player thread, or NULL if the player
	    thread isn't running */
	GThread *thread;

	/**
	 * This lock protects #command, #state, #error.
	 */
	GMutex *mutex;

	/**
	 * Trigger this object after you have modified #command.
	 */
	GCond *cond;

	enum player_command command;
	enum player_state state;

	enum player_error error_type;

	/**
	 * The error that occurred in the player thread.  This
	 * attribute is only valid if #error is not
	 * #PLAYER_ERROR_NONE.  The object must be freed when this
	 * object transitions back to #PLAYER_ERROR_NONE.
	 */
	GError *error;

	uint16_t bit_rate;
	struct audio_format audio_format;
	float total_time;
	float elapsed_time;

	/**
	 * The next queued song.
	 *
	 * This is a duplicate, and must be freed when this attribute
	 * is cleared.
	 */
	struct song *next_song;

	double seek_where;
	float cross_fade_seconds;
	float mixramp_db;
	float mixramp_delay_seconds;
	double total_play_time;

	/**
	 * If this flag is set, then the player will be auto-paused at
	 * the end of the song, before the next song starts to play.
	 *
	 * This is a copy of the queue's "single" flag most of the
	 * time.
	 */
	bool border_pause;
};

struct player_control *
pc_new(unsigned buffer_chunks, unsigned buffered_before_play);

void
pc_free(struct player_control *pc);

/**
 * Locks the #player_control object.
 */
static inline void
player_lock(struct player_control *pc)
{
	g_mutex_lock(pc->mutex);
}

/**
 * Unlocks the #player_control object.
 */
static inline void
player_unlock(struct player_control *pc)
{
	g_mutex_unlock(pc->mutex);
}

/**
 * Waits for a signal on the #player_control object.  This function is
 * only valid in the player thread.  The object must be locked prior
 * to calling this function.
 */
static inline void
player_wait(struct player_control *pc)
{
	g_cond_wait(pc->cond, pc->mutex);
}

/**
 * Waits for a signal on the #player_control object.  This function is
 * only valid in the player thread.  The #decoder_control object must
 * be locked prior to calling this function.
 *
 * Note the small difference to the player_wait() function!
 */
void
player_wait_decoder(struct player_control *pc, struct decoder_control *dc);

/**
 * Signals the #player_control object.  The object should be locked
 * prior to calling this function.
 */
static inline void
player_signal(struct player_control *pc)
{
	g_cond_signal(pc->cond);
}

/**
 * Signals the #player_control object.  The object is temporarily
 * locked by this function.
 */
static inline void
player_lock_signal(struct player_control *pc)
{
	player_lock(pc);
	player_signal(pc);
	player_unlock(pc);
}

/**
 * @param song the song to be queued; the given instance will be owned
 * and freed by the player
 */
void
pc_play(struct player_control *pc, struct song *song);

/**
 * see PLAYER_COMMAND_CANCEL
 */
void
pc_cancel(struct player_control *pc);

void
pc_set_pause(struct player_control *pc, bool pause_flag);

void
pc_pause(struct player_control *pc);

/**
 * Set the player's #border_pause flag.
 */
void
pc_set_border_pause(struct player_control *pc, bool border_pause);

void
pc_kill(struct player_control *pc);

void
pc_get_status(struct player_control *pc, struct player_status *status);

static inline enum player_state
pc_get_state(struct player_control *pc)
{
	return pc->state;
}

/**
 * Set the error.  Discards any previous error condition.
 *
 * Caller must lock the object.
 *
 * @param type the error type; must not be #PLAYER_ERROR_NONE
 * @param error detailed error information; must not be NULL; the
 * #player_control takes over ownership of this #GError instance
 */
void
pc_set_error(struct player_control *pc, enum player_error type,
	     GError *error);

void
pc_clear_error(struct player_control *pc);

/**
 * Returns the human-readable message describing the last error during
 * playback, NULL if no error occurred.  The caller has to free the
 * returned string.
 */
char *
pc_get_error_message(struct player_control *pc);

static inline enum player_error
pc_get_error_type(struct player_control *pc)
{
	return pc->error_type;
}

void
pc_stop(struct player_control *pc);

void
pc_update_audio(struct player_control *pc);

/**
 * @param song the song to be queued; the given instance will be owned
 * and freed by the player
 */
void
pc_enqueue_song(struct player_control *pc, struct song *song);

/**
 * Makes the player thread seek the specified song to a position.
 *
 * @param song the song to be queued; the given instance will be owned
 * and freed by the player
 * @return true on success, false on failure (e.g. if MPD isn't
 * playing currently)
 */
bool
pc_seek(struct player_control *pc, struct song *song, float seek_time);

void
pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds);

float
pc_get_cross_fade(const struct player_control *pc);

void
pc_set_mixramp_db(struct player_control *pc, float mixramp_db);

static inline float
pc_get_mixramp_db(const struct player_control *pc)
{
	return pc->mixramp_db;
}

void
pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds);

static inline float
pc_get_mixramp_delay(const struct player_control *pc)
{
	return pc->mixramp_delay_seconds;
}

static inline double
pc_get_total_play_time(const struct player_control *pc)
{
	return pc->total_play_time;
}

#endif