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authorMax Kellermann <max@duempel.org>2013-01-04 22:31:53 +0100
committerMax Kellermann <max@duempel.org>2013-01-04 22:31:53 +0100
commit81f3d893d9e41120d76a3e710db77ccd829cbf42 (patch)
treee5d58dcd2d8541d76ce3f966521acae94aa0b6df /src/PlayerControl.hxx
parent05c91082e3de0b0078c26ddb9da68fd00da8c90e (diff)
player_control.h: convert header to C++
Diffstat (limited to 'src/PlayerControl.hxx')
-rw-r--r--src/PlayerControl.hxx339
1 files changed, 339 insertions, 0 deletions
diff --git a/src/PlayerControl.hxx b/src/PlayerControl.hxx
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+++ b/src/PlayerControl.hxx
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+/*
+ * Copyright (C) 2003-2011 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef MPD_PLAYER_H
+#define MPD_PLAYER_H
+
+#include "audio_format.h"
+
+#include <glib.h>
+
+#include <stdint.h>
+
+struct decoder_control;
+
+enum player_state {
+ PLAYER_STATE_STOP = 0,
+ PLAYER_STATE_PAUSE,
+ PLAYER_STATE_PLAY
+};
+
+enum player_command {
+ PLAYER_COMMAND_NONE = 0,
+ PLAYER_COMMAND_EXIT,
+ PLAYER_COMMAND_STOP,
+ PLAYER_COMMAND_PAUSE,
+ PLAYER_COMMAND_SEEK,
+ PLAYER_COMMAND_CLOSE_AUDIO,
+
+ /**
+ * At least one audio_output.enabled flag has been modified;
+ * commit those changes to the output threads.
+ */
+ PLAYER_COMMAND_UPDATE_AUDIO,
+
+ /** player_control.next_song has been updated */
+ PLAYER_COMMAND_QUEUE,
+
+ /**
+ * cancel pre-decoding player_control.next_song; if the player
+ * has already started playing this song, it will completely
+ * stop
+ */
+ PLAYER_COMMAND_CANCEL,
+
+ /**
+ * Refresh status information in the #player_control struct,
+ * e.g. elapsed_time.
+ */
+ PLAYER_COMMAND_REFRESH,
+};
+
+enum player_error {
+ PLAYER_ERROR_NONE = 0,
+
+ /**
+ * The decoder has failed to decode the song.
+ */
+ PLAYER_ERROR_DECODER,
+
+ /**
+ * The audio output has failed.
+ */
+ PLAYER_ERROR_OUTPUT,
+};
+
+struct player_status {
+ enum player_state state;
+ uint16_t bit_rate;
+ struct audio_format audio_format;
+ float total_time;
+ float elapsed_time;
+};
+
+struct player_control {
+ unsigned buffer_chunks;
+
+ unsigned int buffered_before_play;
+
+ /** the handle of the player thread, or NULL if the player
+ thread isn't running */
+ GThread *thread;
+
+ /**
+ * This lock protects #command, #state, #error.
+ */
+ GMutex *mutex;
+
+ /**
+ * Trigger this object after you have modified #command.
+ */
+ GCond *cond;
+
+ enum player_command command;
+ enum player_state state;
+
+ enum player_error error_type;
+
+ /**
+ * The error that occurred in the player thread. This
+ * attribute is only valid if #error is not
+ * #PLAYER_ERROR_NONE. The object must be freed when this
+ * object transitions back to #PLAYER_ERROR_NONE.
+ */
+ GError *error;
+
+ uint16_t bit_rate;
+ struct audio_format audio_format;
+ float total_time;
+ float elapsed_time;
+
+ /**
+ * The next queued song.
+ *
+ * This is a duplicate, and must be freed when this attribute
+ * is cleared.
+ */
+ struct song *next_song;
+
+ double seek_where;
+ float cross_fade_seconds;
+ float mixramp_db;
+ float mixramp_delay_seconds;
+ double total_play_time;
+
+ /**
+ * If this flag is set, then the player will be auto-paused at
+ * the end of the song, before the next song starts to play.
+ *
+ * This is a copy of the queue's "single" flag most of the
+ * time.
+ */
+ bool border_pause;
+};
+
+struct player_control *
+pc_new(unsigned buffer_chunks, unsigned buffered_before_play);
+
+void
+pc_free(struct player_control *pc);
+
+/**
+ * Locks the #player_control object.
+ */
+static inline void
+player_lock(struct player_control *pc)
+{
+ g_mutex_lock(pc->mutex);
+}
+
+/**
+ * Unlocks the #player_control object.
+ */
+static inline void
+player_unlock(struct player_control *pc)
+{
+ g_mutex_unlock(pc->mutex);
+}
+
+/**
+ * Waits for a signal on the #player_control object. This function is
+ * only valid in the player thread. The object must be locked prior
+ * to calling this function.
+ */
+static inline void
+player_wait(struct player_control *pc)
+{
+ g_cond_wait(pc->cond, pc->mutex);
+}
+
+/**
+ * Waits for a signal on the #player_control object. This function is
+ * only valid in the player thread. The #decoder_control object must
+ * be locked prior to calling this function.
+ *
+ * Note the small difference to the player_wait() function!
+ */
+void
+player_wait_decoder(struct player_control *pc, struct decoder_control *dc);
+
+/**
+ * Signals the #player_control object. The object should be locked
+ * prior to calling this function.
+ */
+static inline void
+player_signal(struct player_control *pc)
+{
+ g_cond_signal(pc->cond);
+}
+
+/**
+ * Signals the #player_control object. The object is temporarily
+ * locked by this function.
+ */
+static inline void
+player_lock_signal(struct player_control *pc)
+{
+ player_lock(pc);
+ player_signal(pc);
+ player_unlock(pc);
+}
+
+/**
+ * @param song the song to be queued; the given instance will be owned
+ * and freed by the player
+ */
+void
+pc_play(struct player_control *pc, struct song *song);
+
+/**
+ * see PLAYER_COMMAND_CANCEL
+ */
+void
+pc_cancel(struct player_control *pc);
+
+void
+pc_set_pause(struct player_control *pc, bool pause_flag);
+
+void
+pc_pause(struct player_control *pc);
+
+/**
+ * Set the player's #border_pause flag.
+ */
+void
+pc_set_border_pause(struct player_control *pc, bool border_pause);
+
+void
+pc_kill(struct player_control *pc);
+
+void
+pc_get_status(struct player_control *pc, struct player_status *status);
+
+static inline enum player_state
+pc_get_state(struct player_control *pc)
+{
+ return pc->state;
+}
+
+/**
+ * Set the error. Discards any previous error condition.
+ *
+ * Caller must lock the object.
+ *
+ * @param type the error type; must not be #PLAYER_ERROR_NONE
+ * @param error detailed error information; must not be NULL; the
+ * #player_control takes over ownership of this #GError instance
+ */
+void
+pc_set_error(struct player_control *pc, enum player_error type,
+ GError *error);
+
+void
+pc_clear_error(struct player_control *pc);
+
+/**
+ * Returns the human-readable message describing the last error during
+ * playback, NULL if no error occurred. The caller has to free the
+ * returned string.
+ */
+char *
+pc_get_error_message(struct player_control *pc);
+
+static inline enum player_error
+pc_get_error_type(struct player_control *pc)
+{
+ return pc->error_type;
+}
+
+void
+pc_stop(struct player_control *pc);
+
+void
+pc_update_audio(struct player_control *pc);
+
+/**
+ * @param song the song to be queued; the given instance will be owned
+ * and freed by the player
+ */
+void
+pc_enqueue_song(struct player_control *pc, struct song *song);
+
+/**
+ * Makes the player thread seek the specified song to a position.
+ *
+ * @param song the song to be queued; the given instance will be owned
+ * and freed by the player
+ * @return true on success, false on failure (e.g. if MPD isn't
+ * playing currently)
+ */
+bool
+pc_seek(struct player_control *pc, struct song *song, float seek_time);
+
+void
+pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds);
+
+float
+pc_get_cross_fade(const struct player_control *pc);
+
+void
+pc_set_mixramp_db(struct player_control *pc, float mixramp_db);
+
+static inline float
+pc_get_mixramp_db(const struct player_control *pc)
+{
+ return pc->mixramp_db;
+}
+
+void
+pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds);
+
+static inline float
+pc_get_mixramp_delay(const struct player_control *pc)
+{
+ return pc->mixramp_delay_seconds;
+}
+
+static inline double
+pc_get_total_play_time(const struct player_control *pc)
+{
+ return pc->total_play_time;
+}
+
+#endif