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authorAnton Khirnov <anton@khirnov.net>2013-12-20 11:20:24 +0100
committerAnton Khirnov <anton@khirnov.net>2014-01-09 09:43:59 +0100
commitca96e337169093979d7c763064ad9dae12b3108c (patch)
treee839a43558c0e9b723b77e4cb5cde525a6b75b0c /tests/fate/vpx.mak
parentef8c93e2f18c624d0c266687e43ab99af7921dd3 (diff)
vp9: drop support for real (non-emulated) edges
They are not measurably faster on x86, they might be somewhat faster on other platforms due to missing emu edge SIMD, but the gain is not large enough to justify the added complexity.
Diffstat (limited to 'tests/fate/vpx.mak')
-rw-r--r--tests/fate/vpx.mak1
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/fate/vpx.mak b/tests/fate/vpx.mak
index d1ed374b78..f969738994 100644
--- a/tests/fate/vpx.mak
+++ b/tests/fate/vpx.mak
@@ -78,7 +78,6 @@ $(eval $(call FATE_VP9_SUITE,tiling-pedestrian,$(1),$(2)))
endef
$(eval $(call FATE_VP9_FULL))
-$(eval $(call FATE_VP9_FULL,-emu-edge,-flags +emu_edge))
FATE_SAMPLES_AVCONV-$(CONFIG_VP9_DECODER) += $(FATE_VP9-yes)
fate-vp9: $(FATE_VP9-yes)