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authorMartin Storsjö <martin@martin.st>2015-07-25 20:30:31 +0300
committerMartin Storsjö <martin@martin.st>2015-07-28 19:37:47 +0300
commitd75b55635a02444c2f188c26e431a1cec992babe (patch)
tree06ab7b56517829b8630dae8fab37e6fc9c4affcc /libavcodec/d3d11va.h
parentb7040e67ec18259ca634a0e29d98469b3484a87c (diff)
dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600
If _WIN32_WINNT is unset, we force it to a new enough value to make sure the necessary definitions are visible. When targeting Windows Phone or Windows RT, _WIN32_WINNT should be at least 0x0602 - otherwise the windows headers themselves can cause errors (which technically are bugs in the headers). Raising this value here shouldn't hurt; the alternative would be to not touch it at all if WINAPI_FAMILY is set to phone/app, or to force setting it to 0x0602 in configure if unset (for phone/app). Signed-off-by: Martin Storsjö <martin@martin.st>
Diffstat (limited to 'libavcodec/d3d11va.h')
-rw-r--r--libavcodec/d3d11va.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libavcodec/d3d11va.h b/libavcodec/d3d11va.h
index 2163b350aa..f5777c26dd 100644
--- a/libavcodec/d3d11va.h
+++ b/libavcodec/d3d11va.h
@@ -30,9 +30,9 @@
* Public libavcodec D3D11VA header.
*/
-#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600
+#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
#undef _WIN32_WINNT
-#define _WIN32_WINNT 0x0600
+#define _WIN32_WINNT 0x0602
#endif
#include <stdint.h>