From d75b55635a02444c2f188c26e431a1cec992babe Mon Sep 17 00:00:00 2001 From: Martin Storsjö Date: Sat, 25 Jul 2015 20:30:31 +0300 Subject: dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit If _WIN32_WINNT is unset, we force it to a new enough value to make sure the necessary definitions are visible. When targeting Windows Phone or Windows RT, _WIN32_WINNT should be at least 0x0602 - otherwise the windows headers themselves can cause errors (which technically are bugs in the headers). Raising this value here shouldn't hurt; the alternative would be to not touch it at all if WINAPI_FAMILY is set to phone/app, or to force setting it to 0x0602 in configure if unset (for phone/app). Signed-off-by: Martin Storsjö --- libavcodec/d3d11va.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'libavcodec/d3d11va.h') diff --git a/libavcodec/d3d11va.h b/libavcodec/d3d11va.h index 2163b350aa..f5777c26dd 100644 --- a/libavcodec/d3d11va.h +++ b/libavcodec/d3d11va.h @@ -30,9 +30,9 @@ * Public libavcodec D3D11VA header. */ -#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600 +#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602 #undef _WIN32_WINNT -#define _WIN32_WINNT 0x0600 +#define _WIN32_WINNT 0x0602 #endif #include -- cgit v1.2.3