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authorMartin Storsjö <martin@martin.st>2015-07-25 20:30:31 +0300
committerMartin Storsjö <martin@martin.st>2015-07-28 19:37:47 +0300
commitd75b55635a02444c2f188c26e431a1cec992babe (patch)
tree06ab7b56517829b8630dae8fab37e6fc9c4affcc /configure
parentb7040e67ec18259ca634a0e29d98469b3484a87c (diff)
dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600
If _WIN32_WINNT is unset, we force it to a new enough value to make sure the necessary definitions are visible. When targeting Windows Phone or Windows RT, _WIN32_WINNT should be at least 0x0602 - otherwise the windows headers themselves can cause errors (which technically are bugs in the headers). Raising this value here shouldn't hurt; the alternative would be to not touch it at all if WINAPI_FAMILY is set to phone/app, or to force setting it to 0x0602 in configure if unset (for phone/app). Signed-off-by: Martin Storsjö <martin@martin.st>
Diffstat (limited to 'configure')
-rwxr-xr-xconfigure2
1 files changed, 1 insertions, 1 deletions
diff --git a/configure b/configure
index 88c167f7bc..43884ae7c0 100755
--- a/configure
+++ b/configure
@@ -4280,7 +4280,7 @@ check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss
check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
-check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0600
+check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0602
if ! disabled w32threads && ! enabled pthreads; then
check_func_headers "windows.h process.h" _beginthreadex &&