From d75b55635a02444c2f188c26e431a1cec992babe Mon Sep 17 00:00:00 2001 From: Martin Storsjö Date: Sat, 25 Jul 2015 20:30:31 +0300 Subject: dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit If _WIN32_WINNT is unset, we force it to a new enough value to make sure the necessary definitions are visible. When targeting Windows Phone or Windows RT, _WIN32_WINNT should be at least 0x0602 - otherwise the windows headers themselves can cause errors (which technically are bugs in the headers). Raising this value here shouldn't hurt; the alternative would be to not touch it at all if WINAPI_FAMILY is set to phone/app, or to force setting it to 0x0602 in configure if unset (for phone/app). Signed-off-by: Martin Storsjö --- configure | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'configure') diff --git a/configure b/configure index 88c167f7bc..43884ae7c0 100755 --- a/configure +++ b/configure @@ -4280,7 +4280,7 @@ check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0 check_type "windows.h d3d11.h" "ID3D11VideoDecoder" -check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0600 +check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0602 if ! disabled w32threads && ! enabled pthreads; then check_func_headers "windows.h process.h" _beginthreadex && -- cgit v1.2.3