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/TriUW {stroke [] 0 setdash vpt 1.12 mul add M
  hpt neg vpt -1.62 mul V
  hpt 2 mul 0 V
  hpt neg vpt 1.62 mul V Opaque stroke} def
/TriDW {stroke [] 0 setdash vpt 1.12 mul sub M
  hpt neg vpt 1.62 mul V
  hpt 2 mul 0 V
  hpt neg vpt -1.62 mul V Opaque stroke} def
/PentW {stroke [] 0 setdash gsave
  translate 0 hpt M 4 {72 rotate 0 hpt L} repeat
  Opaque stroke grestore} def
/CircW {stroke [] 0 setdash 
  hpt 0 360 arc Opaque stroke} def
/BoxFill {gsave Rec 1 setgray fill grestore} def
/Density {
  /Fillden exch def
  currentrgbcolor
  /ColB exch def /ColG exch def /ColR exch def
  /ColR ColR Fillden mul Fillden sub 1 add def
  /ColG ColG Fillden mul Fillden sub 1 add def
  /ColB ColB Fillden mul Fillden sub 1 add def
  ColR ColG ColB setrgbcolor} def
/BoxColFill {gsave Rec PolyFill} def
/PolyFill {gsave Density fill grestore grestore} def
/h {rlineto rlineto rlineto gsave closepath fill grestore} bind def
%
% PostScript Level 1 Pattern Fill routine for rectangles
% Usage: x y w h s a XX PatternFill
%	x,y = lower left corner of box to be filled
%	w,h = width and height of box
%	  a = angle in degrees between lines and x-axis
%	 XX = 0/1 for no/yes cross-hatch
%
/PatternFill {gsave /PFa [ 9 2 roll ] def
  PFa 0 get PFa 2 get 2 div add PFa 1 get PFa 3 get 2 div add translate
  PFa 2 get -2 div PFa 3 get -2 div PFa 2 get PFa 3 get Rec
  gsave 1 setgray fill grestore clip
  currentlinewidth 0.5 mul setlinewidth
  /PFs PFa 2 get dup mul PFa 3 get dup mul add sqrt def
  0 0 M PFa 5 get rotate PFs -2 div dup translate
  0 1 PFs PFa 4 get div 1 add floor cvi
	{PFa 4 get mul 0 M 0 PFs V} for
  0 PFa 6 get ne {
	0 1 PFs PFa 4 get div 1 add floor cvi
	{PFa 4 get mul 0 2 1 roll M PFs 0 V} for
 } if
  stroke grestore} def
%
/languagelevel where
 {pop languagelevel} {1} ifelse
 2 lt
	{/InterpretLevel1 true def}
	{/InterpretLevel1 Level1 def}
 ifelse
%
% PostScript level 2 pattern fill definitions
%
/Level2PatternFill {
/Tile8x8 {/PaintType 2 /PatternType 1 /TilingType 1 /BBox [0 0 8 8] /XStep 8 /YStep 8}
	bind def
/KeepColor {currentrgbcolor [/Pattern /DeviceRGB] setcolorspace} bind def
<< Tile8x8
 /PaintProc {0.5 setlinewidth pop 0 0 M 8 8 L 0 8 M 8 0 L stroke} 
>> matrix makepattern
/Pat1 exch def
<< Tile8x8
 /PaintProc {0.5 setlinewidth pop 0 0 M 8 8 L 0 8 M 8 0 L stroke
	0 4 M 4 8 L 8 4 L 4 0 L 0 4 L stroke}
>> matrix makepattern
/Pat2 exch def
<< Tile8x8
 /PaintProc {0.5 setlinewidth pop 0 0 M 0 8 L
	8 8 L 8 0 L 0 0 L fill}
>> matrix makepattern
/Pat3 exch def
<< Tile8x8
 /PaintProc {0.5 setlinewidth pop -4 8 M 8 -4 L
	0 12 M 12 0 L stroke}
>> matrix makepattern
/Pat4 exch def
<< Tile8x8
 /PaintProc {0.5 setlinewidth pop -4 0 M 8 12 L
	0 -4 M 12 8 L stroke}
>> matrix makepattern
/Pat5 exch def
<< Tile8x8
 /PaintProc {0.5 setlinewidth pop -2 8 M 4 -4 L
	0 12 M 8 -4 L 4 12 M 10 0 L stroke}
>> matrix makepattern
/Pat6 exch def
<< Tile8x8
 /PaintProc {0.5 setlinewidth pop -2 0 M 4 12 L
	0 -4 M 8 12 L 4 -4 M 10 8 L stroke}
>> matrix makepattern
/Pat7 exch def
<< Tile8x8
 /PaintProc {0.5 setlinewidth pop 8 -2 M -4 4 L
	12 0 M -4 8 L 12 4 M 0 10 L stroke}
>> matrix makepattern
/Pat8 exch def
<< Tile8x8
 /PaintProc {0.5 setlinewidth pop 0 -2 M 12 4 L
	-4 0 M 12 8 L -4 4 M 8 10 L stroke}
>> matrix makepattern
/Pat9 exch def
/Pattern1 {PatternBgnd KeepColor Pat1 setpattern} bind def
/Pattern2 {PatternBgnd KeepColor Pat2 setpattern} bind def
/Pattern3 {PatternBgnd KeepColor Pat3 setpattern} bind def
/Pattern4 {PatternBgnd KeepColor Landscape {Pat5} {Pat4} ifelse setpattern} bind def
/Pattern5 {PatternBgnd KeepColor Landscape {Pat4} {Pat5} ifelse setpattern} bind def
/Pattern6 {PatternBgnd KeepColor Landscape {Pat9} {Pat6} ifelse setpattern} bind def
/Pattern7 {PatternBgnd KeepColor Landscape {Pat8} {Pat7} ifelse setpattern} bind def
} def
%
%
%End of PostScript Level 2 code
%
/PatternBgnd {
  TransparentPatterns {} {gsave 1 setgray fill grestore} ifelse
} def
%
% Substitute for Level 2 pattern fill codes with
% grayscale if Level 2 support is not selected.
%
/Level1PatternFill {
/Pattern1 {0.250 Density} bind def
/Pattern2 {0.500 Density} bind def
/Pattern3 {0.750 Density} bind def
/Pattern4 {0.125 Density} bind def
/Pattern5 {0.375 Density} bind def
/Pattern6 {0.625 Density} bind def
/Pattern7 {0.875 Density} bind def
} def
%
% Now test for support of Level 2 code
%
Level1 {Level1PatternFill} {Level2PatternFill} ifelse
%
/Symbol-Oblique /Symbol findfont [1 0 .167 1 0 0] makefont
dup length dict begin {1 index /FID eq {pop pop} {def} ifelse} forall
currentdict end definefont pop
/MFshow {
   { dup 5 get 3 ge
     { 5 get 3 eq {gsave} {grestore} ifelse }
     {dup dup 0 get findfont exch 1 get scalefont setfont
     [ currentpoint ] exch dup 2 get 0 exch R dup 5 get 2 ne {dup dup 6
     get exch 4 get {show} {stringwidth pop 0 R} ifelse }if dup 5 get 0 eq
     {dup 3 get {2 get neg 0 exch R pop} {pop aload pop M} ifelse} {dup 5
     get 1 eq {dup 2 get exch dup 3 get exch 6 get stringwidth pop -2 div
     dup 0 R} {dup 6 get stringwidth pop -2 div 0 R 6 get
     show 2 index {aload pop M neg 3 -1 roll neg R pop pop} {pop pop pop
     pop aload pop M} ifelse }ifelse }ifelse }
     ifelse }
   forall} bind def
/MFwidth {0 exch { dup 5 get 3 ge { 5 get 3 eq { 0 } { pop } ifelse }
 {dup 3 get{dup dup 0 get findfont exch 1 get scalefont setfont
     6 get stringwidth pop add} {pop} ifelse} ifelse} forall} bind def
/MLshow { currentpoint stroke M
  0 exch R
  Blacktext {gsave 0 setgray MFshow grestore} {MFshow} ifelse } bind def
/MRshow { currentpoint stroke M
  exch dup MFwidth neg 3 -1 roll R
  Blacktext {gsave 0 setgray MFshow grestore} {MFshow} ifelse } bind def
/MCshow { currentpoint stroke M
  exch dup MFwidth -2 div 3 -1 roll R
  Blacktext {gsave 0 setgray MFshow grestore} {MFshow} ifelse } bind def
/XYsave    { [( ) 1 2 true false 3 ()] } bind def
/XYrestore { [( ) 1 2 true false 4 ()] } bind def
end
%%EndProlog
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/HSV2RGB {  exch dup 0.0 eq {pop exch pop dup dup} % achromatic gray
  { /HSVs exch def /HSVv exch def 6.0 mul dup floor dup 3 1 roll sub
     /HSVf exch def /HSVi exch cvi def /HSVp HSVv 1.0 HSVs sub mul def
	 /HSVq HSVv 1.0 HSVs HSVf mul sub mul def 
	 /HSVt HSVv 1.0 HSVs 1.0 HSVf sub mul sub mul def
	 /HSVi HSVi 6 mod def 0 HSVi eq {HSVv HSVt HSVp}
	 {1 HSVi eq {HSVq HSVv HSVp}{2 HSVi eq {HSVp HSVv HSVt}
	 {3 HSVi eq {HSVp HSVq HSVv}{4 HSVi eq {HSVt HSVp HSVv}
	 {HSVv HSVp HSVq} ifelse} ifelse} ifelse} ifelse} ifelse
  } ifelse} def
/Constrain {
  dup 0 lt {0 exch pop}{dup 1 gt {1 exch pop} if} ifelse} def
/YIQ2RGB {
  3 copy -1.702 mul exch -1.105 mul add add Constrain 4 1 roll
  3 copy -0.647 mul exch -0.272 mul add add Constrain 5 1 roll
  0.621 mul exch -0.956 mul add add Constrain 3 1 roll } def
/CMY2RGB {  1 exch sub exch 1 exch sub 3 2 roll 1 exch sub 3 1 roll exch } def
/XYZ2RGB {  3 copy -0.9017 mul exch -0.1187 mul add exch 0.0585 mul exch add
  Constrain 4 1 roll 3 copy -0.0279 mul exch 1.999 mul add exch
  -0.9844 mul add Constrain 5 1 roll -0.2891 mul exch -0.5338 mul add
  exch 1.91 mul exch add Constrain 3 1 roll} def
/SelectSpace {ColorSpace (HSV) eq {HSV2RGB}{ColorSpace (XYZ) eq {
  XYZ2RGB}{ColorSpace (CMY) eq {CMY2RGB}{ColorSpace (YIQ) eq {YIQ2RGB}
  if} ifelse} ifelse} ifelse} def
/InterpolatedColor false def
/cF7 {sqrt} bind def	% sqrt(x)
/cF5 {dup dup mul mul} bind def	% x^3
/cF15 {360 mul sin} bind def	% sin(360x)
/pm3dround {maxcolors 0 gt {dup 1 ge
	{pop 1} {maxcolors mul floor maxcolors 1 sub div} ifelse} if} def
/pm3dGamma 1.0 1.5 div def
/ColorSpace (RGB) def
Color true and { % COLOUR vs. GRAY map
  InterpolatedColor { %% Interpolation vs. RGB-Formula
    /g {stroke pm3dround /grayv exch def interpolate
        SelectSpace setrgbcolor} bind def
  }{
  /g {stroke pm3dround dup cF7 Constrain exch dup cF5 Constrain exch cF15 Constrain 
       SelectSpace setrgbcolor} bind def
  } ifelse
}{
  /g {stroke pm3dround pm3dGamma exp setgray} bind def
} ifelse
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showpage
%%Trailer
%%DocumentFonts: Symbol Helvetica