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    <h1 align="center">CarpetCode</h1>

<table>
<tr>
<td valign="top" bgcolor="#ffcc77" width="1%">

<p><b>CarpetCode</b><br />
<a href="http://www.carpetcode.org/">home page</a></p>

<p><b>Documentation</b><br />
<a href="doc/documentation.pdf">Introduction</a> (PDF,&nbsp;210&nbsp;kB)<br />
<a href="doc/first-steps.pdf">First Steps</a> (PDF,&nbsp;130&nbsp;kB)<br />
<a href="doc/internals.pdf">Internals</a> (PDF,&nbsp;120&nbsp;kB)<br />
<a href="doc/scheduling.pdf">Scheduling</a> (PDF,&nbsp;120&nbsp;kB)</p>

<p><b>Mailing lists</b><br />
<a href="http://lists.carpetcode.org/listinfo/developers/">Subscribe</a><br />
<a href="http://lists.carpetcode.org/archives/developers/">Archive</a><br />
<a href="http://lists.carpetcode.org/listinfo/carpet-cvs/">CVS&nbsp;messages</a><br />
<a href="http://lists.carpetcode.org/listinfo/carpet-darcs/">darcs&nbsp;messages</a></p>

<p><b>Development</b><br />
<a href="status-reports.html">Status&nbsp;reports</a><br />
<a href="get-carpet-darcs.html">Download</a><br />
<a href="http://bugs.carpetcode.org/">Bugzilla</a><br />
<a href="feature-requests.html">Missing&nbsp;features</a><br />
<a href="contributors.html">Contributors</a></p>

<p><b>Visualisation</b><br />
<a href="visualisation-tools.html">Tools</a><br />
<a href="https://mailserv.aei.mpg.de/mailman/listinfo/visualization/">Mailing&nbsp;list</a></p>

<p><b>Results</b><br />
<a href="publications.html">Publications</a></p>

<p><b>Related</b><br />
<a href="http://www.cactuscode.org/">Cactus</a><br />
<a href="http://numrel.aei.mpg.de/">numrel@aei</a><br />
<a href="http://www.whiskycode.org/">Whisky</a><br />
<a href="http://relativity.phys.lsu.edu/postdocs/matt/taka.php">Taka</a><br />
<a href="http://sbir.nasa.gov/SBIR/abstracts/05/sttr/phase1/STTR-05-1-T4.02-9864.html?solicitationId=STTR_05_P1">parca</a></p>

<p><b>Carpet Users</b><br />
<a href="http://numrel.aei.mpg.de/">AEI&nbsp;Potsdam</a><br />
<a href="http://zenith.as.arizona.edu/~burrows/">Arizona&nbsp;Supernova&nbsp;Group</a><br />
<a href="http://www.astro.auth.gr/Science-Subjects/Gravity.html">AUTH</a><br />
<a href="http://ww2.tpi.uni-jena.de/gravity/">Jena</a><br />
<a href="http://www.kisti.re.kr/english/">KISTI</a><br />
<a href="http://www.cct.lsu.edu/">LSU</a><br />
<a href="http://www.mpa-garching.mpg.de/hydro/index.shtml">MPA&nbsp;Garching</a><br />
<a href="http://www.fis.unipr.it/">Parma</a><br />
<a href="http://www.gravity.psu.edu/numrel/">Penn&nbsp;State</a><br />
<a href="http://astrophysics.rit.edu/">RIT</a><br />
<a href="http://www.sissa.it/ap/RelAstro/">SISSA</a><br />
<a href="http://www.maths.soton.ac.uk/applied/relativity/">Southampton</a><br />
<a href="http://www.tat.physik.uni-tuebingen.de/">TAT/CPT</a><br />
<a href="http://www2.polito.it/ricerca/relgrav/">Torino</a><br />
<a href="http://research.physics.uiuc.edu/CTA/IRG/">UIUC</a><br />
<a href="http://www.nuclecu.unam.mx/~gravit/Gravit/">UNAM</a><br />
<a href="http://cgwa.phys.utb.edu/">UTB</a></p>

<p><b>Feedback</b><br />
<a href="mailto:schnetter@carpetcode.org">Send&nbsp;email</a></p>

</td>
<td valign="top">

    <p>Carpet is a mesh refinement driver
    for <a href="http://www.cactuscode.org/">Cactus</a>.  Cactus is a
    framework for solving time-dependent partial differential
    equations on uniform grids, and Carpet is an extension of Cactus
    that makes mesh refinement possible.  Carpet was originally written
    in 2001
    by <a
    href="http://www.tat.physik.uni-tuebingen.de/~schnette/">Erik
    Schnetter</a> at
    the <a href="http://www.tat.physik.uni-tuebingen.de/">TAT</a>
    (Theoretische Astrophysik T�bingen) and later brought into
    production use by Erik Schnetter, Scott Hawley, and Ian Hawke at
    the <a href="http://www.aei.mpg.de/">AEI</a> (Max-Planck-Institut
    f�r Gravitationsphysik, Albert-Einstein-Institut).  Carpet is
    currently maintained at
    the <a href="http://www.cct.lsu.edu/">CCT</a> (Center for
    Computation &amp; Technology) at LSU.  These pages describe Carpet
    and its current development.</p>
      
    <hr />

    <h2>News</h2>

    <p><b>September 26, 2006:</b> We are preparing a new release of
    Carpet.  This will be Carpet version 3.  Among other things, this
    version makes it easier to use dynamic grid structures, shows
    better scaling behaviour than version 2, and has better support
    for multiple patches.  A detailed list of changes
    is <a href="version-3.html">here</a>.  The
    the <a href="get-carpet-darcs.html">downloading instructions</a>
    for Carpet explain how to access this version.</p>

    <p><b>February 26, 2006:</b> We have started to collect
    a <a href="publications.html">list of publications and theses</a>
    that use Carpet.  Please tell us if you have written a publication
    or a thesis using Carpet.</p>

    <p><b>February 25,
    2006:</b> <a href="http://www.aei.mpg.de/~cott/">Christian Ott</a>
    has contributed code to Carpet, making the refined regions track
    apparent horizon centroids, merging and un-merging refined regions
    as necessary.  (<a href="movies/bh2.gif">Movie</a>, animated gif,
    730&nbsp;kB.)  After Burkhard Zink's mechanism
    which <a href="http://arxiv.org/abs/gr-qc/0501080">tracks the
    density maximum in a star</a>, this is the second implementation
    of a production level adaptive mesh refinement criterion in
    Carpet.</p>

    <p><b>February 25, 2006:</b> The
    official <a href="http://www.cactuscode.org/Benchmarks/">Cactus
    benchmarks</a> now include benchmarks with Carpet.  You can assess
    Carpet's scaling and compare its performance on different machines
    by generating graphs from the benchmark result database on these
    pages.</p>

    <p><b>July 15, 2005:</b> We have now a page that links to <a
    href="status-reports.html">all past montly status reports</a>.</p>

    <p><b>June 6, 2005:</b> We have updated the <a
    href="get-carpet-darcs.html">downloading instructions for
    Carpet</a>.</p>

    <p><b>June 6, 2005:</b> Version 1.0.3 of the pre-compiled darcs
    binary is <a href="get-carpet-darcs.html">now available</a>.</p>

    <p><b>April 13, 2005:</b> Thomas Radke has implemented a new
    communication scheme in Carpet.  Instead of sending many small
    messages in an interleaved manner, Carpet now collects all
    messages into an internal buffer and sends only one big message
    with MPI.  This circumvents certain problems with internal
    limitations of MPICH, and it also improves the performance
    greatly.</p>

    <p><b>March 9, 2005:</b> We have started to move towards a new
    stable version of Carpet.</p>

    <p><a href="olds.html"><b>Old News...</b></a></p>

    <hr />

    <h2>Documentation</h2>

    <p>We have accumulated a few pieces of documentation:</p>
    <ul>
      <li>An <a href="doc/documentation.pdf">introduction</a>
      (PDF,&nbsp;210&nbsp;kB) to Carpet, as well as a guide to the
      first steps for using it.  Everybody should have read this.
      (This is the same as the Arrangement Guide from the Carpet
      sources.)</li>

      <li><a
      href="http://www.gravity.psu.edu/numrel/people/sperhake_ulrich.html">Ulrich
      Sperhake</a> wrote a tutorial outlining the <a
      href="doc/first-steps.pdf">first steps</a> (PDF,&nbsp;130&nbsp;kB)
      that one has to take to install Carpet and run an example
      application.</li>

      <li>An explanation of the <a href="doc/internals.pdf">internal
      workings</a> (PDF,&nbsp;120&nbsp;kB) of Carpet.  You should read
      this if you want to modify Carpet.</li>

      <li>An explanation of
      <a href="doc/scheduling.pdf">how scheduling works</a>
      (PDF,&nbsp;120&nbsp;kB) in (PUGH and) Carpet.  This may be
      useful for setting up mixtures of local and global operations.</li>

      <li>The individual Thorn Guides of Carpet.  They are available
      with the source code.  They give details about the thorns' APIs
      and user interfaces.</li>

      <li>Thanks to <a
      href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a>, we now
      have an <a href="doxygen/html/index.html">overview</a> over all
      the routines and data structures in Carpet.  Most individual
      Doxygen tags are still missing, but the extracted documentation
      is already very useful.  (The online documentation might not
      always be up to date; in case of doubt, extract the
      documentation yourself.)</li>
    </ul>

    <hr />

    <h2>Interacting with the developers</h2>

    <p>Most discussions about Carpet, i.e. user questions, feature
    requests, and bug reports, are held on the Carpet developers'
    mailing list <a
    href="mailto:developers@lists.carpetcode.org">developers@lists.carpetcode.org</a>.
    You can subscribe and unsubscribe from our <a
    href="http://lists.carpetcode.org/">list management web page</a>.
    You will also find the mailing list archive there.  We thank <a
    href="http://www.tat.physik.uni-tuebingen.de/~kobras/">Daniel
    Kobras</a> for managing the mailing list server.</p>

    <p>We have started to use <a
    href="http://www.bugzilla.org/">Bugzilla</a> to keep track of
    requested features or reported bugs in Carpet.  You can submit or
    comment on issues from our <a
    href="http://bugs.carpetcode.org/">Bugzilla pages</a> once you
    have created an account there.  The old <a
    href="feature-requests.html">list of missing features</a> have not
    yet been moved over to Bugzilla.</p>

    <hr />

    <h2>Pretty pictures</h2>

    <p>Here are some pretty pictures of simulations that were
    performed with Carpet:</p>

    <table>
    <tr>

      <td valign="top" width="10%">
      <p><a href="pictures/meudon-lapse-height.png"><img
      src="pictures/thumbnail-meudon-lapse-height.png" height="80"
      width="80" alt="lapse height field"/></a></p>
      </td>

      <td valign="top" width="38%">
      <p>Cut through a binary black hole system.  Height field of the
      lapse function (approximately the time dilatation) in a binary
      black hole system calculated from Meudon initial data.  The
      system is cut between the two black holes, so that only one
      black hole is visible.  The white boxes indicate the hierarchy
      of refinement regions.</p>
      </td>

      <td valign="top" width="4">
      </td>

      <td valign="top" width="10">
      <p><a href="pictures/quadrupole.jpeg"><img
      src="pictures/thumbnail-quadrupole.jpeg" height="80" width="80"
      alt="quadrupole wave" /></a></p>
      </td>

      <td valign="top" width="38%">
      <p>A quadrupole wave.  Two rotating scalar charges create a
      quadrupolar wave, mimicing the gravitational wave trail of a
      binary black hole system.  The small bumps and riddles are
      artifacts caused by the discontinuous charge distribution.  To
      be improved.</p>
      </td>

    </tr>
    <tr>

      <td valign="top">
      <p><a href="pictures/meudon-lapse-iso.png"><img
      src="pictures/thumbnail-meudon-lapse-iso.png" height="80"
      width="80" alt="lapse isosurfaces" /></a></p>
      </td>

      <td valign="top">
      <p>Lapse isosurfaces in a binary black hole system.  The same
      system as above, but the lapse function is rendered as
      isosurfaces.</p>
      </td>

      <td valign="top">
      </td>

      <td valign="top">
      <p><a href="pictures/collapse-vel-x.png"><img
      src="pictures/thumbnail-collapse-vel-x.png" height="80"
      width="80" alt="velocity component" /></a></p>
      </td>

      <td valign="top">
      <p>A velocity component in a stellar core collapse.  The x
      component of the fluid velocity in a stellar core collapse.
      This simulation was performed by Christian Ott.</p>
      </td>

    </tr>
    <tr>

      <td valign="top">
      <p><a href="pictures/multipatch-3phi-error.jpeg"><img
      src="pictures/thumbnail-multipatch-3phi-error.jpeg" height="80"
      width="80" alt="error function" /></a></p>
      </td>

      <td valign="top">
      <p>The error in a multipatch numerical simulation of scalar wave
      propagation in a hollow spherical shell.  The coarse- and fine-grid
      surface show the numerical errors (computed solution - exact solution)
      computed at two different resolutions, with the low resolution error
      divided by 16.  The fact that the two surfaces overlap nicely shows
      that the errors scale as the 4th power of the grid resolution.
      This simulation was performed by Jonathan Thornburg.</p>
      </td>

      <td valign="top">
      </td>

      <td valign="top">
      <p><a href="pictures/matter-density.jpeg"><img
      src="pictures/thumbnail-matter-density.jpeg" height="80"
      width="80" alt="matter density" /></a></p>
      </td>

      <td valign="top">
      <p>The fate of a proto-neutron-star barmode deformation.
      Matter density at z=0 during the transition from an m=2 deformed star
      to an m=1 deformed one. The light on the right is used to emphasizes
      the spiral arms which are responsible for a small mass loss.
      This simulation was performed by Gian Mario Manca.</p>
      </td>

    </tr>
    </table>

    <p>Moving pictures: We can show
    a <a href="movies/waveamr.gif">movie</a> (animated gif,
    3.3&nbsp;MB) of a scalar wave equation with adaptive mesh
    refinement.  The refinement criterion is a very simplistic local
    truncation error estimate.  We also have
    a <a href="movies/bh2.gif">movie</a> (animated gif, 730&nbsp;kB)
    of a moving refinement region tracking a black hole.</p>

    <hr />

    <h2>Making sense of results</h2>

    <p>Three-dimensional time-dependent simulation results are
    difficult enough to interpret when the grid is uniform.  With mesh
    refinement, the sheer amount of available data makes it necessary
    to use professional tools to examine the data.  This is not only
    the case for "big physics runs", where one (should) know in
    advance what to expect, but especially during development, where
    things do not always go as planned.  <a
    href="http://www.aei.mpg.de/~tradke/">Thomas Radke</a> was kind
    enough to write an <a
    href="http://www.cactuscode.org/Visualization/ImportCarpetHDF5">import
    module</a> for the visualisation tool <a
    href="http://www.research.ibm.com/dx/">OpenDX</a>.</p>

    <hr />

    <h2>Related projects</h2>

    <ul>
    <li>Physics: <a href="http://www.cactuscode.org/">Cactus</a>, <a
    href="http://numrel.aei.mpg.de/">numrel@aei</a>, <a
    href="http://www.whiskycode.org/">Whisky</a></li>

    <li>I/O: <a href="http://www.hdfgroup.org/HDF5/">HDF5</a>, <a
    href="http://www.fiberbundle.net/">F5</a></li>

    <li>Visualisation: <a href="http://www.amiravis.com/">Amira</a>,
    <a href="http://www.opendx.org/">OpenDX</a></li>
    </ul>

    <hr />

    <p>
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    <address><a href="mailto:schnetter@uni-tuebingen.de">Erik Schnetter</a></address>
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