| Commit message (Collapse) | Author | Age |
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which faces should use one-sided stencils, depending on which
boundaries are inter-processor boundaries, symmetry boundaries, and
multi-patch boundaries.
Use this function everywhere. Remove the previous mechinisms; some
were not in all cases correct.
git-svn-id: https://svn.cct.lsu.edu/repos/numrel/LSUThorns/SummationByParts/trunk@75 f69c4107-0314-4c4f-9ad4-17e986b73f4a
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were using the non-optimized values for the norm at the boundary (the
element of the norm used in the penalty term). The results in the SBP paper
were all computed with versions of the code using the right values. It
shouldn't make much difference anyway.
git-svn-id: https://svn.cct.lsu.edu/repos/numrel/LSUThorns/SummationByParts/trunk@42 f69c4107-0314-4c4f-9ad4-17e986b73f4a
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full norm). Thanks to José María Martín García for the mathematica notebook
that provided the coefficients. Not yot tested extensively, but seems to work.
git-svn-id: https://svn.cct.lsu.edu/repos/numrel/LSUThorns/SummationByParts/trunk@17 f69c4107-0314-4c4f-9ad4-17e986b73f4a
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of differences (diagonal, full restricted). Added routine to return the
coefficient of the norm at the boundary. Added routine to return the
mask for the norm calculation.
git-svn-id: https://svn.cct.lsu.edu/repos/numrel/LSUThorns/SummationByParts/trunk@10 f69c4107-0314-4c4f-9ad4-17e986b73f4a
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