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* Correct signatures of scheduled functionseschnett2011-01-21
| | | | git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/MoL/trunk@144 578cdeb0-5ea1-4b81-8215-5a3b8777ee0b
* Add the Classic RK3 method (as a generic method, so use Generic_Type).hawke2004-07-01
| | | | | | | | | | | | Agrees with other RK3's to floating point round off (except at boundaries) for linear case. Uses more storage and is slower than standard RK3 so I don't recommend it. This showed up (so I fixed) a bug with the generic methods when used with Carpet. git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/MoL/trunk@72 578cdeb0-5ea1-4b81-8215-5a3b8777ee0b
* Update CCTK_FILEVERSION macros to CactusBase.hawke2004-07-01
| | | | git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/MoL/trunk@71 578cdeb0-5ea1-4b81-8215-5a3b8777ee0b
* Formatting changes only.hawke2003-07-24
| | | | git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/MoL/trunk@32 578cdeb0-5ea1-4b81-8215-5a3b8777ee0b
* Add two methods:hawke2003-07-22
| | | | | | | | | | | RK3. The optimized version of the TVD RK3 solver. Requires no scratch space so is about as efficient as ICN, but third order. Generic method from a parameter table. By specifying the number of intermediate steps and the alpha and beta arrays, create your own method at parameter time. Not well (or at all) documented because it doesn't seem to work correctly at the moment. Some tidying of extraneous code as well. git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/MoL/trunk@29 578cdeb0-5ea1-4b81-8215-5a3b8777ee0b
* Change the fileversion strings and comments from MoL2->MoL (cosmetic).hawke2003-04-24
| | | | | | | Change the grid scalar used in the schedule.ccl from MoL2->MoL (necessary). git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/MoL/trunk@4 578cdeb0-5ea1-4b81-8215-5a3b8777ee0b
* The Method of Lines thorn (version 2 - see below).hawke2003-04-23
MoL provides generic integration methods for multiple thorns simultaneously. By providing a layer between the driver and evolution thorns, this should mean that some technical issues to do with mesh refinement can be ignored. It also allows you to choose different evolution methods (in time, at least). But the primary purpose is to unambiguously evolve models in different thorns at the same time. This is version 2 - the one that will work with mesh refinement. It's a straight copy of HawkeCVS/Public/CactusMoL2/MoL2 and I haven't checked that it will work "as is" with the new name (one of the reasons it goes into Alpha). At the moment the only evolution method guaranteed to work with mesh refinement is ICN, although RK2 should. The generic RK methods will do something that will be subtly wrong... Note that the "old" way of registering variables (through the functions declared in header files) is still there. As soon as function aliasing settles down, this will be removed. Also to be done: Better documentation Tidy up the code (especially the debugging statements) Optimize Add various useful time evolution methods. git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/MoL/trunk@2 578cdeb0-5ea1-4b81-8215-5a3b8777ee0b