| Commit message (Collapse) | Author | Age |
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git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/MoL/trunk@133 578cdeb0-5ea1-4b81-8215-5a3b8777ee0b
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git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/MoL/trunk@131 578cdeb0-5ea1-4b81-8215-5a3b8777ee0b
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git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/MoL/trunk@118 578cdeb0-5ea1-4b81-8215-5a3b8777ee0b
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MoL provides generic integration methods for multiple thorns simultaneously. By providing a layer between the driver and evolution thorns, this should mean that some technical issues to do with mesh refinement can be ignored. It also allows you to choose different evolution methods (in time, at least). But the primary purpose is to unambiguously evolve models in different thorns at the same time.
This is version 2 - the one that will work with mesh refinement. It's a straight copy of HawkeCVS/Public/CactusMoL2/MoL2 and I haven't checked that it will work "as is" with the new name (one of the reasons it goes into Alpha).
At the moment the only evolution method guaranteed to work with mesh refinement is ICN, although RK2 should. The generic RK methods will do something that will be subtly wrong...
Note that the "old" way of registering variables (through the functions declared in header files) is still there. As soon as function aliasing settles down, this will be removed.
Also to be done:
Better documentation
Tidy up the code (especially the debugging statements)
Optimize
Add various useful time evolution methods.
git-svn-id: http://svn.cactuscode.org/arrangements/CactusNumerical/MoL/trunk@2 578cdeb0-5ea1-4b81-8215-5a3b8777ee0b
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