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authormiguel <miguel@f75ba9e5-694f-0410-ac2c-87ea7ce7132b>2001-04-27 11:36:43 +0000
committermiguel <miguel@f75ba9e5-694f-0410-ac2c-87ea7ce7132b>2001-04-27 11:36:43 +0000
commit66151de369a1cf743574ac03471f259d3a898eaf (patch)
tree032212b523e39787320e59b044a2da69acbba345 /test/test_legoexcision/gxy.dl
parent4f0f4fd61074f3a7378a633b77c6996470e30a03 (diff)
Changed the way in which the normals where found. Before, I just chose
that grid point closest to the optimal normal. But it turned out that in some cases this grid point was in fact masked. I now choose the closest unmasked grid point to the optimal normal. This means a second loop over nearest neighbours, but it can't be avoided. git-svn-id: http://svn.einsteintoolkit.org/cactus/EinsteinEvolve/LegoExcision/trunk@20 f75ba9e5-694f-0410-ac2c-87ea7ce7132b
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