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author | miguel <miguel@f75ba9e5-694f-0410-ac2c-87ea7ce7132b> | 2001-04-27 11:36:43 +0000 |
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committer | miguel <miguel@f75ba9e5-694f-0410-ac2c-87ea7ce7132b> | 2001-04-27 11:36:43 +0000 |
commit | 66151de369a1cf743574ac03471f259d3a898eaf (patch) | |
tree | 032212b523e39787320e59b044a2da69acbba345 /test/test_legoexcision/gxy.dl | |
parent | 4f0f4fd61074f3a7378a633b77c6996470e30a03 (diff) |
Changed the way in which the normals where found. Before, I just chose
that grid point closest to the optimal normal. But it turned out that
in some cases this grid point was in fact masked. I now choose the
closest unmasked grid point to the optimal normal. This means a second
loop over nearest neighbours, but it can't be avoided.
git-svn-id: http://svn.einsteintoolkit.org/cactus/EinsteinEvolve/LegoExcision/trunk@20 f75ba9e5-694f-0410-ac2c-87ea7ce7132b
Diffstat (limited to 'test/test_legoexcision/gxy.dl')
0 files changed, 0 insertions, 0 deletions