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authorallen <allen@b32723a9-ab3a-4a60-88e2-2e5d99d7c17a>2000-07-12 11:01:47 +0000
committerallen <allen@b32723a9-ab3a-4a60-88e2-2e5d99d7c17a>2000-07-12 11:01:47 +0000
commitb6428deb3783eb5972782fdebee58b936fb70fed (patch)
treec967e54fddbe068f74ccd8338b78c6fe6e410598 /src/make.code.defn
parent3732d0f6f25e10ca5b5a9d823c92836db99d602f (diff)
New routines for calculating where 1D and 2D slices are located for output
from a 3D grid function. See the documentation (in a couple of days!) for full details, or just check out the parameter options. The main difference from before is that the default is to place the lines/slices at the zero value of the coordinate system. For a full grid this is different, from before, since the lines/slices were placed in the center of the grid. (The big benefit of changing it is not only to make it consistent, but to remove all knowledge of those pesky symmetry options from the IO thorns). git-svn-id: http://svn.cactuscode.org/arrangements/CactusBase/IOUtil/trunk@78 b32723a9-ab3a-4a60-88e2-2e5d99d7c17a
Diffstat (limited to 'src/make.code.defn')
-rw-r--r--src/make.code.defn9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/make.code.defn b/src/make.code.defn
index 9f7b8ea..e3dbc41 100644
--- a/src/make.code.defn
+++ b/src/make.code.defn
@@ -1 +1,8 @@
-SRCS = Startup.c GHExtension.c CheckpointRecovery.c
+# Main make.code.defn file for thorn IOUtil
+# $Header$
+
+# Source files in this directory
+SRCS = Startup.c\
+ GHExtension.c\
+ CheckpointRecovery.c\
+ Utils.c