summaryrefslogtreecommitdiff
path: root/tmk_core/protocol/arm_atsam/led_matrix_programs.c
blob: 360102ba8455973078c606afee5f11d7af64c574 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
/*
Copyright 2018 Massdrop Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifdef USE_MASSDROP_CONFIGURATOR

#    include "led_matrix.h"

// Teal <-> Salmon
led_setup_t leds_teal_salmon[] = {
    {.hs = 0, .he = 33, .rs = 24, .re = 24, .gs = 215, .ge = 215, .bs = 204, .be = 204, .ef = EF_NONE},
    {.hs = 33, .he = 66, .rs = 24, .re = 255, .gs = 215, .ge = 114, .bs = 204, .be = 118, .ef = EF_NONE},
    {.hs = 66, .he = 100, .rs = 255, .re = 255, .gs = 114, .ge = 114, .bs = 118, .be = 118, .ef = EF_NONE},
    {.end = 1},
};

// Yellow
led_setup_t leds_yellow[] = {
    {.hs = 0, .he = 100, .rs = 255, .re = 255, .gs = 255, .ge = 255, .bs = 0, .be = 0, .ef = EF_NONE},
    {.end = 1},
};

// Off
led_setup_t leds_off[] = {
    {.hs = 0, .he = 100, .rs = 0, .re = 0, .gs = 0, .ge = 0, .bs = 0, .be = 0, .ef = EF_NONE},
    {.end = 1},
};

// Red
led_setup_t leds_red[] = {
    {.hs = 0, .he = 100, .rs = 255, .re = 255, .gs = 0, .ge = 0, .bs = 0, .be = 0, .ef = EF_NONE},
    {.end = 1},
};

// Green
led_setup_t leds_green[] = {
    {.hs = 0, .he = 100, .rs = 0, .re = 0, .gs = 255, .ge = 255, .bs = 0, .be = 0, .ef = EF_NONE},
    {.end = 1},
};

// Blue
led_setup_t leds_blue[] = {
    {.hs = 0, .he = 100, .rs = 0, .re = 0, .gs = 0, .ge = 0, .bs = 255, .be = 255, .ef = EF_NONE},
    {.end = 1},
};

// White
led_setup_t leds_white[] = {
    {.hs = 0, .he = 100, .rs = 255, .re = 255, .gs = 255, .ge = 255, .bs = 255, .be = 255, .ef = EF_NONE},
    {.end = 1},
};

// White with moving red stripe
led_setup_t leds_white_with_red_stripe[] = {
    {.hs = 0, .he = 100, .rs = 255, .re = 255, .gs = 255, .ge = 255, .bs = 255, .be = 255, .ef = EF_NONE},
    {.hs = 0, .he = 15, .rs = 0, .re = 0, .gs = 0, .ge = 255, .bs = 0, .be = 255, .ef = EF_SCR_R | EF_SUBTRACT},
    {.hs = 15, .he = 30, .rs = 0, .re = 0, .gs = 255, .ge = 0, .bs = 255, .be = 0, .ef = EF_SCR_R | EF_SUBTRACT},
    {.end = 1},
};

// Black with moving red stripe
led_setup_t leds_black_with_red_stripe[] = {
    {.hs = 0, .he = 15, .rs = 0, .re = 255, .gs = 0, .ge = 0, .bs = 0, .be = 0, .ef = EF_SCR_R},
    {.hs = 15, .he = 30, .rs = 255, .re = 0, .gs = 0, .ge = 0, .bs = 0, .be = 0, .ef = EF_SCR_R},
    {.end = 1},
};

// Rainbow no scrolling
led_setup_t leds_rainbow_ns[] = {
    {.hs = 0, .he = 16.67, .rs = 255, .re = 255, .gs = 0, .ge = 255, .bs = 0, .be = 0, .ef = EF_OVER}, {.hs = 16.67, .he = 33.33, .rs = 255, .re = 0, .gs = 255, .ge = 255, .bs = 0, .be = 0, .ef = EF_OVER}, {.hs = 33.33, .he = 50, .rs = 0, .re = 0, .gs = 255, .ge = 255, .bs = 0, .be = 255, .ef = EF_OVER}, {.hs = 50, .he = 66.67, .rs = 0, .re = 0, .gs = 255, .ge = 0, .bs = 255, .be = 255, .ef = EF_OVER}, {.hs = 66.67, .he = 83.33, .rs = 0, .re = 255, .gs = 0, .ge = 0, .bs = 255, .be = 255, .ef = EF_OVER}, {.hs = 83.33, .he = 100, .rs = 255, .re = 255, .gs = 0, .ge = 0, .bs = 255, .be = 0, .ef = EF_OVER}, {.end = 1},
};

// Rainbow scrolling
led_setup_t leds_rainbow_s[] = {
    {.hs = 0, .he = 16.67, .rs = 255, .re = 255, .gs = 0, .ge = 255, .bs = 0, .be = 0, .ef = EF_OVER | EF_SCR_R}, {.hs = 16.67, .he = 33.33, .rs = 255, .re = 0, .gs = 255, .ge = 255, .bs = 0, .be = 0, .ef = EF_OVER | EF_SCR_R}, {.hs = 33.33, .he = 50, .rs = 0, .re = 0, .gs = 255, .ge = 255, .bs = 0, .be = 255, .ef = EF_OVER | EF_SCR_R}, {.hs = 50, .he = 66.67, .rs = 0, .re = 0, .gs = 255, .ge = 0, .bs = 255, .be = 255, .ef = EF_OVER | EF_SCR_R}, {.hs = 66.67, .he = 83.33, .rs = 0, .re = 255, .gs = 0, .ge = 0, .bs = 255, .be = 255, .ef = EF_OVER | EF_SCR_R}, {.hs = 83.33, .he = 100, .rs = 255, .re = 255, .gs = 0, .ge = 0, .bs = 255, .be = 0, .ef = EF_OVER | EF_SCR_R}, {.end = 1},
};

// Add new LED animations here using one from above as example
// The last entry must be { .end = 1 }
// Add the new animation name to the list below following its format

void *led_setups[] = {leds_rainbow_s, leds_rainbow_ns, leds_teal_salmon, leds_yellow, leds_red, leds_green, leds_blue, leds_white, leds_white_with_red_stripe, leds_black_with_red_stripe, leds_off};

const uint8_t led_setups_count = sizeof(led_setups) / sizeof(led_setups[0]);

#endif