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/*
Copyright 2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTION_LAYER_H
#define ACTION_LAYER_H

#include <stdint.h>
#include "keyboard.h"
#include "action.h"


/*
 * Default Layer
 */
extern uint32_t default_layer_state;
void default_layer_debug(void);
void default_layer_set(uint32_t state);

__attribute__((weak))
uint32_t default_layer_state_set_kb(uint32_t state);
__attribute__((weak))
uint32_t default_layer_state_set_user(uint32_t state);

#ifndef NO_ACTION_LAYER
/* bitwise operation */
void default_layer_or(uint32_t state);
void default_layer_and(uint32_t state);
void default_layer_xor(uint32_t state);
#else
#define default_layer_or(state)
#define default_layer_and(state)
#define default_layer_xor(state)
#endif


/*
 * Keymap Layer
 */
#ifndef NO_ACTION_LAYER
extern uint32_t layer_state;

void layer_state_set(uint32_t state);
bool layer_state_is(uint8_t layer);
bool layer_state_cmp(uint32_t layer1, uint8_t layer2);

void layer_debug(void);
void layer_clear(void);
void layer_move(uint8_t layer);
void layer_on(uint8_t layer);
void layer_off(uint8_t layer);
void layer_invert(uint8_t layer);
/* bitwise operation */
void layer_or(uint32_t state);
void layer_and(uint32_t state);
void layer_xor(uint32_t state);
#else
#define layer_state                    0

#define layer_state_set(layer)
#define layer_state_is(layer)          (layer == 0)
#define layer_state_cmp(state, layer)  (state == 0 ? layer == 0 : (state & 1UL << layer) != 0)

#define layer_debug()
#define layer_clear()
#define layer_move(layer)
#define layer_on(layer)
#define layer_off(layer)
#define layer_invert(layer)
#define layer_or(state)
#define layer_and(state)
#define layer_xor(state)
#endif

uint32_t layer_state_set_user(uint32_t state);
uint32_t layer_state_set_kb(uint32_t state);

/* pressed actions cache */
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
/* The number of bits needed to represent the layer number: log2(32). */
#define MAX_LAYER_BITS 5
void update_source_layers_cache(keypos_t key, uint8_t layer);
uint8_t read_source_layers_cache(keypos_t key);
#endif
action_t store_or_get_action(bool pressed, keypos_t key);

/* return the topmost non-transparent layer currently associated with key */
int8_t layer_switch_get_layer(keypos_t key);

/* return action depending on current layer status */
action_t layer_switch_get_action(keypos_t key);

#endif