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#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void CYCLE_OUT_IN_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
    hsv->h = 3 * dist / 2 + time;
}

bool CYCLE_OUT_IN(effect_params_t* params) {
    return effect_runner_dx_dy_dist(params, &CYCLE_OUT_IN_math);
}

#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN