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/* Copyright 2016-2017 Jack Humbert
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#ifndef QUANTUM_KEYCODES_H
#define QUANTUM_KEYCODES_H

#ifndef MIDI_ENABLE_STRICT
#define MIDI_ENABLE_STRICT 0
#endif

#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
#ifndef MIDI_TONE_KEYCODE_OCTAVES
#define MIDI_TONE_KEYCODE_OCTAVES 3
#endif
#endif

// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO

enum quantum_keycodes {
    // Ranges used in shortucuts - not to be used directly
    QK_TMK                = 0x0000,
    QK_TMK_MAX            = 0x00FF,
    QK_MODS               = 0x0100,
    QK_LCTL               = 0x0100,
    QK_LSFT               = 0x0200,
    QK_LALT               = 0x0400,
    QK_LGUI               = 0x0800,
    QK_RMODS_MIN          = 0x1000,
    QK_RCTL               = 0x1100,
    QK_RSFT               = 0x1200,
    QK_RALT               = 0x1400,
    QK_RGUI               = 0x1800,
    QK_MODS_MAX           = 0x1FFF,
    QK_FUNCTION           = 0x2000,
    QK_FUNCTION_MAX       = 0x2FFF,
    QK_MACRO              = 0x3000,
    QK_MACRO_MAX          = 0x3FFF,
    QK_LAYER_TAP          = 0x4000,
    QK_LAYER_TAP_MAX      = 0x4FFF,
    QK_TO                 = 0x5000,
    QK_TO_MAX             = 0x50FF,
    QK_MOMENTARY          = 0x5100,
    QK_MOMENTARY_MAX      = 0x51FF,
    QK_DEF_LAYER          = 0x5200,
    QK_DEF_LAYER_MAX      = 0x52FF,
    QK_TOGGLE_LAYER       = 0x5300,
    QK_TOGGLE_LAYER_MAX   = 0x53FF,
    QK_ONE_SHOT_LAYER     = 0x5400,
    QK_ONE_SHOT_LAYER_MAX = 0x54FF,
    QK_ONE_SHOT_MOD       = 0x5500,
    QK_ONE_SHOT_MOD_MAX   = 0x55FF,
    QK_TAP_DANCE          = 0x5700,
    QK_TAP_DANCE_MAX      = 0x57FF,
    QK_LAYER_TAP_TOGGLE   = 0x5800,
    QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
    QK_LAYER_MOD          = 0x5900,
    QK_LAYER_MOD_MAX      = 0x59FF,
#ifdef STENO_ENABLE
    QK_STENO              = 0x5A00,
    QK_STENO_BOLT         = 0x5A30,
    QK_STENO_GEMINI       = 0x5A31,
    QK_STENO_MAX          = 0x5A3F,
#endif
#ifdef SWAP_HANDS_ENABLE
    QK_SWAP_HANDS         = 0x5B00,
    QK_SWAP_HANDS_MAX     = 0x5BFF,
#endif
    QK_MOD_TAP            = 0x6000,
    QK_MOD_TAP_MAX        = 0x7FFF,
#if defined(UNICODEMAP_ENABLE) && defined(UNICODE_ENABLE)
    #error "Cannot enable both UNICODEMAP && UNICODE"
#endif
#ifdef UNICODE_ENABLE
    QK_UNICODE            = 0x8000,
    QK_UNICODE_MAX        = 0xFFFF,
#endif
#ifdef UNICODEMAP_ENABLE
    QK_UNICODE_MAP        = 0x8000,
    QK_UNICODE_MAP_MAX    = 0x83FF,
#endif

    // Loose keycodes - to be used directly

    RESET = 0x5C00,
    DEBUG,
    MAGIC_SWAP_CONTROL_CAPSLOCK,
    MAGIC_CAPSLOCK_TO_CONTROL,
    MAGIC_SWAP_LALT_LGUI,
    MAGIC_SWAP_RALT_RGUI,
    MAGIC_NO_GUI,
    MAGIC_SWAP_GRAVE_ESC,
    MAGIC_SWAP_BACKSLASH_BACKSPACE,
    MAGIC_HOST_NKRO,
    MAGIC_SWAP_ALT_GUI,
    MAGIC_UNSWAP_CONTROL_CAPSLOCK,
    MAGIC_UNCAPSLOCK_TO_CONTROL,
    MAGIC_UNSWAP_LALT_LGUI,
    MAGIC_UNSWAP_RALT_RGUI,
    MAGIC_UNNO_GUI,
    MAGIC_UNSWAP_GRAVE_ESC,
    MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
    MAGIC_UNHOST_NKRO,
    MAGIC_UNSWAP_ALT_GUI,
    MAGIC_TOGGLE_NKRO,
    GRAVE_ESC,

    // Leader key
#ifdef LEADER_ENABLE
    KC_LEAD,
#endif

    // Auto Shift setup
    KC_ASUP,
    KC_ASDN,
    KC_ASRP,
    KC_ASTG,
    KC_ASON,
    KC_ASOFF,

    // Audio on/off/toggle
    AU_ON,
    AU_OFF,
    AU_TOG,

    // Faux clicky as part of main audio feature
    CLICKY_TOGGLE,
    CLICKY_UP,
    CLICKY_DOWN,
    CLICKY_RESET,

#ifdef FAUXCLICKY_ENABLE
    // Faux clicky
    FC_ON,
    FC_OFF,
    FC_TOG,
#endif

    // Music mode on/off/toggle
    MU_ON,
    MU_OFF,
    MU_TOG,

    // Music mode cycle
    MU_MOD,

    // Music voice iterate
    MUV_IN,
    MUV_DE,

    // Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
    MI_ON,
    MI_OFF,
    MI_TOG,
#endif

#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
    MIDI_TONE_MIN,

#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 0
    MI_C = MIDI_TONE_MIN,
    MI_Cs,
    MI_Db = MI_Cs,
    MI_D,
    MI_Ds,
    MI_Eb = MI_Ds,
    MI_E,
    MI_F,
    MI_Fs,
    MI_Gb = MI_Fs,
    MI_G,
    MI_Gs,
    MI_Ab = MI_Gs,
    MI_A,
    MI_As,
    MI_Bb = MI_As,
    MI_B,
#endif

#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 1
    MI_C_1,
    MI_Cs_1,
    MI_Db_1 = MI_Cs_1,
    MI_D_1,
    MI_Ds_1,
    MI_Eb_1 = MI_Ds_1,
    MI_E_1,
    MI_F_1,
    MI_Fs_1,
    MI_Gb_1 = MI_Fs_1,
    MI_G_1,
    MI_Gs_1,
    MI_Ab_1 = MI_Gs_1,
    MI_A_1,
    MI_As_1,
    MI_Bb_1 = MI_As_1,
    MI_B_1,
#endif

#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 2
    MI_C_2,
    MI_Cs_2,
    MI_Db_2 = MI_Cs_2,
    MI_D_2,
    MI_Ds_2,
    MI_Eb_2 = MI_Ds_2,
    MI_E_2,
    MI_F_2,
    MI_Fs_2,
    MI_Gb_2 = MI_Fs_2,
    MI_G_2,
    MI_Gs_2,
    MI_Ab_2 = MI_Gs_2,
    MI_A_2,
    MI_As_2,
    MI_Bb_2 = MI_As_2,
    MI_B_2,
#endif

#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 3
    MI_C_3,
    MI_Cs_3,
    MI_Db_3 = MI_Cs_3,
    MI_D_3,
    MI_Ds_3,
    MI_Eb_3 = MI_Ds_3,
    MI_E_3,
    MI_F_3,
    MI_Fs_3,
    MI_Gb_3 = MI_Fs_3,
    MI_G_3,
    MI_Gs_3,
    MI_Ab_3 = MI_Gs_3,
    MI_A_3,
    MI_As_3,
    MI_Bb_3 = MI_As_3,
    MI_B_3,
#endif

#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 4
    MI_C_4,
    MI_Cs_4,
    MI_Db_4 = MI_Cs_4,
    MI_D_4,
    MI_Ds_4,
    MI_Eb_4 = MI_Ds_4,
    MI_E_4,
    MI_F_4,
    MI_Fs_4,
    MI_Gb_4 = MI_Fs_4,
    MI_G_4,
    MI_Gs_4,
    MI_Ab_4 = MI_Gs_4,
    MI_A_4,
    MI_As_4,
    MI_Bb_4 = MI_As_4,
    MI_B_4,
#endif

#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
    MI_C_5,
    MI_Cs_5,
    MI_Db_5 = MI_Cs_5,
    MI_D_5,
    MI_Ds_5,
    MI_Eb_5 = MI_Ds_5,
    MI_E_5,
    MI_F_5,
    MI_Fs_5,
    MI_Gb_5 = MI_Fs_5,
    MI_G_5,
    MI_Gs_5,
    MI_Ab_5 = MI_Gs_5,
    MI_A_5,
    MI_As_5,
    MI_Bb_5 = MI_As_5,
    MI_B_5,
#endif

#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
    MIDI_TONE_MAX = MI_B_5,
#elif MIDI_TONE_KEYCODE_OCTAVES > 4
    MIDI_TONE_MAX = MI_B_4,
#elif MIDI_TONE_KEYCODE_OCTAVES > 3
    MIDI_TONE_MAX = MI_B_3,
#elif MIDI_TONE_KEYCODE_OCTAVES > 2
    MIDI_TONE_MAX = MI_B_2,
#elif MIDI_TONE_KEYCODE_OCTAVES > 1
    MIDI_TONE_MAX = MI_B_1,
#elif MIDI_TONE_KEYCODE_OCTAVES > 0
    MIDI_TONE_MAX = MI_B,
#endif

    MIDI_OCTAVE_MIN,
    MI_OCT_N2 = MIDI_OCTAVE_MIN,
    MI_OCT_N1,
    MI_OCT_0,
    MI_OCT_1,
    MI_OCT_2,
    MI_OCT_3,
    MI_OCT_4,
    MI_OCT_5,
    MI_OCT_6,
    MI_OCT_7,
    MIDI_OCTAVE_MAX = MI_OCT_7,
    MI_OCTD, // octave down
    MI_OCTU, // octave up

    MIDI_TRANSPOSE_MIN,
    MI_TRNS_N6 = MIDI_TRANSPOSE_MIN,
    MI_TRNS_N5,
    MI_TRNS_N4,
    MI_TRNS_N3,
    MI_TRNS_N2,
    MI_TRNS_N1,
    MI_TRNS_0,
    MI_TRNS_1,
    MI_TRNS_2,
    MI_TRNS_3,
    MI_TRNS_4,
    MI_TRNS_5,
    MI_TRNS_6,
    MIDI_TRANSPOSE_MAX = MI_TRNS_6,
    MI_TRNSD, // transpose down
    MI_TRNSU, // transpose up

    MIDI_VELOCITY_MIN,
    MI_VEL_1 = MIDI_VELOCITY_MIN,
    MI_VEL_2,
    MI_VEL_3,
    MI_VEL_4,
    MI_VEL_5,
    MI_VEL_6,
    MI_VEL_7,
    MI_VEL_8,
    MI_VEL_9,
    MI_VEL_10,
    MIDI_VELOCITY_MAX = MI_VEL_10,
    MI_VELD, // velocity down
    MI_VELU, // velocity up

    MIDI_CHANNEL_MIN,
    MI_CH1 = MIDI_CHANNEL_MIN,
    MI_CH2,
    MI_CH3,
    MI_CH4,
    MI_CH5,
    MI_CH6,
    MI_CH7,
    MI_CH8,
    MI_CH9,
    MI_CH10,
    MI_CH11,
    MI_CH12,
    MI_CH13,
    MI_CH14,
    MI_CH15,
    MI_CH16,
    MIDI_CHANNEL_MAX = MI_CH16,
    MI_CHD, // previous channel
    MI_CHU, // next channel

    MI_ALLOFF, // all notes off

    MI_SUS, // sustain
    MI_PORT, // portamento
    MI_SOST, // sostenuto
    MI_SOFT, // soft pedal
    MI_LEG,  // legato

    MI_MOD, // modulation
    MI_MODSD, // decrease modulation speed
    MI_MODSU, // increase modulation speed

    MI_BENDD, // Bend down
    MI_BENDU, // Bend up
#endif // MIDI_ADVANCED

    // Backlight functionality
    BL_ON,
    BL_OFF,
    BL_DEC,
    BL_INC,
    BL_TOGG,
    BL_STEP,
    BL_BRTG,

    // RGB functionality
    RGB_TOG,
    RGB_MODE_FORWARD,
    RGB_MODE_REVERSE,
    RGB_HUI,
    RGB_HUD,
    RGB_SAI,
    RGB_SAD,
    RGB_VAI,
    RGB_VAD,
    RGB_SPI,
    RGB_SPD,
    RGB_MODE_PLAIN,
    RGB_MODE_BREATHE,
    RGB_MODE_RAINBOW,
    RGB_MODE_SWIRL,
    RGB_MODE_SNAKE,
    RGB_MODE_KNIGHT,
    RGB_MODE_XMAS,
    RGB_MODE_GRADIENT,
    RGB_MODE_RGBTEST,

    // Left shift, open paren
    KC_LSPO,

    // Right shift, close paren
    KC_RSPC,

    // Shift, Enter
    KC_SFTENT,

    // Printing
    PRINT_ON,
    PRINT_OFF,

    // output selection
    OUT_AUTO,
    OUT_USB,
#ifdef BLUETOOTH_ENABLE
    OUT_BT,
#endif

#ifdef KEY_LOCK_ENABLE
    KC_LOCK,
#endif

#ifdef TERMINAL_ENABLE
    TERM_ON,
    TERM_OFF,
#endif

    // always leave at the end
    SAFE_RANGE
};

// Ability to use mods in layouts
#define LCTL(kc) (QK_LCTL | (kc))
#define LSFT(kc) (QK_LSFT | (kc))
#define LALT(kc) (QK_LALT | (kc))
#define LGUI(kc) (QK_LGUI | (kc))
#define LCMD(kc) LGUI(kc)
#define LWIN(kc) LGUI(kc)
#define RCTL(kc) (QK_RCTL | (kc))
#define RSFT(kc) (QK_RSFT | (kc))
#define RALT(kc) (QK_RALT | (kc))
#define RGUI(kc) (QK_RGUI | (kc))
#define RCMD(kc) RGUI(kc)
#define RWIN(kc) RGUI(kc)

#define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc))
#define MEH(kc)  (QK_LCTL | QK_LSFT | QK_LALT | (kc))
#define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc))
#define ALTG(kc) (QK_RCTL | QK_RALT | (kc))
#define SGUI(kc) (QK_LGUI | QK_LSFT | (kc))
#define SCMD(kc) SGUI(kc)
#define SWIN(kc) SGUI(kc)
#define LCA(kc) (QK_LCTL | QK_LALT | (kc))

#define MOD_HYPR 0xf
#define MOD_MEH 0x7


// Aliases for shifted symbols
// Each key has a 4-letter code, and some have longer aliases too.
// While the long aliases are descriptive, the 4-letter codes
// make for nicer grid layouts (everything lines up), and are
// the preferred style for Quantum.
#define KC_TILD LSFT(KC_GRV)    // ~
#define KC_TILDE    KC_TILD

#define KC_EXLM LSFT(KC_1)      // !
#define KC_EXCLAIM  KC_EXLM

#define KC_AT   LSFT(KC_2)      // @

#define KC_HASH LSFT(KC_3)      // #

#define KC_DLR  LSFT(KC_4)      // $
#define KC_DOLLAR   KC_DLR

#define KC_PERC LSFT(KC_5)      // %
#define KC_PERCENT  KC_PERC

#define KC_CIRC LSFT(KC_6)      // ^
#define KC_CIRCUMFLEX   KC_CIRC

#define KC_AMPR LSFT(KC_7)      // &
#define KC_AMPERSAND    KC_AMPR

#define KC_ASTR LSFT(KC_8)      // *
#define KC_ASTERISK KC_ASTR

#define KC_LPRN LSFT(KC_9)      // (
#define KC_LEFT_PAREN   KC_LPRN

#define KC_RPRN LSFT(KC_0)      // )
#define KC_RIGHT_PAREN  KC_RPRN

#define KC_UNDS LSFT(KC_MINS)   // _
#define KC_UNDERSCORE   KC_UNDS

#define KC_PLUS LSFT(KC_EQL)    // +

#define KC_LCBR LSFT(KC_LBRC)   // {
#define KC_LEFT_CURLY_BRACE KC_LCBR

#define KC_RCBR LSFT(KC_RBRC)   // }
#define KC_RIGHT_CURLY_BRACE    KC_RCBR

#define KC_LABK LSFT(KC_COMM)   // <
#define KC_LEFT_ANGLE_BRACKET   KC_LABK

#define KC_RABK LSFT(KC_DOT)    // >
#define KC_RIGHT_ANGLE_BRACKET  KC_RABK

#define KC_COLN LSFT(KC_SCLN)   // :
#define KC_COLON    KC_COLN

#define KC_PIPE LSFT(KC_BSLS)   // |

#define KC_LT LSFT(KC_COMM)     // <

#define KC_GT LSFT(KC_DOT)      // >

#define KC_QUES LSFT(KC_SLSH)   // ?
#define KC_QUESTION KC_QUES

#define KC_DQT LSFT(KC_QUOT)   // "
#define KC_DOUBLE_QUOTE KC_DQT
#define KC_DQUO KC_DQT

#define KC_DELT KC_DELETE // Del key (four letter code)

// Alias for function layers than expand past FN31
#define FUNC(kc) (QK_FUNCTION | (kc))

// Aliases
#define S(kc) LSFT(kc)
#define F(kc) FUNC(kc)

#define M(kc) (QK_MACRO | (kc))

#define MACROTAP(kc) (QK_MACRO | (FUNC_TAP << 8) | (kc))
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)

#define KC_GESC GRAVE_ESC

#define CK_TOGG CLICKY_TOGGLE
#define CK_RST CLICKY_RESET
#define CK_UP CLICKY_UP
#define CK_DOWN CLICKY_DOWN

#define RGB_MOD RGB_MODE_FORWARD
#define RGB_SMOD RGB_MODE_FORWARD
#define RGB_RMOD RGB_MODE_REVERSE

#define RGB_M_P RGB_MODE_PLAIN
#define RGB_M_B RGB_MODE_BREATHE
#define RGB_M_R RGB_MODE_RAINBOW
#define RGB_M_SW RGB_MODE_SWIRL
#define RGB_M_SN RGB_MODE_SNAKE
#define RGB_M_K RGB_MODE_KNIGHT
#define RGB_M_X RGB_MODE_XMAS
#define RGB_M_G RGB_MODE_GRADIENT
#define RGB_M_T RGB_MODE_RGBTEST

// L-ayer, T-ap - 256 keycode max, 16 layer max
#define LT(layer, kc) (QK_LAYER_TAP | ((layer & 0xF) << 8) | ((kc) & 0xFF))

#define AG_SWAP MAGIC_SWAP_ALT_GUI
#define AG_NORM MAGIC_UNSWAP_ALT_GUI

// GOTO layer - 16 layers max
// when:
// ON_PRESS    = 1
// ON_RELEASE  = 2
// Unless you have a good reason not to do so, prefer  ON_PRESS (1) as your default.
// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
// keycode modeled after the old version, kept below for this.
/* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */
#define TO(layer) (QK_TO | (ON_PRESS << 0x4) | (layer & 0xFF))

// Momentary switch layer - 256 layer max
#define MO(layer) (QK_MOMENTARY | (layer & 0xFF))

// Set default layer - 256 layer max
#define DF(layer) (QK_DEF_LAYER | (layer & 0xFF))

// Toggle to layer - 256 layer max
#define TG(layer) (QK_TOGGLE_LAYER | (layer & 0xFF))

// One-shot layer - 256 layer max
#define OSL(layer) (QK_ONE_SHOT_LAYER | (layer & 0xFF))

// L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only
#define LM(layer, mod) (QK_LAYER_MOD | ((layer & 0xF) << 4) | ((mod) & 0xF))

// One-shot mod
#define OSM(mod) (QK_ONE_SHOT_MOD | ((mod) & 0xFF))

// Layer tap-toggle
#define TT(layer) (QK_LAYER_TAP_TOGGLE | (layer & 0xFF))

// M-od, T-ap - 256 keycode max
#define MT(mod, kc) (QK_MOD_TAP | (((mod) & 0x1F) << 8) | ((kc) & 0xFF))

#define CTL_T(kc) MT(MOD_LCTL, kc)
#define LCTL_T(kc) MT(MOD_LCTL, kc)
#define RCTL_T(kc) MT(MOD_RCTL, kc)

#define SFT_T(kc) MT(MOD_LSFT, kc)
#define LSFT_T(kc) MT(MOD_LSFT, kc)
#define RSFT_T(kc) MT(MOD_RSFT, kc)

#define ALT_T(kc) MT(MOD_LALT, kc)
#define LALT_T(kc) MT(MOD_LALT, kc)
#define RALT_T(kc) MT(MOD_RALT, kc)
#define ALGR_T(kc) MT(MOD_RALT, kc) // dual-function AltGR

#define GUI_T(kc) MT(MOD_LGUI, kc)
#define CMD_T(kc) GUI_T(kc)
#define WIN_T(kc) GUI_T(kc)
#define LGUI_T(kc) MT(MOD_LGUI, kc)
#define LCMD_T(kc) LGUI_T(kc)
#define LWIN_T(kc) LGUI_T(kc)
#define RGUI_T(kc) MT(MOD_RGUI, kc)
#define RCMD_T(kc) RGUI_T(kc)
#define RWIN_T(kc) RGUI_T(kc)

#define C_S_T(kc)  MT(MOD_LCTL | MOD_LSFT, kc) // Control + Shift e.g. for gnome-terminal
#define MEH_T(kc)  MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
#define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left control alt and gui
#define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right control alt and gui
#define ALL_T(kc)  MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
#define SGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc)
#define SCMD_T(kc) SGUI_T(kc)
#define SWIN_T(kc) SGUI_T(kc)
#define LCA_T(kc)  MT(MOD_LCTL | MOD_LALT, kc) // Left control and left alt

// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
#define KC_HYPR HYPR(KC_NO)
#define KC_MEH  MEH(KC_NO)

#ifdef UNICODE_ENABLE
    // For sending unicode codes.
    // You may not send codes over 7FFF -- this supports most of UTF8.
    // To have a key that sends out Œ, go UC(0x0152)
    #define UNICODE(n) (QK_UNICODE | (n))
    #define UC(n) UNICODE(n)
#endif

#ifdef UNICODEMAP_ENABLE
    #define X(n) (QK_UNICODE_MAP | (n))
#endif

#ifdef SWAP_HANDS_ENABLE
  #define SH_T(kc) (QK_SWAP_HANDS | (kc))
  #define SH_TG    (QK_SWAP_HANDS | OP_SH_TOGGLE)
  #define SH_TT    (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
  #define SH_MON   (QK_SWAP_HANDS | OP_SH_ON_OFF)
  #define SH_MOFF  (QK_SWAP_HANDS | OP_SH_OFF_ON)
  #define SH_ON    (QK_SWAP_HANDS | OP_SH_ON)
  #define SH_OFF   (QK_SWAP_HANDS | OP_SH_OFF)
#endif

#endif // QUANTUM_KEYCODES_H