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/* Copyright 2018 Jason Williams (Wilba)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x5241 // "RW"
#define PRODUCT_ID      0x080A // 80-A
#define DEVICE_VER      0x0001
#define MANUFACTURER    RAMA WORKS
#define PRODUCT         RAMA WORKS U80-A
#define DESCRIPTION     RAMA WORKS U80-A

/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 17

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { F1, F0, E6, F4, F6, F7 }
#define MATRIX_COL_PINS { F5, D5, B1, B2, B3, D3, D2, C7, C6, B6, B5, B4, D7, D6, D4, B7, B0 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
 
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
// #define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Magic Key Options
 *
 * Magic keys are hotkey commands that allow control over firmware functions of
 * the keyboard. They are best used in combination with the HID Listen program,
 * found here: https://www.pjrc.com/teensy/hid_listen.html
 *
 * The options below allow the magic key functionality to be changed. This is
 * useful if your keyboard/keypad is missing keys and you want magic key support.
 *
 */

/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false

/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1          H
//#define MAGIC_KEY_HELP2          SLASH
//#define MAGIC_KEY_DEBUG          D
//#define MAGIC_KEY_DEBUG_MATRIX   X
//#define MAGIC_KEY_DEBUG_KBD      K
//#define MAGIC_KEY_DEBUG_MOUSE    M
//#define MAGIC_KEY_VERSION        V
//#define MAGIC_KEY_STATUS         S
//#define MAGIC_KEY_CONSOLE        C
//#define MAGIC_KEY_LAYER0_ALT1    ESC
//#define MAGIC_KEY_LAYER0_ALT2    GRAVE
//#define MAGIC_KEY_LAYER0         0
//#define MAGIC_KEY_LAYER1         1
//#define MAGIC_KEY_LAYER2         2
//#define MAGIC_KEY_LAYER3         3
//#define MAGIC_KEY_LAYER4         4
//#define MAGIC_KEY_LAYER5         5
//#define MAGIC_KEY_LAYER6         6
//#define MAGIC_KEY_LAYER7         7
//#define MAGIC_KEY_LAYER8         8
//#define MAGIC_KEY_LAYER9         9
//#define MAGIC_KEY_BOOTLOADER     PAUSE
//#define MAGIC_KEY_LOCK           CAPS
//#define MAGIC_KEY_EEPROM         E
//#define MAGIC_KEY_NKRO           N
//#define MAGIC_KEY_SLEEP_LED      Z

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

/*
 * MIDI options
 */

/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1

/* enable basic MIDI features:
   - MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC

/* enable advanced MIDI features:
   - MIDI notes can be added to the keymap
   - Octave shift and transpose
   - Virtual sustain, portamento, and modulation wheel
   - etc.
*/
//#define MIDI_ADVANCED

/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1

//#define WT_MONO_BACKLIGHT

// IS31FL3731 driver
#define DRIVER_COUNT 3
#define DRIVER_LED_TOTAL 108

#define RGB_BACKLIGHT_ENABLED 1

// This conditionally compiles the backlight code for U80-A specifics
#define RGB_BACKLIGHT_U80_A

// enable/disable LEDs based on layout
// they aren't really used if RGB_BACKLIGHT_M60_A defined
#define RGB_BACKLIGHT_USE_SPLIT_BACKSPACE 1
#define RGB_BACKLIGHT_USE_SPLIT_LEFT_SHIFT 0
#define RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT 1
#define RGB_BACKLIGHT_USE_7U_SPACEBAR 1
#define RGB_BACKLIGHT_USE_ISO_ENTER 0
#define RGB_BACKLIGHT_DISABLE_HHKB_BLOCKER_LEDS 1

// disable backlight when USB suspended (PC sleep/hibernate/shutdown)
#define RGB_BACKLIGHT_DISABLE_WHEN_USB_SUSPENDED 0

// disable backlight after timeout in minutes, 0 = no timeout
#define RGB_BACKLIGHT_DISABLE_AFTER_TIMEOUT 0

// the default brightness
#define RGB_BACKLIGHT_BRIGHTNESS 255

// the default effect (RGB test)
#define RGB_BACKLIGHT_EFFECT 255

// the default effect speed (0-3)
#define RGB_BACKLIGHT_EFFECT_SPEED 0

// the default color1 and color2
#define RGB_BACKLIGHT_COLOR_1 { .h = 0, .s = 255 }
#define RGB_BACKLIGHT_COLOR_2 { .h = 127, .s = 255 }

// These define which keys in the matrix are alphas/mods
// Used for backlight effects so colors are different for
// alphas vs. mods
// Each value is for a row, bit 0 is column 0
// Alpha=0 Mod=1
#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_0 0b1110000000000000
#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_1 0b1100000000000001
#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_2 0b1111000000000001
#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_3 0b1111000000000001
#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_4 0b1111100000000111

#define RGB_BACKLIGHT_CAPS_LOCK_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
#define RGB_BACKLIGHT_LAYER_1_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
#define RGB_BACKLIGHT_LAYER_2_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
#define RGB_BACKLIGHT_LAYER_3_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }


#define DYNAMIC_KEYMAP_LAYER_COUNT 4

// EEPROM usage

// TODO: refactor with new user EEPROM code (coming soon)
#define EEPROM_MAGIC 0x451F
#define EEPROM_MAGIC_ADDR 32
// Bump this every time we change what we store
// This will automatically reset the EEPROM with defaults
// and avoid loading invalid data from the EEPROM
#define EEPROM_VERSION 0x07
#define EEPROM_VERSION_ADDR 34

// Backlight config starts after EEPROM version
#define RGB_BACKLIGHT_CONFIG_EEPROM_ADDR 35
// Dynamic keymap starts after backlight config (35+31)
#define DYNAMIC_KEYMAP_EEPROM_ADDR 66
// Dynamic macro starts after dynamic keymaps (66+(4*6*17*2)) = (66+816)
#define DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR 882
#define DYNAMIC_KEYMAP_MACRO_EEPROM_SIZE 142
#define DYNAMIC_KEYMAP_MACRO_COUNT 16