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#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"

extern keymap_config_t keymap_config;

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

enum layers
{
    _LAYER0,
    _LAYER1,
    _LAYER2
};

enum custom_keycodes
{
    GIT_ADD = SAFE_RANGE,
    GIT_COMMIT,
    GIT_PUSH,
    MUTE,
    DEAFEN
};

bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
    if (record->event.pressed)
    {
        switch (keycode)
        {
        case GIT_ADD:
            SEND_STRING("git add ." SS_TAP(X_ENTER));
            break;
        case GIT_COMMIT:
            SEND_STRING("git commit -m " SS_DOWN(X_LSHIFT) SS_TAP(X_QUOTE) SS_UP(X_LSHIFT));
            break;
        case GIT_PUSH:
            SEND_STRING("git push" SS_TAP(X_ENTER));
            break;
        case MUTE:
            SEND_STRING(SS_LGUI(SS_LSFT("M")));
            break;
        case DEAFEN:
            SEND_STRING(SS_LGUI(SS_LSFT("D")));
            break;
            return false;
        }
    }
    return true;
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_LAYER0] = LAYOUT(
        MUTE, DEAFEN, TO(_LAYER1),
        GIT_ADD, GIT_COMMIT, GIT_PUSH),
    [_LAYER1] = LAYOUT(
        KC_VOLD, KC_VOLU, TO(_LAYER2),
        KC_MRWD, KC_MPLY, KC_MNXT),
    [_LAYER2] = LAYOUT(
        KC_ESC, KC_UP, TO(_LAYER0),
        KC_Z, KC_X, KC_SPACE)};

void matrix_init_user(void)
{
#ifdef BACKLIGHT_ENABLE
    backlight_level(0);
#endif
}