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#pragma once

#define FORCE_NKRO

#define PERMISSIVE_HOLD
#define TAPPING_TERM 150

// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define DISABLE_RGB_MATRIX_BREATHING
#define DISABLE_RGB_MATRIX_CYCLE_ALL
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define DISABLE_RGB_MATRIX_DUAL_BEACON
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define DISABLE_RGB_MATRIX_RAINDROPS
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define DISABLE_RGB_MATRIX_SPLASH
// #define DISABLE_RGB_MATRIX_MULTISPLASH
// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH

#define QMK_KEYS_PER_SCAN 4

// #define RGB_MATRIX_KEYRELEASES


// some speed shit
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

#ifndef NO_DEBUG
#define NO_DEBUG
#endif // !NO_DEBUG
#if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
#define NO_PRINT
#endif // !NO_PRINT

#define NO_ACTION_ONESHOT
#define TAPPING_FORCE_HOLD
#define IGNORE_MOD_TAP_INTERRUPT