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#include QMK_KEYBOARD_H

enum layers {
  _BASE,
  _FUNC
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
  KC_ESC, KC_GRV,     KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0, KC_MINS,   KC_EQL, XXXXXXX, KC_BSPC,
 KC_PGUP, KC_TAB,     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P, KC_LBRC,  KC_RBRC, KC_DEL,
 KC_PGDN, KC_CAPS,    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L, KC_SCLN, KC_QUOT,   KC_ENT,
          KC_LSFT,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_B,    KC_N,    KC_M, KC_COMM,  KC_DOT, KC_SLSH,  KC_RSFT, MO(1),
          KC_LCTL,          KC_LGUI, KC_NUBS, KC_LALT,           KC_SPC,                   KC_NUHS,                            KC_RCTRL
   ),
[_FUNC] = LAYOUT(
 RGB_TOG, VLK_TOG,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,   KC_F12, XXXXXXX, RESET,
 RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,   KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX,
RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,   KC_UP,  XXXXXXX,
          RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX,
          _______,          KC_LALT, _______, _______,          _______,                   KC_RALT,                            _______
   )
};