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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.

#include "kc60.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [0] = KEYMAP( /* Basic QWERTY */
      KC_ESC,   KC_1,     KC_2,     KC_3,    KC_4,     KC_5,     KC_6,     KC_7,    KC_8,  KC_9,     KC_0,     KC_MINS,  KC_EQL,   KC_BSPC,  \
      KC_TAB,   KC_Q,     KC_W,     KC_E,    KC_R,     KC_T,     KC_Y,     KC_U,    KC_I,  KC_O,     KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,  \
      KC_CAPS,  KC_A,     KC_S,     KC_D,    KC_F,     KC_G,     KC_H,     KC_J,    KC_K,  KC_L,     KC_SCLN,  KC_QUOT,  KC_NO,    KC_ENT,   \
      KC_LSFT,  KC_NO,    KC_Z,     KC_X,    KC_C,     KC_V,     KC_B,     KC_N,    KC_M,  KC_COMM,  KC_DOT,   KC_SLSH,  KC_NO,    KC_RSFT,  \
      KC_LCTL,  KC_LALT,  KC_LGUI,                     KC_SPC,                                       KC_RGUI,  KC_RALT,  KC_RCTL,  RESET \
      ),
};

const uint16_t PROGMEM fn_actions[] = {

};

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
  // MACRODOWN only works in this function
  return MACRO_NONE;
};