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Diffstat (limited to 'users/drashna/tap_dances.c')
-rw-r--r--users/drashna/tap_dances.c77
1 files changed, 34 insertions, 43 deletions
diff --git a/users/drashna/tap_dances.c b/users/drashna/tap_dances.c
index 18ca96e187..65019ab751 100644
--- a/users/drashna/tap_dances.c
+++ b/users/drashna/tap_dances.c
@@ -1,65 +1,56 @@
#include "tap_dances.h"
+#define NUM_OF_DIABLO_KEYS 4
+// define diablo macro timer variables
+diablo_timer_t diablo_timer[NUM_OF_DIABLO_KEYS];
-//define diablo macro timer variables
-diablo_timer_t diablo_timer[4];
-
-uint8_t diablo_times[] = { 0, 0, 1, 3, 5, 10, 30 };
-
-// has the correct number of seconds elapsed (as defined by diablo_times)
-bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer].key_time) < (diablo_timer[dtimer].timer * 1000)) ? false : true; };
+// Set the default intervals. Always start with 0 so that it will disable on first hit.
+// Otherwise, you will need to hit a bunch of times, or hit the "clear" command
+uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
// Cycle through the times for the macro, starting at 0, for disabled.
-// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data) {
- int index = (int)user_data;
- if (state->count >= 7) {
- diablo_timer[index].key_time = diablo_times[0];
+ diable_keys_t *diablo_keys = (diable_keys_t *)user_data;
+ // Sets the keycode based on the index
+ diablo_timer[diablo_keys->index].keycode = diablo_keys->keycode;
+
+ // if the tapdance is hit more than the number of elemints in the array, reset
+ if (state->count >= (sizeof(diablo_times) / sizeof(uint8_t))) {
+ diablo_timer[diablo_keys->index].key_interval = 0;
reset_tap_dance(state);
- } else {
- diablo_timer[index].key_time = diablo_times[state->count];
+ } else { // else set the interval (tapdance count starts at 1, array starts at 0, so offset by one)
+ diablo_timer[diablo_keys->index].key_interval = diablo_times[state->count - 1];
}
}
-// One funtion to rule them all!!
-#define ACTION_TAP_DANCE_DIABLO(arg) { \
+// clang-format off
+// One function to rule them all!! Where the Magic Sauce lies
+#define ACTION_TAP_DANCE_DIABLO(index, keycode) { \
.fn = { NULL, (void *)diablo_tapdance_master, NULL }, \
- .user_data = (void *)arg, \
+ .user_data = (void *)&((diable_keys_t) { index, keycode }), \
}
+// clang-format on
-//Tap Dance Definitions
+// Tap Dance Definitions, sets the index and the keycode.
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
- [TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0),
- [TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1),
- [TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2),
- [TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3),
+ [TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0, KC_1),
+ [TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1, KC_2),
+ [TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2, KC_3),
+ [TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3, KC_4),
};
-// Sends the key press to system, but only if on the Diablo layer
-void send_diablo_keystroke(uint8_t diablo_key) {
- if (IS_LAYER_ON(_DIABLO)) {
- switch (diablo_key) {
- case 0:
- tap_code(KC_1); break;
- case 1:
- tap_code(KC_2); break;
- case 2:
- tap_code(KC_3); break;
- case 3:
- tap_code(KC_4); break;
- }
- }
-}
-
// Checks each of the 4 timers/keys to see if enough time has elapsed
-// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_timer[dtime].key_time) {
- diablo_timer[dtime].timer = timer_read();
- send_diablo_keystroke(dtime);
+ for (uint8_t index = 0; index < NUM_OF_DIABLO_KEYS; index++) {
+ // if key_interval is 0, it's disabled, so only run if it's set. If it's set, check the timer.
+ if (diablo_timer[index].key_interval && timer_elapsed(diablo_timer[index].timer) > (diablo_timer[index].key_interval * 1000)) {
+ // reset the timer, since enough time has passed
+ diablo_timer[index].timer = timer_read();
+ // send keycode ONLY if we're on the diablo layer.
+ if (IS_LAYER_ON(_DIABLO)) {
+ tap_code(diablo_timer[index].keycode);
+ }
}
}
}