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Diffstat (limited to 'quantum/rgb_matrix_animations/digital_rain_anim.h')
-rw-r--r--quantum/rgb_matrix_animations/digital_rain_anim.h120
1 files changed, 59 insertions, 61 deletions
diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h
index 982399cbde..7a4a52db1b 100644
--- a/quantum/rgb_matrix_animations/digital_rain_anim.h
+++ b/quantum/rgb_matrix_animations/digital_rain_anim.h
@@ -1,77 +1,75 @@
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
RGB_MATRIX_EFFECT(DIGITAL_RAIN)
-#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-#ifndef RGB_DIGITAL_RAIN_DROPS
- // lower the number for denser effect/wider keyboard
- #define RGB_DIGITAL_RAIN_DROPS 24
-#endif
+# ifndef RGB_DIGITAL_RAIN_DROPS
+// lower the number for denser effect/wider keyboard
+# define RGB_DIGITAL_RAIN_DROPS 24
+# endif
bool DIGITAL_RAIN(effect_params_t* params) {
- // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
- const uint8_t drop_ticks = 28;
- const uint8_t pure_green_intensity = 0xd0;
- const uint8_t max_brightness_boost = 0xc0;
- const uint8_t max_intensity = 0xff;
+ // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
+ const uint8_t drop_ticks = 28;
+ const uint8_t pure_green_intensity = 0xd0;
+ const uint8_t max_brightness_boost = 0xc0;
+ const uint8_t max_intensity = 0xff;
- static uint8_t drop = 0;
+ static uint8_t drop = 0;
- if (params->init) {
- rgb_matrix_set_color_all(0, 0, 0);
- memset(rgb_frame_buffer, 0, sizeof(rgb_frame_buffer));
- drop = 0;
- }
+ if (params->init) {
+ rgb_matrix_set_color_all(0, 0, 0);
+ memset(rgb_frame_buffer, 0, sizeof(rgb_frame_buffer));
+ drop = 0;
+ }
- for (uint8_t col = 0; col < MATRIX_COLS; col++) {
- for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
- if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
- // top row, pixels have just fallen and we're
- // making a new rain drop in this column
- rgb_frame_buffer[row][col] = max_intensity;
- }
- else if (rgb_frame_buffer[row][col] > 0 && rgb_frame_buffer[row][col] < max_intensity) {
- // neither fully bright nor dark, decay it
- rgb_frame_buffer[row][col]--;
- }
- // set the pixel colour
- uint8_t led[LED_HITS_TO_REMEMBER];
- uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
+ // top row, pixels have just fallen and we're
+ // making a new rain drop in this column
+ rgb_frame_buffer[row][col] = max_intensity;
+ } else if (rgb_frame_buffer[row][col] > 0 && rgb_frame_buffer[row][col] < max_intensity) {
+ // neither fully bright nor dark, decay it
+ rgb_frame_buffer[row][col]--;
+ }
+ // set the pixel colour
+ uint8_t led[LED_HITS_TO_REMEMBER];
+ uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
- // TODO: multiple leds are supported mapped to the same row/column
- if (led_count > 0) {
- if (rgb_frame_buffer[row][col] > pure_green_intensity) {
- const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity));
- rgb_matrix_set_color(led[0], boost, max_intensity, boost);
- }
- else {
- const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[row][col] / pure_green_intensity);
- rgb_matrix_set_color(led[0], 0, green, 0);
+ // TODO: multiple leds are supported mapped to the same row/column
+ if (led_count > 0) {
+ if (rgb_frame_buffer[row][col] > pure_green_intensity) {
+ const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity));
+ rgb_matrix_set_color(led[0], boost, max_intensity, boost);
+ } else {
+ const uint8_t green = (uint8_t)((uint16_t)max_intensity * rgb_frame_buffer[row][col] / pure_green_intensity);
+ rgb_matrix_set_color(led[0], 0, green, 0);
+ }
+ }
}
- }
}
- }
- if (++drop > drop_ticks) {
- // reset drop timer
- drop = 0;
- for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
- for (uint8_t col = 0; col < MATRIX_COLS; col++) {
- // if ths is on the bottom row and bright allow decay
- if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[row][col] == max_intensity) {
- rgb_frame_buffer[row][col]--;
- }
- // check if the pixel above is bright
- if (rgb_frame_buffer[row - 1][col] == max_intensity) {
- // allow old bright pixel to decay
- rgb_frame_buffer[row - 1][col]--;
- // make this pixel bright
- rgb_frame_buffer[row][col] = max_intensity;
+ if (++drop > drop_ticks) {
+ // reset drop timer
+ drop = 0;
+ for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ // if ths is on the bottom row and bright allow decay
+ if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[row][col] == max_intensity) {
+ rgb_frame_buffer[row][col]--;
+ }
+ // check if the pixel above is bright
+ if (rgb_frame_buffer[row - 1][col] == max_intensity) {
+ // allow old bright pixel to decay
+ rgb_frame_buffer[row - 1][col]--;
+ // make this pixel bright
+ rgb_frame_buffer[row][col] = max_intensity;
+ }
+ }
}
- }
}
- }
- return false;
+ return false;
}
-#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)