summaryrefslogtreecommitdiff
path: root/quantum/process_keycode/process_clicky.c
diff options
context:
space:
mode:
Diffstat (limited to 'quantum/process_keycode/process_clicky.c')
-rw-r--r--quantum/process_keycode/process_clicky.c131
1 files changed, 69 insertions, 62 deletions
diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c
index 43b803afe7..6ab382d4aa 100644
--- a/quantum/process_keycode/process_clicky.c
+++ b/quantum/process_keycode/process_clicky.c
@@ -3,104 +3,111 @@
#ifdef AUDIO_CLICKY
-#ifndef AUDIO_CLICKY_DELAY_DURATION
-#define AUDIO_CLICKY_DELAY_DURATION 1
-#endif // !AUDIO_CLICKY_DELAY_DURATION
-#ifndef AUDIO_CLICKY_FREQ_DEFAULT
-#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
-#endif // !AUDIO_CLICKY_FREQ_DEFAULT
-#ifndef AUDIO_CLICKY_FREQ_MIN
-#define AUDIO_CLICKY_FREQ_MIN 65.0f
-#endif // !AUDIO_CLICKY_FREQ_MIN
-#ifndef AUDIO_CLICKY_FREQ_MAX
-#define AUDIO_CLICKY_FREQ_MAX 1500.0f
-#endif // !AUDIO_CLICKY_FREQ_MAX
-#ifndef AUDIO_CLICKY_FREQ_FACTOR
-#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
-#endif // !AUDIO_CLICKY_FREQ_FACTOR
-#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
-#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
-#endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
+# ifndef AUDIO_CLICKY_DELAY_DURATION
+# define AUDIO_CLICKY_DELAY_DURATION 1
+# endif // !AUDIO_CLICKY_DELAY_DURATION
+# ifndef AUDIO_CLICKY_FREQ_DEFAULT
+# define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
+# endif // !AUDIO_CLICKY_FREQ_DEFAULT
+# ifndef AUDIO_CLICKY_FREQ_MIN
+# define AUDIO_CLICKY_FREQ_MIN 65.0f
+# endif // !AUDIO_CLICKY_FREQ_MIN
+# ifndef AUDIO_CLICKY_FREQ_MAX
+# define AUDIO_CLICKY_FREQ_MAX 1500.0f
+# endif // !AUDIO_CLICKY_FREQ_MAX
+# ifndef AUDIO_CLICKY_FREQ_FACTOR
+# define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
+# endif // !AUDIO_CLICKY_FREQ_FACTOR
+# ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
+# define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
+# endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
-float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
+float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
extern audio_config_t audio_config;
-#ifndef NO_MUSIC_MODE
+# ifndef NO_MUSIC_MODE
extern bool music_activated;
extern bool midi_activated;
-#endif // !NO_MUSIC_MODE
+# endif // !NO_MUSIC_MODE
void clicky_play(void) {
-#ifndef NO_MUSIC_MODE
- if (music_activated || midi_activated || !audio_config.enable) return;
-#endif // !NO_MUSIC_MODE
- clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
- clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
- PLAY_SONG(clicky_song);
+# ifndef NO_MUSIC_MODE
+ if (music_activated || midi_activated || !audio_config.enable) return;
+# endif // !NO_MUSIC_MODE
+ clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
+ clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
+ PLAY_SONG(clicky_song);
}
void clicky_freq_up(void) {
- float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
- if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
- clicky_freq = new_freq;
- }
+ float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
+ if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
+ clicky_freq = new_freq;
+ }
}
void clicky_freq_down(void) {
- float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
- if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
- clicky_freq = new_freq;
- }
+ float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
+ if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
+ clicky_freq = new_freq;
+ }
}
-void clicky_freq_reset(void) {
- clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
-}
+void clicky_freq_reset(void) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
void clicky_toggle(void) {
- audio_config.clicky_enable ^= 1;
- eeconfig_update_audio(audio_config.raw);
+ audio_config.clicky_enable ^= 1;
+ eeconfig_update_audio(audio_config.raw);
}
void clicky_on(void) {
- audio_config.clicky_enable = 1;
- eeconfig_update_audio(audio_config.raw);
+ audio_config.clicky_enable = 1;
+ eeconfig_update_audio(audio_config.raw);
}
void clicky_off(void) {
- audio_config.clicky_enable = 0;
- eeconfig_update_audio(audio_config.raw);
+ audio_config.clicky_enable = 0;
+ eeconfig_update_audio(audio_config.raw);
}
-bool is_clicky_on(void) {
- return (audio_config.clicky_enable != 0);
-}
+bool is_clicky_on(void) { return (audio_config.clicky_enable != 0); }
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
- if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
-
- if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
- if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
+ if (keycode == CLICKY_TOGGLE && record->event.pressed) {
+ clicky_toggle();
+ }
- if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
+ if (keycode == CLICKY_ENABLE && record->event.pressed) {
+ clicky_on();
+ }
+ if (keycode == CLICKY_DISABLE && record->event.pressed) {
+ clicky_off();
+ }
- if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
- if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
+ if (keycode == CLICKY_RESET && record->event.pressed) {
+ clicky_freq_reset();
+ }
+ if (keycode == CLICKY_UP && record->event.pressed) {
+ clicky_freq_up();
+ }
+ if (keycode == CLICKY_DOWN && record->event.pressed) {
+ clicky_freq_down();
+ }
- if (audio_config.enable && audio_config.clicky_enable) {
- if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
- if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
- clicky_play();
- }
+ if (audio_config.enable && audio_config.clicky_enable) {
+ if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
+ if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
+ clicky_play();
+ }
+ }
}
- }
- return true;
+ return true;
}
-#endif //AUDIO_CLICKY
+#endif // AUDIO_CLICKY