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-rw-r--r--keyboards/xd004/keymaps/system_and_media/keymap.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/keyboards/xd004/keymaps/system_and_media/keymap.c b/keyboards/xd004/keymaps/system_and_media/keymap.c
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index 0000000000..740132639c
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+++ b/keyboards/xd004/keymaps/system_and_media/keymap.c
@@ -0,0 +1,61 @@
+#include QMK_KEYBOARD_H
+
+#define _BASE 0 // Base layer
+#define _SYSTEM 1 // System actions
+#define _VOLUME 2 // Volume actions
+
+#define SUPER_ALT_F4_TIMER 300 // Timeout on the super alt-f4 key
+
+/*
+ The idea of this is pretty simple: base layer has four action, two of which (the outermost)
+ are regular keystrokes on tap, and a momentary layer switch on hold, sending you to layers 1 and 2.
+
+ The other bit of customization here is the 'Super Alt F4' which does Alt-F4, and then Enter if tapped
+ again SUPER_ALT_F4_TIMER miliseconds after. This lets you Alt-F4 applications, and finally quickly
+ double-tap it to Alt-F4+Enter to shut down the PC.
+*/
+
+bool is_alt_f4_active = false;
+uint16_t alt_f4_timer = 0;
+
+enum custom_keycodes { // Make sure have the awesome keycode ready
+ SUPER_ALT_F4 = SAFE_RANGE,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ // 0: Base Layer
+ [_BASE] = LAYOUT_all(LT(_SYSTEM, KC_F5), C(G(KC_LEFT)), C(G(KC_RIGHT)), LT(_VOLUME, KC_F7)),
+
+ // 1: System actions
+ [_SYSTEM] = LAYOUT_all(_______, SUPER_ALT_F4, G(KC_D), G(KC_L)),
+
+ // 2: Volume actions
+ [_VOLUME] = LAYOUT_all(KC_MEDIA_NEXT_TRACK, KC_AUDIO_VOL_DOWN, KC_AUDIO_VOL_UP, _______),
+
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) { // This will do most of the grunt work with the keycodes.
+ case SUPER_ALT_F4:
+ if (record->event.pressed) {
+ if (!is_alt_f4_active) {
+ is_alt_f4_active = true;
+ tap_code_16(LALT(KC_F4); // Alt-F4
+ } else {
+ tap_code(KC_ENTER); // Tap enter
+ }
+ } else {
+ unregister_code(KC_TAB);
+ }
+ alt_f4_timer = timer_read();
+ break;
+ }
+ return true;
+}
+
+void matrix_scan_user(void) {
+ if (is_alt_f4_active && timer_elapsed(alt_f4_timer) > SUPER_ALT_F4_TIMER) {
+ is_alt_f4_active = false;
+ }
+};