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-rw-r--r--keyboards/clueboard/60/keymaps/yanfali/keymap.c132
-rw-r--r--keyboards/clueboard/60/keymaps/yanfali/readme.md14
2 files changed, 0 insertions, 146 deletions
diff --git a/keyboards/clueboard/60/keymaps/yanfali/keymap.c b/keyboards/clueboard/60/keymaps/yanfali/keymap.c
deleted file mode 100644
index 7c81ea028b..0000000000
--- a/keyboards/clueboard/60/keymaps/yanfali/keymap.c
+++ /dev/null
@@ -1,132 +0,0 @@
-#include QMK_KEYBOARD_H
-
-enum keyboard_layers {
- _BL,
- _FL,
- _CL,
- _YF
-};
-
-enum custom_keycodes {
- S_BSKTC = SAFE_RANGE,
- S_ODEJY,
- S_RCKBY,
- S_DOEDR,
- S_SCALE,
- S_ONEUP,
- S_COIN,
- S_SONIC,
- S_ZELDA
-};
-
-#ifdef AUDIO_ENABLE
- float song_basketcase[][2] = SONG(BASKET_CASE);
- float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
- float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
- float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
- float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
- float song_coin[][2] = SONG(COIN_SOUND);
- float song_one_up[][2] = SONG(ONE_UP_SOUND);
- float song_sonic_ring[][2] = SONG(SONIC_RING);
- float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
-#endif
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Layer 0: Default Layer
- * ,-----------------------------------------------------------------.
- * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
- * |-----------------------------------------------------------------|
- * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
- * |-----------------------------------------------------------------|
- * |MT(CTL, ESC)| A| S| D| F| G| H| J| K| L| ;| '|Enter |
- * |-----------------------------------------------------------------|
- * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
- * |-----------------------------------------------------------------'
- * |Ctrl |Alt|Gui | Space |Alt |Gui|Fn |Ctrl |
- * `-----------------------------------------------------------------'
- */
- [_BL] = LAYOUT_all(
- KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \
- MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \
- KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(_YF), \
- KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL),
- [_FL] = LAYOUT_all(
- KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, MO(_YF), \
- _______,_______,_______, _______, _______, _______, MO(_FL), _______),
- [_CL] = LAYOUT_all(
- BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\
- _______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \
- _______, _______, _______, _______, _______, _______, MO(_FL), _______),
- [_YF] = LAYOUT_all(
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
- _______,_______,KC_UP ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \
- _______, _______, _______, _______, _______, _______, MO(_FL), _______)
-};
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case S_BSKTC:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_basketcase);
- }
- return false;
- case S_ODEJY:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_ode_to_joy);
- }
- return false;
- case S_RCKBY:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_rock_a_bye_baby);
- }
- return false;
- case S_DOEDR:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_doe_a_deer);
- }
- return false;
- case S_SCALE:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_scale);
- }
- return false;
- case S_ONEUP:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_one_up);
- }
- return false;
- case S_COIN:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_coin);
- }
- return false;
- case S_SONIC:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_sonic_ring);
- }
- return false;
- case S_ZELDA:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_zelda_puzzle);
- }
- return false;
- }
- return true;
-}
diff --git a/keyboards/clueboard/60/keymaps/yanfali/readme.md b/keyboards/clueboard/60/keymaps/yanfali/readme.md
deleted file mode 100644
index 8b87051762..0000000000
--- a/keyboards/clueboard/60/keymaps/yanfali/readme.md
+++ /dev/null
@@ -1,14 +0,0 @@
-# /u/yanfali keymap for clueboard 60%
-
-Almost the same as default but differs in the following ways
-
- 1. `Caps Lock` -> `MT(KC_LCTL, KC_ESC)`.
- I'm a heavy vim user and I prefer escape to be closer than default. I also move `Control` to this key if you hold it.
- 1. Switch Alt and GUI.
- I spend most of my time on OSX, so I reverse Alt and GUI to be
- more comfortable on OSX.
- 1. Added a custom layer.
- I use this to map the cursor keys to WASD, the familiar directional
- gaming keys. As I use a split right shift, this naturally leads
- to the left hand being used for navigation. This is also the
- best place to add custom mappings, macros and combo keys.