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-rw-r--r--keyboard/cluepad/keymaps/keymap_default.c122
1 files changed, 122 insertions, 0 deletions
diff --git a/keyboard/cluepad/keymaps/keymap_default.c b/keyboard/cluepad/keymaps/keymap_default.c
new file mode 100644
index 0000000000..32cb43c745
--- /dev/null
+++ b/keyboard/cluepad/keymaps/keymap_default.c
@@ -0,0 +1,122 @@
+#include "cluepad.h"
+
+#include "backlight.h"
+#include "rgblight.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _RS 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * .-------------------.
+ * |NL F| /| *| -|
+ * |-------------------|
+ * | 7| 8| 9| |
+ * |--------------| |
+ * | 4| 5| 6| +|
+ * |-------------------|
+ * | 1| 2| 3| |
+ * |--------------| |
+ * | 0| .| Ent|
+ * '-------------------'
+ */
+[_BL] = KEYMAP(
+ LT(_FL, KC_NLCK), KC_PSLS, KC_PAST, KC_PMNS, \
+ KC_P7, KC_P8, KC_P9, KC_PPLS, \
+ KC_P4, KC_P5, KC_P6, \
+ KC_P1, KC_P2, KC_P3, KC_PENT, \
+ KC_P0, KC_PDOT),
+
+ /* Keymap _FL: Function Layer
+ * .-------------------.
+ * |NL F| | | Fn0|
+ * |-------------------|
+ * | Fn2| | Fn4| |
+ * |--------------| |
+ * | Fn3|BL_S| Fn5| Fn6|
+ * |-------------------|
+ * | | | | |
+ * |--------------| |
+ * | Fn1| | Fn7|
+ * '-------------------'
+ */
+[_FL] = KEYMAP(
+ LT(_FL, KC_NLCK), KC_TRNS, KC_TRNS, F(0), \
+ F(2), KC_TRNS, F(4), F(6), \
+ F(3), BL_STEP, F(5), \
+ KC_TRNS, KC_TRNS, KC_TRNS, F(7), \
+ F(1), KC_TRNS)
+};
+
+enum function_id {
+ RGBLED_TOGGLE,
+ RGBLED_STEP_MODE,
+ RGBLED_INCREASE_HUE,
+ RGBLED_DECREASE_HUE,
+ RGBLED_INCREASE_SAT,
+ RGBLED_DECREASE_SAT,
+ RGBLED_INCREASE_VAL,
+ RGBLED_DECREASE_VAL,
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(RGBLED_TOGGLE),
+ [1] = ACTION_FUNCTION(RGBLED_STEP_MODE),
+ [2] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
+ [3] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
+ [4] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
+ [5] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
+ [6] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
+ [7] = ACTION_FUNCTION(RGBLED_DECREASE_VAL),
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ switch (id) {
+ case RGBLED_TOGGLE:
+ if (record->event.pressed) {
+ rgblight_toggle();
+ }
+ break;
+ case RGBLED_INCREASE_HUE:
+ if (record->event.pressed) {
+ rgblight_increase_hue();
+ }
+ break;
+ case RGBLED_DECREASE_HUE:
+ if (record->event.pressed) {
+ rgblight_decrease_hue();
+ }
+ break;
+ case RGBLED_INCREASE_SAT:
+ if (record->event.pressed) {
+ rgblight_increase_sat();
+ }
+ break;
+ case RGBLED_DECREASE_SAT:
+ if (record->event.pressed) {
+ rgblight_decrease_sat();
+ }
+ break;
+ case RGBLED_INCREASE_VAL:
+ if (record->event.pressed) {
+ rgblight_increase_val();
+ }
+ break;
+ case RGBLED_DECREASE_VAL:
+ if (record->event.pressed) {
+ rgblight_decrease_val();
+ }
+ break;
+ case RGBLED_STEP_MODE:
+ if (record->event.pressed) {
+ rgblight_step();
+ }
+ break;
+ }
+}
+