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authorkuchosauronad0 <22005492+kuchosauronad0@users.noreply.github.com>2019-08-17 08:19:35 -0700
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-08-17 08:19:35 -0700
commit683605a9dc285c5e8f6328ec81a29505892287b7 (patch)
tree82254e30a4aa0c0774aec22a6c7f69a1045b83d0 /users/kuchosauronad0/readme.md
parentc178bbf2e50424ee54fbd3a43609089470129c34 (diff)
Userspace kuchosauronad0 (#6541)
* initial commit * Update layout. Tweak rules.mk * initial userspace configuration for kuchosauronad0 * modified userspace for kuchosauronad0 * added OSL_UNI * clean up * clean up * style * style * added more unicode * fixed representation * fixed representation * added comments * added comments, restructure * accidently one line * restructure * restructure * added git_lazy(void) * fixed indenting and added missing symbols * fixed indent * fixed indent * update * change tapping_term to 150 * added UNICODEMAP_ENABLE block * replace register with tap_code where possible * formatting * rearrange sequences * clean up * clean up * added unicode layer * disabled tap dance * add files for encoder * removed unnecessary include * removed unnecessary stuff
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+# qmk userspace for kuchosauronad0
+Thanks to drashna and everyone else in the qmk_firmware/users/ directory :)
+
+# Overview
+
+## Keyboard Layout Templates
+This borrows from @jola5's "Not quite neo" code. This allows me to maintain blocks of keymaps in the userspace, so that I can modify the userspace, and this is reflected in all of the keyboards that use it, at once.
+
+This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.
+
+The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
+
+`#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)`
+
+Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
+
+Credit goes to @jola5 for first implementing this awesome idea.
+
+## Custom Keycodes
+Declared in `process_records.h` and `template.h` and defined in `process_record_user` in template.c
+
+## Tap Dances
+Set `TAP_DANCE_ENABLE = yes` in rules.mk. See file tap_dances.{c,h}
+
+## Leader Key
+Set `LEADER_ENABLE = yes` in rules.mk.
+TODO: document tmux / vim / os
+
+## Unicode
+TODO: Set `idk` in `idc`
+
+## Diablo Layer
+Currently not in use.
+
+# Secret Macros
+Set `NO_SECRETS = yes` in rules.mk.
+
+With help from gitter and Colinta, this adds the ability to add hidden macros from other users.
+
+First, I have several files that are hidden/excluded from Git/GitHub. These contain everything needed for the macros. To hide these files, open `.git/info/exclude` and add `secrets.c` and `secrets.h` to that file, below the comments.
+
+And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your `<name>.h` file to define the keycodes for the new macros.
+
+
+### .git/info/exclude
+
+```
+# git ls-files --others --exclude-from=.git/info/exclude
+# Lines that start with '#' are comments.
+# For a project mostly in C, the following would be a good set of
+# exclude patterns (uncomment them if you want to use them):
+# *.[oa]
+# *~
+/users/kuchosauronad0/secrets.c
+/users/kuchosauronad0/secrets.h
+```
+
+Then you can create these files:
+
+### secrets.c
+
+```c
+#include "kuchosauronad0.h" // replace with your keymap's "h" file, or whatever file stores the keycodes
+
+#if (__has_include("secrets.h") && !defined(NO_SECRETS))
+#include "secrets.h"
+#else
+// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
+// And I'm not familiar enough to know which is better or why...
+static const char * const secret[] = {
+ "test1",
+ "test2",
+ "test3",
+ "test4",
+ "test5"
+};
+#endif
+
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
+ if (!record->event.pressed) {
+ clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
+ send_string_with_delay(secret[keycode - KC_SECRET_1], MACRO_TIMER);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
+```
+
+### secrets.h
+
+```c
+static const char * const secrets[] = {
+ "secret1",
+ "secret2",
+ "secret3",
+ "secret4",
+ "secret5"
+};
+```
+
+Replacing the strings with the codes that you need.
+
+### name.c
+
+In the `<name>.c` file, you will want to add this to the top:
+
+```c
+__attribute__ ((weak))
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+```
+
+This is so that the function can be called here, and replaced in the `secrets.c` file, and so it won't error out if it doesn't exist.
+
+And then, in the `process_record_user` function, assuming you have `return process_record_keymap(keycode, record)` here, you'll want to replace the "final" return with the following. Otherwise, you want to replace the `return true;` with `return process_record_secrets(keycode, record);`
+
+```c
+ return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
+}
+```
+
+### rules.mk
+
+Here, you want your `/users/<name>/rules.mk` file to "detect" the existence of the `secrets.c` file, and only add it if the file exists. To do so, add this block:
+
+```make
+ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
+ SRC += secrets.c
+endif
+```
+
+Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your `/users/<name>/rules.mk`, so that it catches the flag:
+
+```make
+ifeq ($(strip $(NO_SECRETS)), yes)
+ OPT_DEFS += -DNO_SECRETS
+endif
+```
+
+Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.