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authorJoshua T <replicaJunction@users.noreply.github.com>2018-08-15 17:38:41 -0500
committerDrashna Jaelre <drashna@live.com>2018-08-15 15:38:41 -0700
commitc19d949b72844120fff5159bc7e637ada4dd2579 (patch)
tree834d410b135352015a887d6f5fc94feefd96b726 /layouts/community
parent632287535c83e6607de97a5998713def61dc01bc (diff)
Keymap: Revamp replicaJunction keymaps (#3589)
* Revamp replicaJunction keymaps Updates both the replicaJunction Ergodox and Atreus keymaps and moves most of the logic into a new user directory. * Cleanup as requested in #3589 * Slightly increased TAPPING_TERM * Fixed typo in #pragma once * Fix TAPPING_TERM redefined in config.h * Add include of replicaJunction.h Due to the tap dance references, without this include, I was getting compiler errors about both internal QMK items like `qk_tap_dance_state_t` and constants defined in my replicaJunction.h file like TD_LAYER_TOGGLE. Also remove some commented-out code that defined an enum which has since moved to replicaJunction.h.
Diffstat (limited to 'layouts/community')
-rw-r--r--layouts/community/ergodox/replicaJunction/config.h77
-rw-r--r--layouts/community/ergodox/replicaJunction/keymap.c693
-rw-r--r--layouts/community/ergodox/replicaJunction/readme.md93
-rw-r--r--layouts/community/ergodox/replicaJunction/rules.mk8
4 files changed, 504 insertions, 367 deletions
diff --git a/layouts/community/ergodox/replicaJunction/config.h b/layouts/community/ergodox/replicaJunction/config.h
index c69ce8cea9..9ffd74dccd 100644
--- a/layouts/community/ergodox/replicaJunction/config.h
+++ b/layouts/community/ergodox/replicaJunction/config.h
@@ -1,64 +1,13 @@
-/*
-Config file - Ergodox QMK with replicaJunction layout
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef KEYBOARDS_ERGODOX_CONFIG_H_
-#define KEYBOARDS_ERGODOX_CONFIG_H_
-
-#include QMK_KEYBOARD_CONFIG_H
-
-
-#undef MOUSEKEY_DELAY
-#undef MOUSEKEY_INTERVAL
-#undef MOUSEKEY_MAX_SPEED
-#undef MOUSEKEY_TIME_TO_MAX
-
-#define MOUSEKEY_DELAY 100
-#define MOUSEKEY_INTERVAL 20
-#define MOUSEKEY_MAX_SPEED 3
-#define MOUSEKEY_TIME_TO_MAX 10
-
-#define TAPPING_TOGGLE 1
-
-/* define if matrix has ghost */
-//#define MATRIX_HAS_GHOST
-
-// MS the button needs to be held before a tap becomes a hold (default: 200)
-#define TAPPING_TERM 200
-
-#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
-
-// I don't have any locking keys, so I don't need these features
-
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-
-//#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-//#define LOCKING_RESYNC_ENABLE
-
-/* Prevent modifiers from sticking when switching layers */
-/* Uses 5 bytes of memory per 8 keys, but makes sure modifiers don't get "stuck" switching layers */
-#define PREVENT_STUCK_MODIFIERS
-
-/* key combination for command */
-#define IS_COMMAND() ( \
- keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
- keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
-)
-
-
-#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */
+#pragma once
+
+// Layer definitions
+
+#define L_COLEMAK 0
+#define L_QWERTY 1
+#define L_NUM 2
+#define L_EXTEND 3
+#define L_FUNC 4
+#define L_GAMING 5
+#define L_LL_R 6
+#define L_LL_E 7
+#define L_LL_I 8
diff --git a/layouts/community/ergodox/replicaJunction/keymap.c b/layouts/community/ergodox/replicaJunction/keymap.c
index fc80059276..ce0400be5c 100644
--- a/layouts/community/ergodox/replicaJunction/keymap.c
+++ b/layouts/community/ergodox/replicaJunction/keymap.c
@@ -1,333 +1,424 @@
/*
* Keyboard: Ergodox
* Keymap: replicaJunction
- * Version: 1.2
- *
- * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
- * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
- * have both keyboards, so I've designed these layouts in an effort to make switching between the
- * two as easy as possible.
- *
- * I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible,
- * adding to the layers in the Atreus config without disturbing what's there already. This allows for
- * things like F11-F20, the Application (Menu) key, and better media key placement.
- *
- * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
- * here: https://colemakmods.github.io/mod-dh/
+ * Version: 2.1
*/
#include QMK_KEYBOARD_H
-#include "debug.h"
-#include "action_layer.h"
-
-#define _CO 0 // Colemak
-#define _QW 1 // QWERTY
-#define _ME 2 // media keys
-#define _NU 3 // numpad
-#define _EX 4 // extend
-#define _GA 5 // mouse overlay for gaming
-
-// Some quick aliases, just to make it look pretty
-#define _______ KC_TRNS
-#define KCX_CGR LCTL(KC_GRV)
-#define KX_STAB LSFT(KC_TAB)
-#define KX_COPY LCTL(KC_C)
-#define KX_CUT LCTL(KC_X)
-#define KX_PAST LCTL(KC_V)
-#define KX_UNDO LCTL(KC_Z)
-
-; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements.
+#include "config.h"
+#include "replicaJunction.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /*
- * Keymap: Colemak-ModDH
- *
- * ,--------------------------------------------------. ,--------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | LCtrl | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
- * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
- * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | LGui | [ | ] |CtlShf| LAlt | | _EX | - | ' | = | \ |
- * `----------------------------------' `----------------------------------'
- * ,-------------. ,-------------.
- * | LCtrl| ~GA | | Left | Right|
- * ,------|------|------| |------+------+------.
- * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
- * | BkSp | Del |------| |------| Enter| Space|
- * | | | _NU | | Down | | |
- * `--------------------' `--------------------'
- */
-[_CO] = LAYOUT_ergodox(
- // left hand
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
- KC_LCTL,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
- KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
- KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
- KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), KC_LALT,
-
- KC_LCTL, TG(_GA),
- KC_HOME,
- CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
- // right hand
- KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
- KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS,
- KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
- KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
- MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
-
- KC_LEFT, KC_RGHT,
- KC_UP,
- KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
- ),
-
- /*
- * Keymap: QWERTY layout.
- *
- * This is optimized for gaming, not typing, so there aren't as many macros
- * as the Dvorak layer. Some of the keys have also been moved to "game-
- * like" locations, such as making the spacebar available to the left thumb,
- * and repositioning the arrow keys at the bottom right corner.
- *
- * ,--------------------------------------------------. ,--------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | LCtrl | Q | W | E | R | T | Home | | BkSp | Y | U | I | O | P | - |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
- * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
- * | LShft | Z | X | C | V | B | | | | N | M | , | . | / | RShft |
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | LGui | ` | \ |CtlShf| _NU | | _EX | - | ' | = | \ |
- * `----------------------------------' `----------------------------------'
- * ,-------------. ,-------------.
- * | LCtrl| ~GA | | Left | Right|
- * ,------|------|------| |------+------+------.
- * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
- * | BkSp | Del |------| |------| Enter| Space|
- * | | | _NU | | Down | | |
- * `--------------------' `--------------------'
- */
-[_QW] = LAYOUT_ergodox( // Layer1: QWERTY
- // left hand
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
- KC_LCTL,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
- KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
- KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
- KC_LGUI,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU),
-
- KC_LCTL,TG(_GA),
- KC_HOME,
- CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
- // right hand
- KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
- KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
- KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,
- KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
- MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
-
- KC_LEFT, KC_RGHT,
- KC_UP,
- KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
- ),
-
- /*
- * Keymap: Numbers and symbols
- *
- * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
- * That's why the Num Lock key exists on this layer - just in case.
- *
- * This layer also contains the layout switches.
- *
- * ,--------------------------------------------------. ,--------------------------------------------------.
- * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | | # | $ | ( | ) | ~ |------| |------| | | 4 | 5 | 6 | - | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | | % | ^ | [ | ] | ` | | | | \ | 1 | 2 | 3 | + | |
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | |QWERTY|Colemk| | | | 0 | . | = | | |
- * `----------------------------------' `----------------------------------'
- * ,-------------. ,-------------.
- * |NumLck| RESET| | | |
- * ,------|------|------| |------+------+------.
- * | | | | | | | |
- * | | |------| |------| | |
- * | | | | | | | |
- * `--------------------' `--------------------'
- */
-[_NU] = LAYOUT_ergodox(
- // left hand
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
- _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______,
- _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD,
- _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______,
- _______, DF(_QW), DF(_CO), _______, _______,
-
- KC_NLCK,RESET,
- _______,
- _______,_______,_______,
- // right hand
- _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
- _______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______,
- KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
- _______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______,
- KC_P0, KC_PDOT, KC_EQL, _______, _______,
-
- _______, _______,
- _______,
- _______, _______, _______
- ),
-
- /*
- * Keymap: Extend
- *
- * ,--------------------------------------------------. ,--------------------------------------------------.
- * | | F11 | F12 | F13 | F14 | F15 | Mute | | | F16 | F17 | F18 | F19 | F20 | |
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | | | | | | Ctrl`| Vol | | | PgUp | Home | Up | End | Del | |
- * |--------+------+------+------+------+------| Up | | |------+------+------+------+------+--------|
- * | | | Gui | Alt | Ctrl | |------| |------| PgDn | Left | Down | Right| BkSp | Menu |
- * |--------+------+------+------+------+------| Vol | | |------+------+------+------+------+--------|
- * | | Undo | Cut | Copy | | Paste| Down | | | | ^Tab | Tab | |Insert| PrntScr|
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | | | | | | | | | | | |
- * `----------------------------------' `----------------------------------'
- * ,-------------. ,-------------.
- * | | | | | |
- * ,------|------|------| |------+------+------.
- * | | | | | | | |
- * | | |------| |------| | |
- * | | | | | | | |
- * `--------------------' `--------------------'
- *
- * Ctrl+` is a keyboard shortcut for the program ConEmu, which provides a Quake-style drop-down command prompt.
- *
- */
-[_EX] = LAYOUT_ergodox(
- // left hand
- _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_MUTE,
- _______, _______, _______, _______, _______, KCX_CGR, KC_VOLU,
- _______, _______, KC_LGUI, KC_LALT, KC_LCTL, _______,
- _______, KX_UNDO, KX_CUT, KX_COPY, _______, KX_PAST, KC_VOLD,
- _______, _______, _______, _______, _______,
-
- _______,_______,
- _______,
- _______,_______,_______,
- // right hand
- _______, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
- _______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______,
- KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU,
- _______, _______, KX_STAB, KC_TAB, _______, KC_INS, KC_PSCR,
- _______, _______, _______, _______, _______,
- _______, _______,
- _______,
- _______, _______, _______
- ),
-
- /*
- * Keymap: Gaming
- *
- * Provides a mouse overlay for the right hand, and also moves some "gamer friendly" keys to the left, such as space.
- * This layer also removes a lot of dual-role keys, as when gaming, it's nicer not to need to keep track of those.
- *
- * ,--------------------------------------------------. ,--------------------------------------------------.
- * | | | | | | | | | | | | | | | |
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | | | | | | | | | | | | | | | |
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | LCtrl| | | | | | | | | | |
- * `----------------------------------' `----------------------------------'
- * ,-------------. ,-------------.
- * | | ~_GA | | |MClick|
- * ,------|------|------| |------+------+------.
- * | | | | | | | |
- * | Space| |------| |------|RClick|LClick|
- * | | | | | | | |
- * `--------------------' `--------------------'
- */
-[_GA] = LAYOUT_ergodox(
- // left hand
- _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______,
- KC_LCTL, _______, _______, _______, _______,
-
- _______,_______,
- _______,
- KC_SPC, _______,_______,
-
- // right hand
- _______, _______, _______, _______, _______, _______, _______,
- _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
- _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
- _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______,
- _______, KC_BTN3,
- _______,
- _______, KC_BTN2, KC_BTN1
- ),
-};
-const uint16_t PROGMEM fn_actions[] = {
- [1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols)
-};
+[L_COLEMAK] = LAYOUT_ergodox(
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_GRV ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KX_ECTL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_B ,KC_LBRC ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_TAB ,KC_A ,KC_R_LT ,KC_S_LT ,KC_T ,KC_G,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_LSFT ,KX_Z_MT ,KX_X_MT ,KX_C_MT ,KX_D_MT ,KC_V ,KC_RBRC ,
+//--------|--------|--------|--------|--------|--------|--------|
+ TD_LAYR ,KC_LGUI ,KC_HYPR ,KX_CTSF ,KC_LCTL ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_HOME ,KC_END ,
+// |--------|--------|
+ KC_PGUP ,
+// |--------|--------|--------|
+ KX_BKNM ,KX_DCTL ,KC_PGDN ,
+// |--------|--------|--------|
+
+//--------|--------|--------|--------|--------|--------|-------|
+ TG_GAME ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_EQL ,
+//--------|--------|--------|--------|--------|--------|-------|
+ KC_DEL ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN ,KC_BSLS,
+//--------|--------|--------|--------|--------|--------|-------|
+ KC_M ,KC_N ,KC_E_LT ,KC_I_LT ,KC_O ,KC_QUOT,
+//--------|--------|--------|--------|--------|--------|-------|
+ KC_LOCK ,KC_K ,KX_H_MT ,KX_COMT ,KX_DOMT ,KX_SLMT ,KC_RSFT,
+//--------|--------|--------|--------|--------|--------|-------|
+ KC_LALT ,KC_MINS ,KC_QUOT ,KC_EQL ,TT_NUM ,
+//--------|--------|--------|--------|--------|--------|-------|
+ KC_LEFT ,KC_RGHT ,
+//--------|--------|
+ KC_UP ,
+//--------|--------|--------|
+ KC_DOWN ,KX_NALT ,KX_SPAC
+//--------|--------|--------|
+
+),
+
+
+
+[L_QWERTY] = LAYOUT_ergodox(
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+// |--------|--------|
+ _______ ,
+// |--------|--------|--------|
+ _______ ,_______ ,_______ ,
+// |--------|--------|--------|
+
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,KC_EQL ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_QUOT ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_LOCK ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSPC ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_RALT ,KC_MINS ,KC_QUOT ,KC_EQL ,TT_NUM ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_LEFT ,KC_RGHT ,
+//--------|--------|
+ KC_UP ,
+//--------|--------|--------|
+ KC_DOWN ,KX_NALT ,KX_SPAC
+//--------|--------|--------|
+),
+
+
+
+[L_NUM] = LAYOUT_ergodox(
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_EXLM ,KC_AT ,KC_LCBR ,KC_RCBR ,KC_SLSH ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_HASH ,KC_DLR ,KC_LPRN ,KC_RPRN ,KC_PIPE,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_PERC ,KC_CIRC ,KC_LBRC ,KC_RBRC ,KC_BSLS ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,KC_AMPR ,KC_LABK ,KC_RABK,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+// |--------|--------|
+ _______ ,
+// |--------|--------|--------|
+ _______ ,_______ ,_______ ,
+// |--------|--------|--------|
+
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_COLN ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PSLS ,KC_F12 ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_HASH ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PAST ,KC_BSPC ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_BSPC ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PMNS ,KC_TAB ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_P0 ,KC_PDOT ,KC_PEQL ,KC_PPLS ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+//--------|--------|
+ _______ ,
+//--------|--------|--------|
+ _______ ,KC_PENT ,MO_FUNC
+//--------|--------|--------|
+),
+
+
+
+[L_EXTEND] = LAYOUT_ergodox(
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,KC_APP ,KX_CGR, KC_VOLU,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_LGUI, KC_LSFT, KC_LALT, KC_LCTL, _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,KX_SRCH, KX_PAST, KC_VOLD,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+// |--------|--------|--------|
+ _______ ,
+// |--------|--------|--------|
+ MO_FUNC, _______ ,_______ ,
+// |--------|--------|--------|
+
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,KX_STAB, KC_TAB, _______ ,KC_INS, KC_PSCR,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,KC_PSCR, _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______
+//--------|--------|--------|--------|--------|--------|--------|
+),
+
+
+
+[L_FUNC] = LAYOUT_ergodox(
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_F11 ,KC_F12 ,KC_F13 ,KC_F14 ,KC_F15 ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,M_LCLIK, M_RCLIK, M_MCLIK, _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_LGUI, KC_LSFT, KC_LALT, KC_LCTL, M_WHLUP,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,M_LEFT, M_DOWN, M_UP ,M_RIGHT, M_WHLDN, _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+// |--------|--------|--------|
+ _______ ,
+// |--------|--------|--------|
+ _______ ,_______ ,_______ ,
+// |--------|--------|--------|
+
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_F16 ,KC_F17 ,KC_F18 ,KC_F19 ,KC_F20 ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_VOLU, KC_F9, KC_F10, KC_F11, KC_F12, _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_MUTE, KC_F5, KC_F6, KC_F7, KC_F8, _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_VOLD, KC_F1, KC_F2, KC_F3, KC_F4, _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______
+//--------|--------|--------|--------|--------|--------|--------|
+),
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
- // MACRODOWN only works in this function
- switch(id) {
- case 0:
- if (record->event.pressed) {
- register_code(KC_RSFT);
- } else {
- unregister_code(KC_RSFT);
- }
- break;
- }
- return MACRO_NONE;
-};
-// Runs just one time when the keyboard initializes.
-void matrix_init_user(void) {
+
+[L_GAMING] = LAYOUT_ergodox(
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_ESC ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,KC_R ,KC_S ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_LSFT, _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,KC_LALT ,KC_LCTL ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+// |--------|--------|
+ _______ ,
+// |--------|--------|--------|
+ KC_SPC, KC_LSFT, _______ ,
+// |--------|--------|--------|
+
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,KC_E ,KC_I ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,KC_UP, KC_SLSH,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,KC_LEFT, KC_DOWN, KC_RGHT,
+//--------|--------|--------|--------|--------|--------|--------|
+ M_MCLIK ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ M_RCLIK ,
+//--------|--------|--------|--------|--------|--------|--------|
+ M_LCLIK ,KC_ENT ,KC_BSPC
+//--------|--------|--------|--------|--------|--------|--------|
+)
+,
+
+// "Letter Layers"
+
+[L_LL_R] = LAYOUT_ergodox(
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,ooooooo ,KC_AMPR ,KC_PIPE ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+// |--------|--------|
+ _______ ,
+// |--------|--------|--------|
+ _______ ,_______ ,_______ ,
+// |--------|--------|--------|
+
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_COLN ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PSLS ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_HASH ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PAST ,KC_TAB ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_BSPC ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PMNS ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ KC_P0 ,KC_PDOT ,KC_PEQL ,KC_PPLS ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+//--------|--------|
+ _______ ,
+//--------|--------|--------|
+ _______ ,KC_PENT ,MO_FUNC
+//--------|--------|--------|
+)
+,
+
+[L_LL_E] = LAYOUT_ergodox(
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ RJ_QMKV ,RJ_MAKE ,RJ_EQ ,RJ_LEQ ,RJ_GEQ ,RJ_GEQR ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,RJ_SELS ,RJ_DUND ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+// |--------|--------|
+ _______ ,
+// |--------|--------|--------|
+ _______ ,_______ ,_______ ,
+// |--------|--------|--------|
+
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,ooooooo ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+//--------|--------|
+ _______ ,
+//--------|--------|--------|
+ _______ ,_______ ,_______
+//--------|--------|--------|
+)
+,
+
+[L_LL_I] = LAYOUT_ergodox(
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_EXLM ,KC_AT ,KC_LCBR ,KC_RCBR ,KC_SLSH ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_HASH ,KC_DLR ,KC_LPRN ,KC_RPRN ,KC_PIPE,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_PERC ,KC_CIRC ,KC_LBRC ,KC_RBRC ,KC_BSLS ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,KC_AMPR ,KC_LABK ,KC_RABK,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+// |--------|--------|
+ _______ ,
+// |--------|--------|--------|
+ _______ ,_______ ,_______ ,
+// |--------|--------|--------|
+
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,KC_UNDS, KC_GRV ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,KC_MINS ,KC_QUOT ,ooooooo ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,KC_TILD, KC_DQT ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______ ,_______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,
+//--------|--------|--------|--------|--------|--------|--------|
+ _______ ,_______ ,_______
+//--------|--------|--------|--------|--------|--------|--------|
+)
+
};
-// Runs constantly in the background, in a loop.
-void matrix_scan_user(void) {
+// The normal QMK functions ending in _user are overridden in the
+// replicaJunction userspace. Those functions handle my global
+// settings, and redirect to these _keymap functions if something
+// is unhandled. This allows me to keep most of my global preferences
+// in one place while still allowing keyboard-specific code.
+
+// The idea was shamelessly copied from the amazing Drashna.
+
+// Nothing to do here, so I've commented it out.
+// bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+// return true;
+// }
+
+// void matrix_init_keymap(void) {};
+
+void matrix_scan_keymap(void) {
uint8_t layer = biton32(layer_state);
// uint8_t default_layer = biton32(layer_state);
ergodox_board_led_off();
- ergodox_right_led_1_off();
- ergodox_right_led_2_off();
- ergodox_right_led_3_off();
switch (layer) {
- case _CO:
+ case L_COLEMAK:
ergodox_right_led_1_on();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
break;
- case _QW:
+ case L_NUM:
+ ergodox_right_led_1_on();
ergodox_right_led_2_on();
+ ergodox_right_led_3_off();
break;
- case _NU:
+ case L_EXTEND:
+ ergodox_right_led_1_on();
+ ergodox_right_led_2_off();
ergodox_right_led_3_on();
break;
- case _GA:
+ case L_FUNC:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
+ ergodox_right_led_3_on();
+ break;
+ case L_GAMING:
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_on();
+ ergodox_right_led_3_on();
+ break;
default:
// none
break;
diff --git a/layouts/community/ergodox/replicaJunction/readme.md b/layouts/community/ergodox/replicaJunction/readme.md
index 8c4c03353a..9a1c09550a 100644
--- a/layouts/community/ergodox/replicaJunction/readme.md
+++ b/layouts/community/ergodox/replicaJunction/readme.md
@@ -1,5 +1,94 @@
# replicaJunction - Ergodox (EZ) Layout
-I designed this layout, along with my complimentary Atreus layout, to address the challenge of having an Ergodox as my primary home keyboard and an Atreus as my primary work board. I wanted a layout that provided symbols in comfortable locations on both keyboards - but didn't require me to learn two separate sets of symbols for the two keyboards.
+This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus. The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox. Since I use both keyboards, I've designed these layouts in an effort to make switching between the two as easy as possible.
-I had originally used several keys as dual-role keys, where a tap would send a keypress and a long press and hold would trigger a different layer. However, after several months of experimenting with those ideas, I've begun moving away from that design due to performance. It's very hard to strike a balance between the time it takes to press a key normally while typing and the "delay" in the typing motion needed to trigger the alternate layer. I was frequently getting strange characters and artifacts because I pressed the function key + the symbol key too quickly, and the layer never shifted. \ No newline at end of file
+I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible, adding to the layers in the Atreus config without disturbing what's there already. This allows for things like F11-F20, the Application (Menu) key, and better media key placement.
+
+Because of this design philosophy, there are several cases where functionality is duplicated and keys are available in more than one place. I don't find that a bad thing.
+
+This layout makes heavy use of dual-role keys. Dual-role keys seemed to affect my typing speed for quite some time until I discovered the [`USE_PERMISSIVE_HOLD` flag](https://docs.qmk.fm/features/advanced-keycodes#permissive-hold). After applying this flag, I haven't had an issue with dual-role keys and typing quickly.
+
+The default letter layout in this keymap is [Colemak-ModDH](https://colemakmods.github.io/mod-dh/). I use the "matrix version" of that layout, which retains the M key on the home row as in normal Colemak.
+
+## Design Goals
+
+I designed this layout with the following goals in mind:
+
+* Atreus layout compatibility.
+* Nothing may interfere with ordinary typing.
+* Symbols need to be accessible quickly and organized in a manner I can remember.
+* Limit more difficult finger movements (and pinky usage in general).
+* Gaming should be easy.
+
+### Atreus layout compatibility
+
+Most of the functionality in this layout isn't strictly necessary - the Ergodox is a 76-key keyboard, and it's got plenty of room for extra keys and functionality compared to smaller boards like the Atreus. However, I've replicated a lot of 40% functionality on this layout in order to preserve my muscle memory.
+
+The biggest deviation is the Shift keys. My Atreus uses thumb keys for Shift, but the Ergodox doesn't have corresponding thumb keys in a comfortable enough location. I briefly tried using the outermost 1u keys in the bottom row as Shift keys, but they take a large enough thumb movement that it interfered with typing.
+
+### Nothing may interfere with ordinary typing
+
+For a long time, this meant that I couldn't use letters or home row keys as dual-role keys. I'm a fast typer, and I'm sometimes already typing the next letter before I've fully released the previous one. Normal keyboards don't care about this, but if I started adding dual-role functionality to letters, I found that I would sometimes type the next letter before releasing the layer toggle, and the letter I tried to send would still be sent under the layer I thought I'd left off.
+
+Fortunately, though, QMK has addressed this with the `PERMISSIVE_HOLD` flag. [Details are on the QMK docs page.](https://docs.qmk.fm/#/feature_advanced_keycodes?id=permissive-hold)
+
+Using that flag, I'm comfortable having layer shift keys on the home row, and this goes a long way to eliminate finger stress.
+
+### Sympols need to be accessible quickly
+
+Symbols are available under my left hand by holding the I key (on my right hand). I've grouped parenthesis, slashes, and braces together; the remaining symbols are ordered in the same way as they appear on USA keycap legends (for example, 1 is !, so that symbol is first in my lineup). Practically, I just had to get used to these other "misc" symbols.
+
+This also means that some symbols are accessible in more than one way. For example, the carats (greater than and less than) are available both in the "normal" location (Shift+Comma / Shift+Period) and on the symbol layer. I make regular changes to some of the symbols I don't use as commonly as I think of them.
+
+### Limit more difficult finger movements
+
+This is why I kept trying to put layer toggles on the home row keys instead of just placing them on random thumb keys. I suffer from RSI, and it's important for me to watch out for more "stressful" finger movements.
+
+The home row is the easiest row for your fingers to hit, followed by the upper row, and the lower row is noticeably more difficult to press. Because of this, I favored the upper row over the lower one any time I had the option to do so.
+
+### Gaming should be easy
+
+I've added a dedicated gaming layer accessible by pressing the upper-right key on the right hand (next to the 6 key). This layer disables most of the tap/hold functionality to allow keys to act normally. This layer also reverses Backspace and Space (so Space is available on the left thumb while the right hand is on the mouse).
+
+I've also added a lock key on the right hand's bottom 1.5u key and mouse keys on the right thumb cluster. This has been amazingly helpful for games that involve holding keys for extended times (for example, I can hold the left mouse button in Minecraft to continually mine).
+
+I strongly recommend using ESDF (QWERTY positions) for movement on the Ergodox rather than WASD. This makes the thumb keys much more accessible.
+
+Finally, I considered having the gaming layer revert to a QWERTY layout, but decided against it because it really threw me off when I needed to type in chat. I've accepted that I will need to rebind keys in most games as a reasonable compromise.
+
+## Features
+
+### ZXC Mods
+
+Keys on the bottom row of each half of this keyboard can be held to send modifier keys. I've tried to map this in a relatively logical manner:
+
+* Z / Slash: Ctrl
+* X / Period: GUI
+* C / Comma: Ctrl+Alt
+* D / H: Alt
+
+This is an example of maintaining compatibility with the Atreus layout. An Ergodox doesn't really need these keys, but I've grown accustomed to them on the Atreus, so they're copied here to preserve compatibility.
+
+### Layer Switching - Tap Dance
+
+The lower-left key on the left hand can be used to apply or remove layers based on a number of taps:
+
+* 1 tap sends Escape, and also disables any persistent layers.
+* 2 taps enables the Number pad layer.
+* 3 taps enables the QWERTY layer.
+* 5 or more taps resets the keyboard.
+
+## Extend Layer
+
+[Originally found on the Colemak forums](https://forum.colemak.com/topic/2014-extend-extra-extreme/), having a QMK-powered keyboard allows a super easy implementation of this concept. The idea is to place commonly-used keys under easy reach of your hands. Since I work with text often, my most common needs are things like Ctrl+Shift+arrow keys, and they're easy to access using this layer. (While technically it's four keypresses instead of just three, since it takes one key to enter the layer, that one key is a thumb button and the other three are all on the home row, so I find it much more comfortable than modifiers on a traditional keyboard.)
+
+Also featured in this layer is easy access to Tab, plus a Shift+Tab key. Alt-Tabbing back and forth, along with Ctrl-Tab, are super easy and friendly. When I need Ctrl+Alt+Delete, I typically use the ones found on this layer.
+
+## Credits
+
+* [Drashna](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/readme.md)
+ * User / keymap function ideas
+* [Jeremy](https://github.com/qmk/qmk_firmware/blob/master/keyboards/atreus/keymaps/jeremy/readme.md)
+ * Sanity check on the Function keys (_of course they should be in rows of 4, not rows of 3 like a number pad. Why did I ever use anything else?_)
+* [DreymaR of the Colemak forums](https://forum.colemak.com/topic/2014-extend-extra-extreme/)
+ * Original idea of the Extend layer
diff --git a/layouts/community/ergodox/replicaJunction/rules.mk b/layouts/community/ergodox/replicaJunction/rules.mk
new file mode 100644
index 0000000000..8a719766cd
--- /dev/null
+++ b/layouts/community/ergodox/replicaJunction/rules.mk
@@ -0,0 +1,8 @@
+# https://docs.qmk.fm/getting_started_make_guide.html
+
+MOUSEKEY_ENABLE = yes
+TAP_DANCE_ENABLE = yes
+KEY_LOCK_ENABLE = yes
+RGBLIGHT_ENABLE = no
+# CONSOLE_ENABLE = no
+# COMMAND_ENABLE = no