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authorRichard Baptist <rpbaptist@users.noreply.github.com>2019-10-02 18:39:43 +0200
committerDrashna Jaelre <drashna@live.com>2019-10-02 09:39:43 -0700
commit482ec79e5997b7ecab5102a0536fa3908ab68d02 (patch)
tree6cc91f873a66b4a0e7ca281064dbfe88ef2342c4 /keyboards/crkbd/keymaps/rpbaptist/keymap.c
parentfa8359fa1af7177a4818dd31f37cb5f8fe14f362 (diff)
[Keymap] Add personal CRKBD keymap (#6843)
* Add personal keymap * Additional readme note * Fix typo's in readme * Additional layer key info in readme * Update keyboards/crkbd/keymaps/rpbaptist/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/crkbd/keymaps/rpbaptist/rules.mk Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/crkbd/keymaps/rpbaptist/keymap.c Co-Authored-By: fauxpark <fauxpark@gmail.com> * Remove redundant config * Remove disabling of NO_ACTION_MACRO and NO_ACTION_FUNCTION * Remove layer keycode macros * Use layer_state_t instead of uint32_t Co-Authored-By: Drashna Jaelre <drashna@live.com> * Use get_highest_layer instead of biton32 Co-Authored-By: Drashna Jaelre <drashna@live.com> * OLED_ROTATION_90 instead of 180 Co-Authored-By: Drashna Jaelre <drashna@live.com> * Use get_highest_layer instead of biton32 Co-Authored-By: Drashna Jaelre <drashna@live.com> * Use get_highest_layer instead of biton32 Co-Authored-By: Drashna Jaelre <drashna@live.com> * Revert "OLED_ROTATION_90 instead of 180" This reverts commit f14a4353ab6719c6e4e8974a4d17f8b91940de56. It messed up the logo on slave * Use IS_LED_ON function to check LED status Co-Authored-By: fauxpark <fauxpark@gmail.com>
Diffstat (limited to 'keyboards/crkbd/keymaps/rpbaptist/keymap.c')
-rw-r--r--keyboards/crkbd/keymaps/rpbaptist/keymap.c234
1 files changed, 234 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/rpbaptist/keymap.c b/keyboards/crkbd/keymaps/rpbaptist/keymap.c
new file mode 100644
index 0000000000..932641a9f8
--- /dev/null
+++ b/keyboards/crkbd/keymaps/rpbaptist/keymap.c
@@ -0,0 +1,234 @@
+#include QMK_KEYBOARD_H
+
+extern uint8_t is_master;
+
+enum layer_names {
+ _COLEMAKDHM,
+ _GAMING,
+ _GAMING_EXT,
+ _NUM,
+ _FN,
+ _NAV,
+ _UTIL
+};
+
+// Base layers
+#define COLEMAK DF(_COLEMAKDHM)
+#define GAMING DF(_GAMING)
+
+// Layer toggle and switch
+#define T_NAV TT(_NAV)
+#define S_NAV MO(_NAV)
+
+#define T_NUM TT(_NUM)
+#define S_NUM MO(_NUM)
+
+// Layer keys with functionality on tap
+#define FN_TAB LT(_FN, KC_TAB)
+#define NAV_0 LT(_NAV, KC_0)
+#define EXT_SF LT(_GAMING_EXT, KC_LSHIFT)
+
+// Tap/mod keys
+#define RCTBR RCTL_T(KC_RBRACKET)
+#define LCTBR LCTL_T(KC_LBRACKET)
+
+#define SFSPC LSFT_T(KC_SPACE)
+#define SFENT LSFT_T(KC_ENTER)
+
+// Global tab forward and backward
+#define TBFWD LCTL(KC_TAB)
+#define TBBCK LCTL(LSFT(KC_TAB))
+
+// Custom key for NUM layer
+#define CTEQL RCTL_T(KC_EQL)
+
+// €
+#define KC_EUR ALGR(KC_5)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_COLEMAKDHM] = LAYOUT( \
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ FN_TAB, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LCTBR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTBR,\
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ KC_LALT, T_NUM, SFSPC, SFENT, T_NAV, KC_RGUI \
+ //`--------------------------' `--------------------------'
+ ),
+
+ [_GAMING] = LAYOUT( \
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL,\
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ _______, EXT_SF, KC_SPC, _______, _______, _______ \
+ //`--------------------------' `--------------------------'
+ ),
+
+ [_GAMING_EXT] = LAYOUT( \
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ KC_GRV, KC_1, KC_2, _______, KC_3, KC_4, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_DEL,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_LBRC, KC_RBRC, _______, _______, _______, KC_BSLS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F11, KC_F12, KC_MINS, KC_EQL, _______, _______,\
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ _______, _______, _______, KC_ENT, _______, _______ \
+ //`--------------------------' `--------------------------'
+ ),
+
+ [_FN] = LAYOUT( \
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS, KC_NLCK, XXXXXXX, KC_MINS, KC_PIPE, KC_BSLS, KC_PLUS, XXXXXXX,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ _______, XXXXXXX, KC_PAUS, KC_SLCK, KC_PSCR, KC_INS, XXXXXXX, KC_UNDS, KC_LT, KC_GT, KC_EQL, _______,\
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ _______, _______, _______, _______, _______, _______ \
+ //`--------------------------' `--------------------------'
+ ),
+
+ [_NUM] = LAYOUT( \
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_SLSH, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ _______, KC_CIRC, KC_AMPR, KC_EUR, KC_LPRN, KC_RPRN, KC_ASTR, KC_1, KC_2, KC_3, KC_UNDS, CTEQL,\
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ _______, S_NUM, _______, _______, NAV_0, KC_DOT \
+ //`--------------------------' `--------------------------'
+ ),
+
+ [_NAV] = LAYOUT( \
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ _______, KC_WH_U, TBBCK, KC_MS_U, TBFWD, KC_BTN2, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_DEL,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ KC_TAB, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN1, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ _______, XXXXXXX, KC_WH_L, XXXXXXX, KC_WH_R, XXXXXXX, XXXXXXX, KC_ACL0, KC_ACL1, KC_ACL2, XXXXXXX, _______,\
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+-------+---------|
+ _______, _______, _______, _______, S_NAV, _______ \
+ //`--------------------------' `--------------------------'
+ ),
+
+ [_UTIL] = LAYOUT( \
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ RESET, XXXXXXX, KC_MSTP, KC_VOLU, KC_MNXT, XXXXXXX, COLEMAK, GAMING, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ XXXXXXX, XXXXXXX, KC_MPRV, KC_VOLD, KC_MPLY, XXXXXXX, XXXXXXX, RGB_MOD, RGB_SPI, RGB_HUI, RGB_SAI, RGB_VAI,\
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ XXXXXXX, KC_SLEP, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, RGB_TOG,RGB_RMOD, RGB_SPD, RGB_HUD, RGB_SAD, RGB_VAD,\
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ _______, _______, _______, _______, _______, _______ \
+ //`--------------------------' `--------------------------'
+ )
+};
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ switch (get_highest_layer(default_layer_state)) {
+ case _COLEMAKDHM:
+ state = update_tri_layer_state(state, _NUM, _NAV, _UTIL);
+ break;
+ case _GAMING:
+ state = update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL);
+ break;
+ }
+ return state;
+}
+
+#ifdef OLED_DRIVER_ENABLE
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ if (is_master) {
+ return OLED_ROTATION_270;
+ } else {
+ return OLED_ROTATION_180;
+ }
+}
+
+void render_crkbd_logo(void) {
+ static const char PROGMEM crkbd_logo[] = {
+ 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94,
+ 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
+ 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4,
+ 0};
+ oled_write_P(crkbd_logo, false);
+}
+
+void render_status(void) {
+ // oled_write_P(PSTR("Layout: "), false);
+ switch (get_highest_layer(default_layer_state)) {
+ case _COLEMAKDHM:
+ oled_write_P(PSTR("CLMK "), false);
+ break;
+ case _GAMING:
+ oled_write_P(PSTR("GAME "), false);
+ break;
+ }
+
+ oled_write_P(PSTR("\n"), false);
+
+ switch (get_highest_layer(layer_state)) {
+ case 0:
+ oled_write_P(PSTR(" "), false);
+ break;
+ case _NUM:
+ oled_write_P(PSTR("Comm "), false);
+ break;
+ case _FN:
+ oled_write_P(PSTR("Stage"), false);
+ break;
+ case _NAV:
+ oled_write_P(PSTR("Fuel "), false);
+ break;
+ case _GAMING_EXT:
+ oled_write_P(PSTR("Ext "), false);
+ break;
+ case _UTIL:
+ oled_write_P(PSTR("Util "), false);
+ break;
+ default:
+ oled_write_P(PSTR("Unkn "), false);
+ break;
+ }
+ oled_write_P(PSTR("\n"), false);
+
+ uint8_t modifiers = get_mods();
+
+ oled_write_P( (modifiers & MOD_MASK_CTRL) ? PSTR("PROG ") : PSTR(" "), false);
+ oled_write_P( (modifiers & MOD_MASK_SHIFT) ? PSTR("PULSE") : PSTR(" "), false);
+ oled_write_P( (modifiers & MOD_MASK_ALT) ? PSTR("STBY ") : PSTR(" "), false);
+ oled_write_P( (modifiers & MOD_MASK_GUI) ? PSTR("GYRO ") : PSTR(" "), false);
+
+ oled_write_P(PSTR("\n"), false);
+
+ uint8_t led_usb_state = host_keyboard_leds();
+ oled_write_P(PSTR("Mode:\n"), false);
+ oled_write_P(IS_LED_ON(led_usb_state, USB_LED_NUM_LOCK) ? PSTR(" NUM ") : PSTR(" "), false);
+ oled_write_P(IS_LED_ON(led_usb_state, USB_LED_CAPS_LOCK) ? PSTR(" CAPS") : PSTR(" "), false);
+ oled_write_P(IS_LED_ON(led_usb_state, USB_LED_SCROLL_LOCK) ? PSTR(" SCRL") : PSTR(" "), false);
+}
+
+void oled_task_user(void) {
+ if (is_master) {
+ render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
+ } else {
+ render_crkbd_logo();
+ // oled_scroll_left(); // Turns on scrolling
+ }
+}
+#endif
+
+void suspend_power_down_keymap(void) {
+ rgb_matrix_set_suspend_state(true);
+}
+
+void suspend_wakeup_init_keymap(void) {
+ rgb_matrix_set_suspend_state(false);
+}