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authorAlex Ong <the.onga@gmail.com>2019-04-04 08:45:55 +1100
committerDrashna Jaelre <drashna@live.com>2019-04-03 14:45:55 -0700
commit17e7762de7e3fdfc61c20aa61022f47370630c6a (patch)
treeacad10cdb64e24d78154c7c04de3585dece32cc3 /docs
parente1e08a494bf9ea46e1385559df76d5f49b8e9087 (diff)
Eager Per Row Debouncing added (added to Ergodox) (#5498)
* Implemented Eager Per Row debouncing algorithm. Good for when fingers can only press one row at a time (e.g. when keyboard is wired so that "rows" are vertical) * Added documentation for eager_pr * Ported ergodox_ez to eager_pr debouncing. * Removed check for changes in matrix_scan. * Added further clarification in docs. * Accidental merge with ergodox_ez * Small cleanup in eager_pr * Forgot to debounce_init - this would probably cause seg-faults.
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-rw-r--r--docs/feature_debounce_type.md5
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/feature_debounce_type.md b/docs/feature_debounce_type.md
index 5d4343f08b..38eca3f37c 100644
--- a/docs/feature_debounce_type.md
+++ b/docs/feature_debounce_type.md
@@ -33,7 +33,10 @@ The debounce code is compatible with split keyboards.
# Changing between included debouncing methods
You can either use your own code, by including your own debounce.c, or switch to another included one.
Included debounce methods are:
-* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key
+* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE_DELAY``` milliseconds of no further input for that row.
+For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
+appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
+* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.