summaryrefslogtreecommitdiff
path: root/docs/porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md
diff options
context:
space:
mode:
authorfauxpark <fauxpark@gmail.com>2019-08-09 06:12:12 +1000
committerDrashna Jaelre <drashna@live.com>2019-08-08 13:12:12 -0700
commit4d72aa428fb8dc72634bded428f78ffba2284fdc (patch)
tree4ff5ead1218accfb7650e79ec60697fb0ac22a2a /docs/porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md
parent57540af102d034396c9f41a5a6e69ead8b10ba99 (diff)
Improve backlight PWM pin support (#6202)
* Improve backlight PWM pin support * I accidentally an equals sign * Another typo * Order by pin number * Throw an error if backlight pin is C4 or C5 on 16/32U4 * Use else for clarity * Minor alignment adjustments
Diffstat (limited to 'docs/porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md')
-rw-r--r--docs/porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md b/docs/porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md
index 979eafbc80..bce9f9dc9b 100644
--- a/docs/porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md
+++ b/docs/porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md
@@ -34,7 +34,7 @@ For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the
To configure a keyboard where each switch is connected to a separate pin and ground instead of sharing row and column pins, use `DIRECT_PINS`. The mapping defines the pins of each switch in rows and columns, from left to right. Must conform to the sizes within `MATRIX_ROWS` and `MATRIX_COLS`, use `NO_PIN` to fill in blank spaces. Overrides the behaviour of `DIODE_DIRECTION`, `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`.
-`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
+`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to.
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.