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authorJames Barrett <jabarret@microsoft.com>2017-03-11 22:09:50 -0800
committerJames Barrett <jabarret@microsoft.com>2017-03-11 22:09:50 -0800
commit96bde794d8b922d71f11ec2e7eb1ba0bc0ba8d2d (patch)
tree1168280329e17d6c90e9b1e270c64c3d1db4c04e
parent7c7a77d4bf8f35cd7f59119be0e95b5d28063988 (diff)
Update readme and default layout for TADA68
Add the default function layer mappings for the keyboard. Provide flashing instructions in the readme.
-rw-r--r--.gitignore1
-rw-r--r--keyboards/tada68/keymaps/default/keymap.c66
-rw-r--r--keyboards/tada68/keymaps/default/readme.md2
-rw-r--r--keyboards/tada68/readme.md15
4 files changed, 26 insertions, 58 deletions
diff --git a/.gitignore b/.gitignore
index f66a961fd1..6029afce4f 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,5 +1,6 @@
.dep
*.o
+*.bin
*.eep
*.elf
*.hex
diff --git a/keyboards/tada68/keymaps/default/keymap.c b/keyboards/tada68/keymaps/default/keymap.c
index da57c0343b..f28116e0a5 100644
--- a/keyboards/tada68/keymaps/default/keymap.c
+++ b/keyboards/tada68/keymaps/default/keymap.c
@@ -1,9 +1,5 @@
#include "tada68.h"
-
-// Used for SHIFT_ESC
-#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
@@ -36,63 +32,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _FL: Function Layer
* ,----------------------------------------------------------------.
- * | | | | | | | | | | | | | | RESET| |
+ * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins |
* |----------------------------------------------------------------|
- * | | | | | | | | | | | |BL-|BL+|BL | |
+ * | | |Up | | | | | | | | | | | |Hme |
* |----------------------------------------------------------------|
- * | | | | | | | | | | | | | |
+ * | |<- |Dn | ->| | | | | | | | | |End |
* |----------------------------------------------------------------|
- * | | F1|F2 | F3|F4 | F5| F6| F7| F8| | | | | |
+ * | | | |Bl-|BL |BL+| |VU-|VU+|MUT| |MouseL|MsU|Rck |
* |----------------------------------------------------------------|
- * | | | | | | | | | | |
+ * | | | | | | | |MsL|MsD|MsR |
* `----------------------------------------------------------------'
*/
[_FL] = KEYMAP_ANSI(
- #ifdef RGBLIGHT_ENABLE
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
- _______,RGB_TOG,RGB_MOD,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,_______,_______,_______,_______,_______, \
- _______,_______,_______, _______, _______,_______,_______,_______,_______, _______),
- #else
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______,_______,_______, _______, _______,_______,_______,_______,_______, _______),
- #endif
-};
-
-/*enum function_id {
- //SHIFT_ESC,
+ _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS , \
+ _______,_______,KC_UP, _______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,KC_HOME, \
+ _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_END, \
+ _______,_______,_______,BL_DEC, BL_TOGG,BL_INC, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,KC_BTN1, KC_MS_U, KC_BTN2, \
+ _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D, KC_MS_R),
};
-
-const uint16_t PROGMEM fn_actions[] = {
- //[0] = ACTION_FUNCTION(SHIFT_ESC),
-};
-
-void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
- static uint8_t shift_esc_shift_mask;
- switch (id) {
- case SHIFT_ESC:
- shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
- if (record->event.pressed) {
- if (shift_esc_shift_mask) {
- add_key(KC_GRV);
- send_keyboard_report();
- } else {
- add_key(KC_ESC);
- send_keyboard_report();
- }
- } else {
- if (shift_esc_shift_mask) {
- del_key(KC_GRV);
- send_keyboard_report();
- } else {
- del_key(KC_ESC);
- send_keyboard_report();
- }
- }
- break;
- }
-}*/
diff --git a/keyboards/tada68/keymaps/default/readme.md b/keyboards/tada68/keymaps/default/readme.md
index 36760d6b91..53412d7c25 100644
--- a/keyboards/tada68/keymaps/default/readme.md
+++ b/keyboards/tada68/keymaps/default/readme.md
@@ -1 +1,3 @@
# default TADA68 layout
+
+This layout replicates the default factory layout of the TADA68.
diff --git a/keyboards/tada68/readme.md b/keyboards/tada68/readme.md
index 552fdea529..dbe2fdca1b 100644
--- a/keyboards/tada68/readme.md
+++ b/keyboards/tada68/readme.md
@@ -1,4 +1,15 @@
TADA68 keyboard firmware
-======================
+========================
-TODO: to be updated.
+1) from the keyboards/tada68 directory run:
+```
+$ make flashbin
+```
+
+2) hit the reset button on the TADA, the lights will start flashing.
+
+3) You'll see a new drive on your computer called TADA68. Backup the original factory `FLASH.BIN` file thats inside it.
+
+4) Delete `FLASH.BIN` from the TADA drive and copy `tada68_default.bin` that was generated at the root of the qmk directory into the TADA drive.
+
+5) Hit ESC on the keyboard. The lights will stop flashing and your firmware is loaded! \ No newline at end of file