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authorJordi Orlando <jordi.orlando@gmail.com>2016-07-28 14:36:20 -0500
committerJordi Orlando <jordi.orlando@gmail.com>2016-07-28 14:36:20 -0500
commit3b39910cb9506b9deb93f6395792e806e429aa61 (patch)
treef7d7b80dbf4d3f696da7a7e26d5178ce5b302be7
parent80667e898a17dfae86189d9f5f7dfcc9c7a08eea (diff)
Create 0xdec Preonic keymap
An ergonomically optimized Colemak keymap for the grid-layout Preonic
-rw-r--r--keyboards/preonic/keymaps/0xdec/Makefile21
-rw-r--r--keyboards/preonic/keymaps/0xdec/README.md30
-rw-r--r--keyboards/preonic/keymaps/0xdec/config.h10
-rw-r--r--keyboards/preonic/keymaps/0xdec/keymap.c173
4 files changed, 234 insertions, 0 deletions
diff --git a/keyboards/preonic/keymaps/0xdec/Makefile b/keyboards/preonic/keymaps/0xdec/Makefile
new file mode 100644
index 0000000000..6600e36893
--- /dev/null
+++ b/keyboards/preonic/keymaps/0xdec/Makefile
@@ -0,0 +1,21 @@
+# Build Options
+
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = yes # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/preonic/keymaps/0xdec/README.md b/keyboards/preonic/keymaps/0xdec/README.md
new file mode 100644
index 0000000000..603d3d4552
--- /dev/null
+++ b/keyboards/preonic/keymaps/0xdec/README.md
@@ -0,0 +1,30 @@
+Ergonomic Colemak Keymap
+========================
+An ergonomically optimized Colemak keymap for the grid-layout Preonic
+
+Modes
+----------
+
+#### Colemak
+
+> Base layer
+
+- All alphanumerics and symbols available on the base layer
+
+----------
+
+#### Game
+
+> QWERTY layout for use with games or number entry
+
+- Standard QWERTY layout
+- Integrated right-hand numpad in phone layout
+
+----------
+
+#### Function (Raise)
+
+> Functions and mode switching
+
+- Turns NEIO into arrow cluster, with nav cluster below (Home, Page Down, Page Up, End)
+- Reset key at lower left (Esc)
diff --git a/keyboards/preonic/keymaps/0xdec/config.h b/keyboards/preonic/keymaps/0xdec/config.h
new file mode 100644
index 0000000000..5fc9b6f341
--- /dev/null
+++ b/keyboards/preonic/keymaps/0xdec/config.h
@@ -0,0 +1,10 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// Number of backlight levels
+#undef BACKLIGHT_LEVELS
+#define BACKLIGHT_LEVELS 5
+
+#endif
diff --git a/keyboards/preonic/keymaps/0xdec/keymap.c b/keyboards/preonic/keymaps/0xdec/keymap.c
new file mode 100644
index 0000000000..6c4b8a6fab
--- /dev/null
+++ b/keyboards/preonic/keymaps/0xdec/keymap.c
@@ -0,0 +1,173 @@
+#include "preonic.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+
+// Layer names
+#define _COLEMAK 0
+#define _GAME 1
+#define _RAISE 2
+
+enum preonic_keycodes {
+ COLEMAK = SAFE_RANGE,
+ GAME,
+ RAISE
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | - | A | R | S | T | D | H | N | E | I | O | ' |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = {
+ {KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS},
+ {KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC},
+ {KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT},
+ {KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT },
+ {KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB }
+},
+
+/* Game
+ * ,-----------------------------------------------------------------------------------.
+ * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+
+ * | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+
+ * | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+
+ * | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
+ * |------+------+------+------+------+------+------+------+------+------+------+------+
+ * | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_GAME] = {
+ {KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS},
+ {KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS},
+ {KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL},
+ {KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT},
+ {XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB }
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | RESET| | | | | DEL | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = {
+ {KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR},
+ {XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOG ,KC_VOLU,BL_INC ,COLEMAK,GAME ,MU_TOG ,KC_MENU,KC_SLCK},
+ {KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DEC ,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS},
+ {XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS },
+ {RESET ,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______}
+}
+
+};
+
+
+
+#ifdef AUDIO_ENABLE
+
+float tone_startup[][2] = {
+ {NOTE_B5, 20},
+ {NOTE_B6, 8},
+ {NOTE_DS6, 20},
+ {NOTE_B6, 8}
+};
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_game[][2] = {
+ {NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
+ {NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
+ {NOTE_G6, 10} ,{NOTE_REST, 30},
+ {NOTE_G5, 10} ,{NOTE_REST, 30}
+};
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+
+void startup_user() {
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+void shutdown_user() {
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void) {
+ music_scale_user();
+}
+void music_scale_user(void) {
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif
+
+
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+}
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_COLEMAK);
+ }
+ break;
+ case GAME:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_game, false, STACCATO);
+ #endif
+ persistant_default_layer_set(1UL<<_GAME);
+ }
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ } else {
+ layer_off(_RAISE);
+ }
+ break;
+ default:
+ return true;
+ break;
+ }
+
+ return false;
+};