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path: root/plugins/PlayControl.py
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from PyQt4 import QtGui, QtSvg, QtCore

from misc import *
from clPlugin import *
import clSong
from thread import start_new_thread
from random import randint
import plugins

# Some predefined constants.
# Note that REPEAT precedes RANDOM. E.g. if repeat
# is ALBUM, and random is SONG, then it'll take a random song
# from the current album ...
PC_RANDOM_NO=0      # no randomness
PC_RANDOM_SONG=1    # choose a song random from the playlist
PC_RANDOM_ALBUM=2   # choose a random album, and play that fully
PC_RANDOM_QUEUE=3   # choose next song from the queue

PC_REPEAT_NO=0      # no repeat
PC_REPEAT_SONG=1    # repeat current song
PC_REPEAT_ALBUM=2   # repeat current album
PC_REPEAT_PLAYLIST=3    # repeat playlist

PLAYCONTROL_SHUFFLE_DEFAULT=PC_RANDOM_ALBUM
PLAYCONTROL_OLDSHUFFLE_DEFAULT=PLAYCONTROL_SHUFFLE_DEFAULT
PLAYCONTROL_QUEUE_DEFAULT=''
PLAYCONTROL_REPEAT_DEFAULT=PC_REPEAT_PLAYLIST


class wgPlayControl(QtGui.QWidget):
    """Displays controls for interacting with playing, like play, volume ..."""
    " control buttons"
    btnPlayPause=None
    btnStop=None
    btnPrevious=None
    btnNext=None
    " button to jump to current song"
    btnJmpCurrent=None
    " slider for current time"
    slrTime=None
    " slider for volume"
    slrVolume=None
    " indicator for volume"
    svgVolume=None
    " all objects in this widget"
    objects=None

    cmbRepeat=None
    cmbShuffle=None
    p=None

    " contains the songs of the album the current song is playing. None, if the album is not set"
    curAlbumSongs=None

    " queued songs: int*"
    queuedSongs=[]
    # what mode where we in before the queue started?
    beforeQueuedMode=None

    def __init__(self, p, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.p=p
        self.p.monty = p.monty

        class wgSvgSwitcher(QtSvg.QSvgWidget):
            """Widget showing an svg-image, which, when clicked, will (un)hide an element."""
            # the element we wish to hide/show
            scroller=None
            def __init__(self,scroller,parent=None):
                QtSvg.QSvgWidget.__init__(self,parent)
                self.scroller=scroller
            def mousePressEvent(self,event):
                self.scroller.setVisible(not self.scroller.isVisible())
            def wheelEvent(self, event):
                event.accept()
                numDegrees=event.delta() / 8
                numSteps=5*numDegrees/15
                self.scroller.setValue(self.scroller.value()+numSteps)

        self.slrTime=QtGui.QSlider(QtCore.Qt.Horizontal, self)
        self.slrTime.setMinimumWidth(100)
        self.slrVolume=QtGui.QSlider(QtCore.Qt.Vertical, self)
        self.slrVolume.setMaximum(100)
        self.slrVolume.setMinimumWidth(100)
        self.slrVolume.setMaximumWidth(350)
        # set to some value that'll never be chosen, that way onChange will be called automatically :)
        self.slrVolume.setValue(3.141595)
        self.slrVolume.setVisible(False)
        self.svgVolume=wgSvgSwitcher(self.slrVolume)
        self.svgVolume.setMaximumSize(64,64)
        self.svgVolume.setMinimumSize(64,64)
        self.btnPlayPause=Button("play", self.onBtnPlayPauseClick, 'gfx/media-playback-start.svg', True)
        self.btnStop=Button("stop", self.onBtnStopClick, 'gfx/media-playback-stop.svg', True)
        self.btnPrevious=Button("prev", self.onBtnPreviousClick, 'gfx/media-skip-backward.svg', True)
        self.btnNext=Button("next", self.onBtnNextClick, 'gfx/media-skip-forward.svg', True)
        self.btnJmpCurrent=Button("Current", self.onBtnJmpCurrentClick)

        self.cmbShuffle=QtGui.QComboBox(self)
        self.cmbShuffle.addItem('Don\'t play dices')
        self.cmbShuffle.addItem('Random song')
        self.cmbShuffle.addItem('Random album')
        self.cmbShuffle.addItem('Queue')
        self.cmbShuffle.setCurrentIndex(int(self.p.getSetting('shuffle')))
        
        self.cmbRepeat=QtGui.QComboBox(self)
        self.cmbRepeat.addItem('No repeat')
        self.cmbRepeat.addItem('Repeat current song')
        self.cmbRepeat.addItem('Repeat album')
        self.cmbRepeat.addItem('Playlist')
        self.cmbRepeat.setCurrentIndex(int(self.p.getSetting('repeat')))

        self.objects=[self.slrVolume, self.slrTime, 
            self.btnStop, self.btnNext, self.btnPrevious]

        layout=QtGui.QHBoxLayout(parent)
        layout2=QtGui.QHBoxLayout(parent)
        layoutWidget=QtGui.QVBoxLayout(parent)
        layoutWidget.addLayout(layout)
        layoutWidget.addLayout(layout2)
        self.setLayout(layoutWidget)
        
        layout.addWidget(self.btnPrevious)
        layout.addWidget(self.btnPlayPause)
        layout.addWidget(self.btnStop)
        layout.addWidget(self.btnNext)
        layout.addWidget(self.slrTime)
        layout.addWidget(self.slrVolume)
        layout.addWidget(self.svgVolume)

        layout2.addWidget(self.cmbRepeat)
        layout2.addWidget(self.cmbShuffle)
        layout2.addWidget(self.btnJmpCurrent)
        
        # queue gets loaded in _load of pluginPlayControl
        self.queuedSongs=[]
        self._onQueueUpdate()

        self.connect(self.slrVolume, QtCore.SIGNAL('valueChanged(int)'),self.onVolumeSliderChange)
        self.connect(self.slrTime, QtCore.SIGNAL('sliderReleased()'),self.onTimeSliderChange)
        
        self.connect(self.cmbRepeat, QtCore.SIGNAL('currentIndexChanged(int)'),self.onCmbRepeatChanged)
        self.connect(self.cmbShuffle, QtCore.SIGNAL('currentIndexChanged(int)'),self.onCmbShuffleChanged)

    def addSongsToQueue(self, songs):
        self.queuedSongs.extend(songs)
        self._onQueueUpdate()
        if self.cmbShuffle.currentIndex()!=PC_RANDOM_QUEUE:
            self.cmbShuffle.setCurrentIndex(PC_RANDOM_QUEUE)
    
    def _onQueueUpdate(self):
        """This method gets called whenever the queue is updated"""
        self.cmbShuffle.setItemText(PC_RANDOM_QUEUE, "Queue (%i)"%(len(self.queuedSongs)))
    
    def onBtnJmpCurrentClick(self):
        plugins.getPlugin("Playlist").getPlaylist().ensureVisible(self.p.monty.getCurrentSong().getID())
    def onStateChange(self, params):
        newState=self.p.monty.getStatus()['state']

        map(lambda o: o.setEnabled(newState!='stop'), self.objects)

        if newState=='play':
            self.btnPlayPause.changeIcon('gfx/media-playback-pause.svg')
            self.btnPlayPause.setText('pauze')
        elif newState=='pause' or newState=='stop':
            self.btnPlayPause.changeIcon('gfx/media-playback-start.svg')
            self.btnPlayPause.setText('play')
    def onVolumeChange(self, params):
        self.slrVolume.setValue(params['newVolume'])
    def onDisconnect(self, params):
        map(lambda o: o.setEnabled(False), self.objects)
    def onTimeChange(self, params):
        if not self.slrTime.isSliderDown():
            self.slrTime.setValue(params['newTime'])
    def onSongChange(self, params):
        try:
            self.slrTime.setMaximum(self.p.monty.getStatus()['length'])
            self.slrTime.setEnabled(True)
        except:
            pass
        # look in another thread for the songs in the current album!
        params=()
        start_new_thread(self.findAlbumSongs, params)

    def beforeSongChange(self, params):
        nextID=None
        song=self.p.monty.getCurrentSong()
        # decide here what next song to play!
        repeat=self.cmbRepeat.currentIndex()
        random=self.cmbShuffle.currentIndex()
        # is the current song the last of the album?
        try:
            eofAlbum=int(song.getTrack())==int(self.curAlbumSongs[-1].getTrack())
        except:
            eofAlbum=False
        if repeat==PC_REPEAT_NO:
            # no repeat, nothing to see here! Pass on!
            pass
        elif repeat==PC_REPEAT_SONG:
            # we must repeat the previous song!
            nextID=params['curSongID']
        elif repeat==PC_REPEAT_ALBUM:
            # check if we are at the last track, if it is, we must start a new!
            if eofAlbum:
                nextID=self.curAlbumSongs[0].getID()
        elif repeat==PC_REPEAT_PLAYLIST:
            # repeating the playlist is handled by monty itself;
            # it is set in onCmbRepeatChanged.
            pass
        
        if repeat!=PC_REPEAT_SONG:
            if random==PC_RANDOM_QUEUE:
                # we must check here for the queue, because, if the queue is empty, we must
                # choose the next one according the method!
                # pick the next song from the queue. Simple as that :)
                if len(self.queuedSongs):
                    # pick the front
                    nextID=self.queuedSongs.pop(0)
                    self._onQueueUpdate()
                else:
                    # no songs anymore, so we must restore the old mode!
                    # We should never arrive here though ...
                    self.cmbShuffle.setCurrentIndex(int(self.p.getSetting('oldshuffle')))
                
            if random==PC_RANDOM_NO:
                # just follow our leader Monty.
                pass
            elif random==PC_RANDOM_SONG:
                # pick a random song! This depends on what repeat-mode we're in.
                if repeat==PC_REPEAT_NO or repeat==PC_REPEAT_PLAYLIST:
                    # we don't repeat anything, so we can just let monty pick the
                    # next random one!
                    pass
                elif repeat==PC_REPEAT_ALBUM and self.curAlbumSongs:
                    # pick random song from current album
                    nextID=self.curAlbumSongs[randint(0,len(self.curAlbumSongs)-1)].getID()
            elif random==PC_RANDOM_ALBUM:
                # pick a random album! This means, we pick the first song of a random
                # album.
                if eofAlbum and (repeat==PC_REPEAT_PLAYLIST or repeat==PC_REPEAT_NO):
                    # all first songs of an album
                    albums=filter(lambda s: s.getAlbum() and s.getTrack()==1, self.p.monty.listPlaylist())
                    nextID=albums[randint(0,len(albums)-1)].getID()
                else:
                    # we're not at end of album, so we fetch the next id
                    # We must do this, because albums are not necesseraly in the same order
                    for i in xrange(len(self.curAlbumSongs)):
                        if self.curAlbumSongs[i].getID()==song.getID():
                            nextID=self.curAlbumSongs[i+1].getID()
                            break
            
            if random==PC_RANDOM_QUEUE:
                # now here reset the mode to the previous, if needed
                if len(self.queuedSongs)==0:
                    self.cmbShuffle.setCurrentIndex(int(self.p.getSetting('oldshuffle')))

        if nextID!=None:
            self.p.monty.play(nextID)
        
    def getCurAlbumSongs(self):
        return self.curAlbumSongs
    def findAlbumSongs(self):
        """This method looks for the songs in the album of current playing song."""
        song=self.p.monty.getCurrentSong()
        if self.curAlbumSongs and clSong.isSameAlbum(song, self.curAlbumSongs[0]):
            return
        self.curAlbumSongs=None
        if not song or not song.getAlbum():
            return
        self.curAlbumSongs=filter(lambda s: clSong.isSameAlbum(s, song), self.p.monty.listPlaylist())
        self.curAlbumSongs=sorted(self.curAlbumSongs, lambda l,r: numeric_compare(l.getTrack(), r.getTrack()))

    def onBtnPlayPauseClick(self):
        status=self.p.monty.getStatus()
        if status['state']=='play':
            self.p.monty.pause()
            self.p.extended("Toggling playback")
        elif status['state']=='stop':
            self.p.monty.play(None)
            self.p.extended("Pausing playback")
        else:
            self.p.monty.resume()
    def onBtnStopClick(self):
        self.p.monty.stop()
        self.p.extended("Stopping playback")
    def onBtnPreviousClick(self):
        self.p.monty.previous()
        self.p.extended("Playing previous")
    def onBtnNextClick(self):
        self.p.monty.next()
        self.p.extended("Playing next")
    def onTimeSliderChange(self):
        self.p.monty.seek(self.slrTime.value())
    def onVolumeSliderChange(self):
        v=self.slrVolume.value()
        self.p.monty.setVolume(v)
        if v<=1:
            mode='mute'
        else:
            mode=('0', 'min', 'med', 'max')[int(3*v/100)]
        self.svgVolume.load('gfx/stock_volume-%s.svg'%(mode))
    
    def onCmbRepeatChanged(self, newval):
        self.p.setSetting('repeat', newval)
        if newval==PC_REPEAT_PLAYLIST:
            self.p.monty.repeat(1)
        else:
            self.p.monty.repeat(0)
    def onCmbShuffleChanged(self, newval):
        if newval==PC_RANDOM_QUEUE:
            # must do some extra's if moving to queued-mode
            if len(self.queuedSongs):
                self.p.setSetting('oldshuffle', self.p.getSetting('shuffle'))
            else:
                self.cmbShuffle.setCurrentIndex(int(self.p.getSetting('shuffle')))
                return
        else:
            # clear the queued songs when switching
            self.queuedSongs=[]
            self._onQueueUpdate()

        self.p.setSetting('shuffle', newval)
        if newval==PC_RANDOM_SONG:
            self.p.monty.random(1)
        else:
            self.p.monty.random(0)

    # save and load the queue
    def saveQueue(self):
        # save the ids as a list of space-separated numbers
        self.p.extended("saving queue")
        self.p.setSetting('queue', str(self.queuedSongs)[1:-1].replace(',', ''))
    def loadQueue(self):
        # just read all the numbers!
        self.p.extended("loading queue")
        self.queuedSongs=[]
        i=0
        ids=self.p.getSetting('queue').split(' ')
        for id in ids:
            try:
                self.queuedSongs.append(int(id))
            except:
                pass
        self._onQueueUpdate()

class pluginPlayControl(Plugin):
    o=None
    monty = None
    def __init__(self, winMain):
        Plugin.__init__(self, winMain, 'PlayControl')
        self.addMontyListener('onStateChange', self.onStateChange)
        self.addMontyListener('beforeSongChange', self.beforeSongChange)
        self.addMontyListener('onSongChange', self.onSongChange)
        self.addMontyListener('onVolumeChange', self.onVolumeChange)
        self.addMontyListener('onReady', self.onStateChange)
        self.addMontyListener('onDisconnect', self.onDisconnect)
        self.addMontyListener('onTimeChange', self.onTimeChange)
        self.monty = winMain.monty
    def _load(self):
        self.o=wgPlayControl(self, None)
        self.o.loadQueue()
    def _unload(self):
        self.o.saveQueue()
        self.o=None
    def getInfo(self):
        return "Have total control over the playing!"
    
    def addSongsToQueue(self, songs):
        return self.o.addSongsToQueue(songs)
    
    def onStateChange(self, params):
        self.o.onStateChange(params)
    def beforeSongChange(self, params):
        self.o.beforeSongChange(params)
    def onSongChange(self, params):
        self.o.onSongChange(params)
    def onVolumeChange(self, params):
        self.o.onVolumeChange(params)
    def onDisconnect(self, params):
        self.o.onDisconnect(params)
    def onTimeChange(self, params):
        self.o.onTimeChange(params)
    
    def _getDockWidget(self):
        return self._createDock(self.o)