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* Main, IOThread: move GMainLoop setup code to class EventLoopMax Kellermann2013-01-14
* IOThread: use gcc.hMax Kellermann2013-01-14
* ClientList.cxx: copy client list before iteratingDenis Krjuchkov2013-01-13
* WakeFD.cxx: use two sockets instead of pipe on Win32Denis Krjuchkov2013-01-13
* Win32Main.cxx: more clean shutdownDenis Krjuchkov2013-01-13
* thread/{Mutex,Cond}: new backend for WIN32Max Kellermann2013-01-11
* GlobalEvents: #undef DELETE on WindowsMax Kellermann2013-01-11
* configure.ac: enable WIN32_LEAN_AND_MEAN on WindowsMax Kellermann2013-01-11
* string_util.c: provide fallback strndup() implementationDenis Krjuchkov2013-01-11
* input/curl: use std::list instead of GQueueMax Kellermann2013-01-10
* icy_metadata: convert to C++Max Kellermann2013-01-10
* input/Curl: add constructor to input_curl classMax Kellermann2013-01-10
* input/Curl: remove unused source/source_id attributesMax Kellermann2013-01-10
* input/Curl: remove redundant attribute "url"Max Kellermann2013-01-10
* input/Curl: use std::forward_list instead of GSListMax Kellermann2013-01-10
* input/Curl: remove unused attribute "fds"Max Kellermann2013-01-10
* input/Curl: require libcurl 7.18Max Kellermann2013-01-10
* output/shout: refactor check_block_param() to a functionMax Kellermann2013-01-10
* Log, ...: include cleanupMax Kellermann2013-01-10
* decoder/wavpack: convert to C++Max Kellermann2013-01-10
* decoder/wavpack: include cleanupMax Kellermann2013-01-10
* conf: convert to C++Max Kellermann2013-01-10
* path: move code to IsSupportedCharset()Max Kellermann2013-01-10
* path: make the "win_charset" buffer staticMax Kellermann2013-01-10
* notify: convert to C++Max Kellermann2013-01-10
* io_thread: convert to C++Max Kellermann2013-01-10
* input/{curl,soup}: convert to C++Max Kellermann2013-01-10
* input_stream: convert to C++ (internally)Max Kellermann2013-01-10
* PlayerControl: switch to the Mutex/Cond classesMax Kellermann2013-01-10
* thread/Cond: new wrapper for pthread_cond_t or GCondMax Kellermann2013-01-10
* thread/GLibMutex: new Mutex implementationMax Kellermann2013-01-10
* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-10
* DecoderControl: take ownership of client_condMax Kellermann2013-01-10
* DecoderThread: signal the client after decoder finishesMax Kellermann2013-01-10
* thread/PosixMutex: fix indentMax Kellermann2013-01-10
* GlobalEvents: lock-less operation using std::atomicMax Kellermann2013-01-10
* event/WakeFD: use eventfd() if availableMax Kellermann2013-01-10
* fd_util: support eventfd()Max Kellermann2013-01-10
* GlobalEvents: move code to class WakeFDMax Kellermann2013-01-09
* EventPipe: rename to GlobalEventsMax Kellermann2013-01-09
* EventPipe: use Mutex instead of GMutexMax Kellermann2013-01-09
* event_pipe.h: convert to C++Max Kellermann2013-01-09
* sig_handlers, log: convert to C++Max Kellermann2013-01-09
* mixer/{alsa,pulse}: convert to C++Max Kellermann2013-01-09
* Playlist.hxx: move prototype to PlaylistGlobal.hxxMax Kellermann2013-01-09
* Playlist: move playlist_increment_version_all() into the classMax Kellermann2013-01-09
* event_pipe: convert to C++Max Kellermann2013-01-09
* idle: convert to C++Max Kellermann2013-01-09
* ReplayGainCoinfig: initialize replay_gain_limit with default valueMax Kellermann2013-01-09
* ReplayGainCoinfig: make DEFAULT_REPLAYGAIN_LIMIT staticMax Kellermann2013-01-09