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path: root/src/decoder/gme_decoder_plugin.c
Commit message (Collapse)AuthorAge
* decoder_plugin: scan tags with callback tableMax Kellermann2012-02-11
| | | | | Pass a callback table to scan_file() and scan_stream(), instead of returning a tag object.
* decoder/gme: convert runtime check to assertionMax Kellermann2012-02-11
| | | | | When gme_track_info() returns with success, then the gme_info_t pointer must be set.
* Set fadeout in gme_decoder_plugin. Due to the nature of the gme library,Tony Miller2011-02-03
| | | | this needs to be done for the end of songs to be detected.
* Container support for gme decoder.Tony Miller2010-10-14
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* Added album tag support for libgme decoderRasi2010-07-23
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* decoder/gme: replace macro GME_BUF_SIZEMax Kellermann2010-05-31
| | | | | Added macros with better names: GME_BUFFER_FRAMES, GME_BUFFER_SAMPLES (the former only used to calculate the latter).
* decoder/gme: added constants for sample rate and channelsMax Kellermann2010-05-31
| | | | Move into enums.
* decoder/gme: pass the whole buffer to decoder_data()Max Kellermann2010-05-31
| | | | | | | | Pass sizeof(buf) to decoder_data(), not the number of samples (which is half the size). At the same time, pass GME_BUF_SIZE to gme_play() - libgme really wants to get the number of samples, not the number of stereo frames. Previously, this plugin had been using only the first half of the buffer.
* decoder/gme: allocate tag later, fixes memory leakMax Kellermann2010-05-31
| | | | Allocate the "tag" object after the file has been opened successfully.
* Decoder for game music emulation library.Tony Miller2010-04-10
Supports a number of videogame music formats, more info here: http://www.fly.net/~ant/libs/audio.html I wrote this plugin for the latest svn, get it here: http://code.google.com/p/game-music-emu/source/checkout