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* ClientList: convert to a classMax Kellermann2013-01-16
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* Main, IOThread: move GMainLoop setup code to class EventLoopMax Kellermann2013-01-14
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* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-10
| | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
* EventPipe: rename to GlobalEventsMax Kellermann2013-01-09
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* Partition: new class, container for Playlist and PlayerControlMax Kellermann2013-01-05
| | | | | This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process.
* main: use C++ compilerMax Kellermann2012-09-28