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authorMax Kellermann <max@duempel.org>2009-11-03 21:08:48 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 19:46:23 +0100
commitb6995ca0113611613d311250eabfc354658d46a7 (patch)
tree713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/output_internal.h
parent715844fd089d3baf17d7080b47434fca8fb60b1d (diff)
player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
Diffstat (limited to 'src/output_internal.h')
-rw-r--r--src/output_internal.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/output_internal.h b/src/output_internal.h
index 18d43135..a548b8c0 100644
--- a/src/output_internal.h
+++ b/src/output_internal.h
@@ -208,6 +208,12 @@ struct audio_output {
GCond *cond;
/**
+ * The player_control object which "owns" this output. This
+ * object is needed to signal command completion.
+ */
+ struct player_control *player_control;
+
+ /**
* The #music_chunk which is currently being played. All
* chunks before this one may be returned to the
* #music_buffer, because they are not going to be used by