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authorMax Kellermann <max@duempel.org>2009-03-09 19:25:26 +0100
committerMax Kellermann <max@duempel.org>2009-03-09 19:25:26 +0100
commit3291666b570b1d20f59db42936eaa37dbeb9ca65 (patch)
treec3905d60131c9f440d8ca7d7d1ec45cecce02d85 /src/output_internal.h
parentab3d7c29dae44f39df28c85e26b108c44fdbc4bf (diff)
output: play from a music_pipe object
Instead of passing individual buffers to audio_output_all_play(), pass music_chunk objects. Append all those chunks asynchronously to a music_pipe instance. All output threads may then read chunks from this pipe. This reduces MPD's internal latency by an order of magnitude.
Diffstat (limited to 'src/output_internal.h')
-rw-r--r--src/output_internal.h29
1 files changed, 19 insertions, 10 deletions
diff --git a/src/output_internal.h b/src/output_internal.h
index 498f45d0..7e1ac9b7 100644
--- a/src/output_internal.h
+++ b/src/output_internal.h
@@ -30,10 +30,8 @@ enum audio_output_command {
AO_COMMAND_NONE = 0,
AO_COMMAND_OPEN,
AO_COMMAND_CLOSE,
- AO_COMMAND_PLAY,
AO_COMMAND_PAUSE,
AO_COMMAND_CANCEL,
- AO_COMMAND_SEND_TAG,
AO_COMMAND_KILL
};
@@ -110,16 +108,27 @@ struct audio_output {
enum audio_output_command command;
/**
- * Command arguments, depending on the command.
+ * The music pipe which provides music chunks to be played.
*/
- union {
- struct {
- const void *data;
- size_t size;
- } play;
+ const struct music_pipe *pipe;
- const struct tag *tag;
- } args;
+ /**
+ * This mutex protects #chunk and #chunk_finished.
+ */
+ GMutex *mutex;
+
+ /**
+ * The #music_chunk which is currently being played. All
+ * chunks before this one may be returned to the
+ * #music_buffer, because they are not going to be used by
+ * this output anymore.
+ */
+ const struct music_chunk *chunk;
+
+ /**
+ * Has the output finished playing #chunk?
+ */
+ bool chunk_finished;
};
/**