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authorMax Kellermann <max@duempel.org>2009-03-25 18:00:31 +0100
committerMax Kellermann <max@duempel.org>2009-03-25 18:00:31 +0100
commit933fcf42326972c93dfa840ef06e2639e16cc43d (patch)
treef0f803fcd842fd98b81d6af411740f890a8c11b1 /src/output_all.h
parent4dbf73d88bf5ab2da154ac2f537aa28a67c5f8b6 (diff)
output_all: moved code to audio_output_all_wait()
Synchronization with the output thread will be implemented in output_all.c, not in player_thread.c. Currently, that's just a simple g_usleep(1ms).
Diffstat (limited to 'src/output_all.h')
-rw-r--r--src/output_all.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/output_all.h b/src/output_all.h
index 197a0bfd..2a09514b 100644
--- a/src/output_all.h
+++ b/src/output_all.h
@@ -105,6 +105,17 @@ unsigned
audio_output_all_check(void);
/**
+ * Checks if the size of the #music_pipe is below the #threshold. If
+ * not, it attempts to synchronize with all output threads, and waits
+ * until another #music_chunk is finished.
+ *
+ * @param threshold the maximum number of chunks in the pipe
+ * @return true if there are less than #threshold chunks in the pipe
+ */
+bool
+audio_output_all_wait(unsigned threshold);
+
+/**
* Puts all audio outputs into pause mode. Most implementations will
* simply close it then.
*/