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authorMax Kellermann <max@duempel.org>2009-11-03 21:08:48 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 19:46:23 +0100
commitb6995ca0113611613d311250eabfc354658d46a7 (patch)
tree713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/decoder_thread.c
parent715844fd089d3baf17d7080b47434fca8fb60b1d (diff)
player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
Diffstat (limited to 'src/decoder_thread.c')
-rw-r--r--src/decoder_thread.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/decoder_thread.c b/src/decoder_thread.c
index 10a79696..a3af6237 100644
--- a/src/decoder_thread.c
+++ b/src/decoder_thread.c
@@ -383,7 +383,7 @@ decoder_run_song(struct decoder_control *dc,
dc->state = DECODE_STATE_START;
dc->command = DECODE_COMMAND_NONE;
- player_signal();
+ player_signal(dc->player_control);
pcm_convert_init(&decoder.conv_state);
@@ -464,13 +464,13 @@ decoder_task(gpointer arg)
dc->command = DECODE_COMMAND_NONE;
- player_signal();
+ player_signal(dc->player_control);
break;
case DECODE_COMMAND_STOP:
dc->command = DECODE_COMMAND_NONE;
- player_signal();
+ player_signal(dc->player_control);
break;
case DECODE_COMMAND_NONE: