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authorMax Kellermann <max@duempel.org>2008-08-26 08:27:04 +0200
committerMax Kellermann <max@duempel.org>2008-08-26 08:27:04 +0200
commit9e0f7dcd1a9c000a78cf283af4fa593e808ed374 (patch)
tree44772658d158989ddf49b764e92d34e9135678b4 /src/decode.h
parent726c6e86d304163f0453de611ce03d656d99d1d8 (diff)
added dc_command_finished()
dc_command_finished() is invoked by the decoder thread when it has finished a command (sent by the player thread). It resets dc.command and wakes up the player thread. This combination was used at a lot of places, and by introducing this function, the code will be more readable.
Diffstat (limited to 'src/decode.h')
-rw-r--r--src/decode.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/decode.h b/src/decode.h
index 9418c878..2f60319a 100644
--- a/src/decode.h
+++ b/src/decode.h
@@ -67,4 +67,11 @@ void decoder_sleep(void);
void decoderInit(void);
+/**
+ * Called by the decoder thread when it has performed the requested
+ * command (dc->command). This function resets dc->command and wakes
+ * up the player thread.
+ */
+void dc_command_finished(void);
+
#endif