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authorMax Kellermann <max@duempel.org>2013-01-04 20:50:00 +0100
committerMax Kellermann <max@duempel.org>2013-01-04 22:12:33 +0100
commit05c91082e3de0b0078c26ddb9da68fd00da8c90e (patch)
tree7f1ef3988b787ab3e1e07e0147fabf94963495a5 /src/Queue.cxx
parent7267558ba1cba9338c78b41d11e2eadef6bb515b (diff)
playlist: convert to C++
Diffstat (limited to 'src/Queue.cxx')
-rw-r--r--src/Queue.cxx604
1 files changed, 604 insertions, 0 deletions
diff --git a/src/Queue.cxx b/src/Queue.cxx
new file mode 100644
index 00000000..485ffb1c
--- /dev/null
+++ b/src/Queue.cxx
@@ -0,0 +1,604 @@
+/*
+ * Copyright (C) 2003-2013 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+#include "Queue.hxx"
+#include "song.h"
+
+#include <stdlib.h>
+
+/**
+ * Generate a non-existing id number.
+ */
+static unsigned
+queue_generate_id(const struct queue *queue)
+{
+ static unsigned cur = (unsigned)-1;
+
+ do {
+ cur++;
+
+ if (cur >= queue->max_length * QUEUE_HASH_MULT)
+ cur = 0;
+ } while (queue->id_to_position[cur] != -1);
+
+ return cur;
+}
+
+int
+queue_next_order(const struct queue *queue, unsigned order)
+{
+ assert(order < queue->length);
+
+ if (queue->single && queue->repeat && !queue->consume)
+ return order;
+ else if (order + 1 < queue->length)
+ return order + 1;
+ else if (queue->repeat && (order > 0 || !queue->consume))
+ /* restart at first song */
+ return 0;
+ else
+ /* end of queue */
+ return -1;
+}
+
+void
+queue_increment_version(struct queue *queue)
+{
+ static unsigned long max = ((uint32_t) 1 << 31) - 1;
+
+ queue->version++;
+
+ if (queue->version >= max) {
+ for (unsigned i = 0; i < queue->length; i++)
+ queue->items[i].version = 0;
+
+ queue->version = 1;
+ }
+}
+
+void
+queue_modify(struct queue *queue, unsigned order)
+{
+ unsigned position;
+
+ assert(order < queue->length);
+
+ position = queue->order[order];
+ queue->items[position].version = queue->version;
+
+ queue_increment_version(queue);
+}
+
+void
+queue_modify_all(struct queue *queue)
+{
+ for (unsigned i = 0; i < queue->length; i++)
+ queue->items[i].version = queue->version;
+
+ queue_increment_version(queue);
+}
+
+unsigned
+queue_append(struct queue *queue, struct song *song, uint8_t priority)
+{
+ unsigned id = queue_generate_id(queue);
+
+ assert(!queue_is_full(queue));
+
+ auto &item = queue->items[queue->length];
+ item.song = song_dup_detached(song);
+ item.id = id;
+ item.version = queue->version;
+ item.priority = priority;
+
+ queue->order[queue->length] = queue->length;
+ queue->id_to_position[id] = queue->length;
+
+ ++queue->length;
+
+ return id;
+}
+
+void
+queue_swap(struct queue *queue, unsigned position1, unsigned position2)
+{
+ struct queue_item tmp;
+ unsigned id1 = queue->items[position1].id;
+ unsigned id2 = queue->items[position2].id;
+
+ tmp = queue->items[position1];
+ queue->items[position1] = queue->items[position2];
+ queue->items[position2] = tmp;
+
+ queue->items[position1].version = queue->version;
+ queue->items[position2].version = queue->version;
+
+ queue->id_to_position[id1] = position2;
+ queue->id_to_position[id2] = position1;
+}
+
+static void
+queue_move_song_to(struct queue *queue, unsigned from, unsigned to)
+{
+ unsigned from_id = queue->items[from].id;
+
+ queue->items[to] = queue->items[from];
+ queue->items[to].version = queue->version;
+ queue->id_to_position[from_id] = to;
+}
+
+void
+queue_move(struct queue *queue, unsigned from, unsigned to)
+{
+ struct queue_item item = queue->items[from];
+
+ /* move songs to one less in from->to */
+
+ for (unsigned i = from; i < to; i++)
+ queue_move_song_to(queue, i + 1, i);
+
+ /* move songs to one more in to->from */
+
+ for (unsigned i = from; i > to; i--)
+ queue_move_song_to(queue, i - 1, i);
+
+ /* put song at _to_ */
+
+ queue->id_to_position[item.id] = to;
+ queue->items[to] = item;
+ queue->items[to].version = queue->version;
+
+ /* now deal with order */
+
+ if (queue->random) {
+ for (unsigned i = 0; i < queue->length; i++) {
+ if (queue->order[i] > from && queue->order[i] <= to)
+ queue->order[i]--;
+ else if (queue->order[i] < from &&
+ queue->order[i] >= to)
+ queue->order[i]++;
+ else if (from == queue->order[i])
+ queue->order[i] = to;
+ }
+ }
+}
+
+void
+queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to)
+{
+ struct queue_item items[end - start];
+ // Copy the original block [start,end-1]
+ for (unsigned i = start; i < end; i++)
+ items[i - start] = queue->items[i];
+
+ // If to > start, we need to move to-start items to start, starting from end
+ for (unsigned i = end; i < end + to - start; i++)
+ queue_move_song_to(queue, i, start + i - end);
+
+ // If to < start, we need to move start-to items to newend (= end + to - start), starting from to
+ // This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
+ // We have to iterate in this order to avoid writing over something we haven't yet moved
+ for (unsigned i = start - 1; i >= to && i != G_MAXUINT; i--)
+ queue_move_song_to(queue, i, i + end - start);
+
+ // Copy the original block back in, starting at to.
+ for (unsigned i = start; i< end; i++)
+ {
+ queue->id_to_position[items[i-start].id] = to + i - start;
+ queue->items[to + i - start] = items[i-start];
+ queue->items[to + i - start].version = queue->version;
+ }
+
+ if (queue->random) {
+ // Update the positions in the queue.
+ // Note that the ranges for these cases are the same as the ranges of
+ // the loops above.
+ for (unsigned i = 0; i < queue->length; i++) {
+ if (queue->order[i] >= end && queue->order[i] < to + end - start)
+ queue->order[i] -= end - start;
+ else if (queue->order[i] < start &&
+ queue->order[i] >= to)
+ queue->order[i] += end - start;
+ else if (start <= queue->order[i] && queue->order[i] < end)
+ queue->order[i] += to - start;
+ }
+ }
+}
+
+/**
+ * Moves a song to a new position in the "order" list.
+ */
+static void
+queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
+{
+ assert(queue != NULL);
+ assert(from_order < queue->length);
+ assert(to_order <= queue->length);
+
+ const unsigned from_position =
+ queue_order_to_position(queue, from_order);
+
+ if (from_order < to_order) {
+ for (unsigned i = from_order; i < to_order; ++i)
+ queue->order[i] = queue->order[i + 1];
+ } else {
+ for (unsigned i = from_order; i > to_order; --i)
+ queue->order[i] = queue->order[i - 1];
+ }
+
+ queue->order[to_order] = from_position;
+}
+
+void
+queue_delete(struct queue *queue, unsigned position)
+{
+ struct song *song;
+ unsigned id, order;
+
+ assert(position < queue->length);
+
+ song = queue_get(queue, position);
+ assert(!song_in_database(song) || song_is_detached(song));
+ song_free(song);
+
+ id = queue_position_to_id(queue, position);
+ order = queue_position_to_order(queue, position);
+
+ --queue->length;
+
+ /* release the song id */
+
+ queue->id_to_position[id] = -1;
+
+ /* delete song from songs array */
+
+ for (unsigned i = position; i < queue->length; i++)
+ queue_move_song_to(queue, i + 1, i);
+
+ /* delete the entry from the order array */
+
+ for (unsigned i = order; i < queue->length; i++)
+ queue->order[i] = queue->order[i + 1];
+
+ /* readjust values in the order array */
+
+ for (unsigned i = 0; i < queue->length; i++)
+ if (queue->order[i] > position)
+ --queue->order[i];
+}
+
+void
+queue_clear(struct queue *queue)
+{
+ for (unsigned i = 0; i < queue->length; i++) {
+ struct queue_item *item = &queue->items[i];
+
+ assert(!song_in_database(item->song) ||
+ song_is_detached(item->song));
+ song_free(item->song);
+
+ queue->id_to_position[item->id] = -1;
+ }
+
+ queue->length = 0;
+}
+
+void
+queue_init(struct queue *queue, unsigned max_length)
+{
+ queue->max_length = max_length;
+ queue->length = 0;
+ queue->version = 1;
+ queue->repeat = false;
+ queue->random = false;
+ queue->single = false;
+ queue->consume = false;
+
+ queue->items = g_new(struct queue_item, max_length);
+ queue->order = (unsigned *)
+ g_malloc(sizeof(queue->order[0]) * max_length);
+ queue->id_to_position = (int *)
+ g_malloc(sizeof(queue->id_to_position[0]) *
+ max_length * QUEUE_HASH_MULT);
+
+ for (unsigned i = 0; i < max_length * QUEUE_HASH_MULT; ++i)
+ queue->id_to_position[i] = -1;
+
+ queue->rand = g_rand_new();
+}
+
+void
+queue_finish(struct queue *queue)
+{
+ queue_clear(queue);
+
+ g_free(queue->items);
+ g_free(queue->order);
+ g_free(queue->id_to_position);
+
+ g_rand_free(queue->rand);
+}
+
+static const struct queue_item *
+queue_get_order_item_const(const struct queue *queue, unsigned order)
+{
+ assert(queue != NULL);
+ assert(order < queue->length);
+
+ return &queue->items[queue->order[order]];
+}
+
+static uint8_t
+queue_get_order_priority(const struct queue *queue, unsigned order)
+{
+ return queue_get_order_item_const(queue, order)->priority;
+}
+
+static gint
+queue_item_compare_order_priority(gconstpointer av, gconstpointer bv,
+ gpointer user_data)
+{
+ const struct queue *queue = (const struct queue *)user_data;
+ const unsigned *const ap = (const unsigned *)av;
+ const unsigned *const bp = (const unsigned *)bv;
+ assert(ap >= queue->order && ap < queue->order + queue->length);
+ assert(bp >= queue->order && bp < queue->order + queue->length);
+ uint8_t a = queue->items[*ap].priority;
+ uint8_t b = queue->items[*bp].priority;
+
+ if (G_LIKELY(a == b))
+ return 0;
+ else if (a > b)
+ return -1;
+ else
+ return 1;
+}
+
+static void
+queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
+{
+ assert(queue != NULL);
+ assert(queue->random);
+ assert(start <= end);
+ assert(end <= queue->length);
+
+ g_qsort_with_data(&queue->order[start], end - start,
+ sizeof(queue->order[0]),
+ queue_item_compare_order_priority,
+ queue);
+}
+
+/**
+ * Shuffle the order of items in the specified range, ignoring their
+ * priorities.
+ */
+static void
+queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
+{
+ assert(queue != NULL);
+ assert(queue->random);
+ assert(start <= end);
+ assert(end <= queue->length);
+
+ for (unsigned i = start; i < end; ++i)
+ queue_swap_order(queue, i,
+ g_rand_int_range(queue->rand, i, end));
+}
+
+/**
+ * Sort the "order" of items by priority, and then shuffle each
+ * priority group.
+ */
+void
+queue_shuffle_order_range_with_priority(struct queue *queue,
+ unsigned start, unsigned end)
+{
+ assert(queue != NULL);
+ assert(queue->random);
+ assert(start <= end);
+ assert(end <= queue->length);
+
+ if (start == end)
+ return;
+
+ /* first group the range by priority */
+ queue_sort_order_by_priority(queue, start, end);
+
+ /* now shuffle each priority group */
+ unsigned group_start = start;
+ uint8_t group_priority = queue_get_order_priority(queue, start);
+
+ for (unsigned i = start + 1; i < end; ++i) {
+ uint8_t priority = queue_get_order_priority(queue, i);
+ assert(priority <= group_priority);
+
+ if (priority != group_priority) {
+ /* start of a new group - shuffle the one that
+ has just ended */
+ queue_shuffle_order_range(queue, group_start, i);
+ group_start = i;
+ group_priority = priority;
+ }
+ }
+
+ /* shuffle the last group */
+ queue_shuffle_order_range(queue, group_start, end);
+}
+
+void
+queue_shuffle_order(struct queue *queue)
+{
+ queue_shuffle_order_range_with_priority(queue, 0, queue->length);
+}
+
+static void
+queue_shuffle_order_first(struct queue *queue, unsigned start, unsigned end)
+{
+ queue_swap_order(queue, start,
+ g_rand_int_range(queue->rand, start, end));
+}
+
+void
+queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end)
+{
+ queue_swap_order(queue, end - 1,
+ g_rand_int_range(queue->rand, start, end));
+}
+
+void
+queue_shuffle_range(struct queue *queue, unsigned start, unsigned end)
+{
+ assert(start <= end);
+ assert(end <= queue->length);
+
+ for (unsigned i = start; i < end; i++) {
+ unsigned ri = g_rand_int_range(queue->rand, i, end);
+ queue_swap(queue, i, ri);
+ }
+}
+
+/**
+ * Find the first item that has this specified priority or higher.
+ */
+G_GNUC_PURE
+static unsigned
+queue_find_priority_order(const struct queue *queue, unsigned start_order,
+ uint8_t priority, unsigned exclude_order)
+{
+ assert(queue != NULL);
+ assert(queue->random);
+ assert(start_order <= queue->length);
+
+ for (unsigned order = start_order; order < queue->length; ++order) {
+ const unsigned position = queue_order_to_position(queue, order);
+ const struct queue_item *item = &queue->items[position];
+ if (item->priority <= priority && order != exclude_order)
+ return order;
+ }
+
+ return queue->length;
+}
+
+G_GNUC_PURE
+static unsigned
+queue_count_same_priority(const struct queue *queue, unsigned start_order,
+ uint8_t priority)
+{
+ assert(queue != NULL);
+ assert(queue->random);
+ assert(start_order <= queue->length);
+
+ for (unsigned order = start_order; order < queue->length; ++order) {
+ const unsigned position = queue_order_to_position(queue, order);
+ const struct queue_item *item = &queue->items[position];
+ if (item->priority != priority)
+ return order - start_order;
+ }
+
+ return queue->length - start_order;
+}
+
+bool
+queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
+ int after_order)
+{
+ assert(queue != NULL);
+ assert(position < queue->length);
+
+ struct queue_item *item = &queue->items[position];
+ uint8_t old_priority = item->priority;
+ if (old_priority == priority)
+ return false;
+
+ item->version = queue->version;
+ item->priority = priority;
+
+ if (!queue->random)
+ /* don't reorder if not in random mode */
+ return true;
+
+ unsigned order = queue_position_to_order(queue, position);
+ if (after_order >= 0) {
+ if (order == (unsigned)after_order)
+ /* don't reorder the current song */
+ return true;
+
+ if (order < (unsigned)after_order) {
+ /* the specified song has been played already
+ - enqueue it only if its priority has just
+ become bigger than the current one's */
+
+ const unsigned after_position =
+ queue_order_to_position(queue, after_order);
+ const struct queue_item *after_item =
+ &queue->items[after_position];
+ if (old_priority > after_item->priority ||
+ priority <= after_item->priority)
+ /* priority hasn't become bigger */
+ return true;
+ }
+ }
+
+ /* move the item to the beginning of the priority group (or
+ create a new priority group) */
+
+ const unsigned before_order =
+ queue_find_priority_order(queue, after_order + 1, priority,
+ order);
+ const unsigned new_order = before_order > order
+ ? before_order - 1
+ : before_order;
+ queue_move_order(queue, order, new_order);
+
+ /* shuffle the song within that priority group */
+
+ const unsigned priority_count =
+ queue_count_same_priority(queue, new_order, priority);
+ assert(priority_count >= 1);
+ queue_shuffle_order_first(queue, new_order,
+ new_order + priority_count);
+
+ return true;
+}
+
+bool
+queue_set_priority_range(struct queue *queue,
+ unsigned start_position, unsigned end_position,
+ uint8_t priority, int after_order)
+{
+ assert(queue != NULL);
+ assert(start_position <= end_position);
+ assert(end_position <= queue->length);
+
+ bool modified = false;
+ int after_position = after_order >= 0
+ ? (int)queue_order_to_position(queue, after_order)
+ : -1;
+ for (unsigned i = start_position; i < end_position; ++i) {
+ after_order = after_position >= 0
+ ? (int)queue_position_to_order(queue, after_position)
+ : -1;
+
+ modified |= queue_set_priority(queue, i, priority,
+ after_order);
+ }
+
+ return modified;
+}