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authorMax Kellermann <max@duempel.org>2008-10-24 17:50:24 +0200
committerMax Kellermann <max@duempel.org>2008-10-24 17:50:24 +0200
commitee499cb42f0a4095f1a64aa178c6f413a4a95e22 (patch)
tree6851508f57a050f0f0556b2ebfc469f4575f5c4c
parent18c6ebb02362319f0a65f53a353d06b8c57b1ff9 (diff)
player: don't clear command before do_play() returns
This bug caused the audio output devices to stay open, although MPD wasn't playing: quitDecode() resetted player_control.command, assuming that the command was STOP. This way, player_task() didn't see the CLOSE_AUDIO command, and the device was kept open. Don't clear player_control.command in quitDecode().
-rw-r--r--src/player_thread.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/player_thread.c b/src/player_thread.c
index 21f88cc7..5b4c1832 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -79,7 +79,6 @@ static void quitDecode(void)
{
dc_stop(&pc.notify);
pc.state = PLAYER_STATE_STOP;
- pc.command = PLAYER_COMMAND_NONE;
wakeup_main_task();
}