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authorMax Kellermann <max@duempel.org>2008-04-12 04:12:36 +0000
committerEric Wong <normalperson@yhbt.net>2008-04-12 04:12:36 +0000
commita5464282639e46550f3120126d0ba877dd91a44b (patch)
tree8639b2a9881a54bf28ea6f5188912cc0a248fab1
parentb89b019723ae0a3df4a162a08574b6fe5982ccdd (diff)
make variables more local
Declare the variables "test" and "fadePosition" in the scope where they are really used. This removes some of the clutter in the function decodeParent(). git-svn-id: https://svn.musicpd.org/mpd/trunk@7261 09075e82-0dd4-0310-85a5-a0d7c8717e4f
-rw-r--r--src/decode.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/decode.c b/src/decode.c
index 59419ed1..05e4c4a5 100644
--- a/src/decode.c
+++ b/src/decode.c
@@ -371,11 +371,9 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
1=enabled; -1=disabled */
int doCrossFade = 0;
unsigned int crossFadeChunks = 0;
- unsigned int fadePosition;
/** the position of the next cross-faded chunk in the next
song */
int nextChunk = -1;
- unsigned int test;
int decodeWaitedOn = 0;
static const char silence[CHUNK_SIZE];
double sizeToTime = 0.0;
@@ -496,6 +494,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
if (pause)
player_sleep();
else if (cb->begin != end && cb->begin != next) {
+ unsigned int fadePosition;
if (doCrossFade == 1 && next >= 0 &&
((next > cb->begin &&
(fadePosition = next - cb->begin)
@@ -504,6 +503,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
(fadePosition = next - cb->begin +
buffered_chunks) <= crossFadeChunks))) {
/* perform cross fade */
+ unsigned int test = end;
if (nextChunk < 0) {
/* beginning of the cross fade
- adjust crossFadeChunks
@@ -512,7 +512,6 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
chunks in the old song */
crossFadeChunks = fadePosition;
}
- test = end;
if (end < cb->begin)
test += buffered_chunks;
nextChunk = cb->begin + crossFadeChunks;
@@ -576,8 +575,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
/* the cross-fade is finished; skip
the section which was cross-faded
(and thus already played) */
+ unsigned int test = end;
nextChunk = cb->begin + crossFadeChunks;
- test = end;
if (end < cb->begin)
test += buffered_chunks;
if ((unsigned)nextChunk < test) {